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Unified Diff: content/common/gpu/gpu_channel_manager.cc

Issue 1846253003: Revert of Refactor content/common/gpu into gpu/ipc/service (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 9 months ago
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Index: content/common/gpu/gpu_channel_manager.cc
diff --git a/content/common/gpu/gpu_channel_manager.cc b/content/common/gpu/gpu_channel_manager.cc
new file mode 100644
index 0000000000000000000000000000000000000000..299fbe20ff413cfd4760fae80a07b509851f77f4
--- /dev/null
+++ b/content/common/gpu/gpu_channel_manager.cc
@@ -0,0 +1,309 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/common/gpu/gpu_channel_manager.h"
+
+#include <algorithm>
+#include <utility>
+
+#include "base/bind.h"
+#include "base/location.h"
+#include "base/single_thread_task_runner.h"
+#include "base/thread_task_runner_handle.h"
+#include "build/build_config.h"
+#include "content/common/gpu/gpu_channel.h"
+#include "content/common/gpu/gpu_channel_manager_delegate.h"
+#include "content/common/gpu/gpu_memory_buffer_factory.h"
+#include "content/common/gpu/gpu_memory_manager.h"
+#include "gpu/command_buffer/common/sync_token.h"
+#include "gpu/command_buffer/common/value_state.h"
+#include "gpu/command_buffer/service/feature_info.h"
+#include "gpu/command_buffer/service/mailbox_manager.h"
+#include "gpu/command_buffer/service/memory_program_cache.h"
+#include "gpu/command_buffer/service/shader_translator_cache.h"
+#include "gpu/command_buffer/service/sync_point_manager.h"
+#include "gpu/ipc/common/gpu_messages.h"
+#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_share_group.h"
+
+namespace content {
+
+namespace {
+#if defined(OS_ANDROID)
+// Amount of time we expect the GPU to stay powered up without being used.
+const int kMaxGpuIdleTimeMs = 40;
+// Maximum amount of time we keep pinging the GPU waiting for the client to
+// draw.
+const int kMaxKeepAliveTimeMs = 200;
+#endif
+
+}
+
+GpuChannelManager::GpuChannelManager(
+ const gpu::GpuPreferences& gpu_preferences,
+ GpuChannelManagerDelegate* delegate,
+ GpuWatchdog* watchdog,
+ base::SingleThreadTaskRunner* task_runner,
+ base::SingleThreadTaskRunner* io_task_runner,
+ base::WaitableEvent* shutdown_event,
+ gpu::SyncPointManager* sync_point_manager,
+ GpuMemoryBufferFactory* gpu_memory_buffer_factory)
+ : task_runner_(task_runner),
+ io_task_runner_(io_task_runner),
+ gpu_preferences_(gpu_preferences),
+ delegate_(delegate),
+ watchdog_(watchdog),
+ shutdown_event_(shutdown_event),
+ share_group_(new gfx::GLShareGroup),
+ mailbox_manager_(gpu::gles2::MailboxManager::Create(gpu_preferences)),
+ gpu_memory_manager_(this),
+ sync_point_manager_(sync_point_manager),
+ sync_point_client_waiter_(
+ sync_point_manager->CreateSyncPointClientWaiter()),
+ gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
+ weak_factory_(this) {
+ DCHECK(task_runner);
+ DCHECK(io_task_runner);
+ if (gpu_preferences_.ui_prioritize_in_gpu_process)
+ preemption_flag_ = new gpu::PreemptionFlag;
+}
+
+GpuChannelManager::~GpuChannelManager() {
+ // Destroy channels before anything else because of dependencies.
+ gpu_channels_.clear();
+ if (default_offscreen_surface_.get()) {
+ default_offscreen_surface_->Destroy();
+ default_offscreen_surface_ = NULL;
+ }
+}
+
+gpu::gles2::ProgramCache* GpuChannelManager::program_cache() {
+ if (!program_cache_.get() &&
+ (gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary ||
+ gfx::g_driver_gl.ext.b_GL_OES_get_program_binary) &&
+ !gpu_preferences_.disable_gpu_program_cache) {
+ program_cache_.reset(new gpu::gles2::MemoryProgramCache(
+ gpu_preferences_.gpu_program_cache_size,
+ gpu_preferences_.disable_gpu_shader_disk_cache));
+ }
+ return program_cache_.get();
+}
+
+gpu::gles2::ShaderTranslatorCache*
+GpuChannelManager::shader_translator_cache() {
+ if (!shader_translator_cache_.get()) {
+ shader_translator_cache_ =
+ new gpu::gles2::ShaderTranslatorCache(gpu_preferences_);
+ }
+ return shader_translator_cache_.get();
+}
+
+gpu::gles2::FramebufferCompletenessCache*
+GpuChannelManager::framebuffer_completeness_cache() {
+ if (!framebuffer_completeness_cache_.get())
+ framebuffer_completeness_cache_ =
+ new gpu::gles2::FramebufferCompletenessCache;
+ return framebuffer_completeness_cache_.get();
+}
+
+void GpuChannelManager::RemoveChannel(int client_id) {
+ delegate_->DidDestroyChannel(client_id);
+ gpu_channels_.erase(client_id);
+}
+
+#if defined(OS_MACOSX)
+void GpuChannelManager::AddBufferPresentedCallback(
+ int32_t surface_id,
+ const BufferPresentedCallback& callback) {
+ DCHECK(buffer_presented_callback_map_.find(surface_id) ==
+ buffer_presented_callback_map_.end());
+ buffer_presented_callback_map_[surface_id] = callback;
+}
+
+void GpuChannelManager::RemoveBufferPresentedCallback(int32_t surface_id) {
+ auto it = buffer_presented_callback_map_.find(surface_id);
+ DCHECK(it != buffer_presented_callback_map_.end());
+ buffer_presented_callback_map_.erase(it);
+}
+
+void GpuChannelManager::BufferPresented(int32_t surface_id,
+ const base::TimeTicks& vsync_timebase,
+ const base::TimeDelta& vsync_interval) {
+ auto it = buffer_presented_callback_map_.find(surface_id);
+ if (it != buffer_presented_callback_map_.end())
+ it->second.Run(surface_id, vsync_timebase, vsync_interval);
+}
+#endif
+
+GpuChannel* GpuChannelManager::LookupChannel(int32_t client_id) const {
+ const auto& it = gpu_channels_.find(client_id);
+ return it != gpu_channels_.end() ? it->second : nullptr;
+}
+
+scoped_ptr<GpuChannel> GpuChannelManager::CreateGpuChannel(
+ int client_id,
+ uint64_t client_tracing_id,
+ bool preempts,
+ bool allow_view_command_buffers,
+ bool allow_real_time_streams) {
+ return make_scoped_ptr(
+ new GpuChannel(this, sync_point_manager(), watchdog_, share_group(),
+ mailbox_manager(), preempts ? preemption_flag() : nullptr,
+ preempts ? nullptr : preemption_flag(), task_runner_.get(),
+ io_task_runner_.get(), client_id, client_tracing_id,
+ allow_view_command_buffers, allow_real_time_streams));
+}
+
+IPC::ChannelHandle GpuChannelManager::EstablishChannel(
+ int client_id,
+ uint64_t client_tracing_id,
+ bool preempts,
+ bool allow_view_command_buffers,
+ bool allow_real_time_streams) {
+ scoped_ptr<GpuChannel> channel(
+ CreateGpuChannel(client_id, client_tracing_id, preempts,
+ allow_view_command_buffers, allow_real_time_streams));
+ IPC::ChannelHandle channel_handle = channel->Init(shutdown_event_);
+ gpu_channels_.set(client_id, std::move(channel));
+ return channel_handle;
+}
+
+void GpuChannelManager::InternalDestroyGpuMemoryBuffer(
+ gfx::GpuMemoryBufferId id,
+ int client_id) {
+ io_task_runner_->PostTask(
+ FROM_HERE,
+ base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO,
+ base::Unretained(this), id, client_id));
+}
+
+void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO(
+ gfx::GpuMemoryBufferId id,
+ int client_id) {
+ gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id);
+}
+
+void GpuChannelManager::DestroyGpuMemoryBuffer(
+ gfx::GpuMemoryBufferId id,
+ int client_id,
+ const gpu::SyncToken& sync_token) {
+ if (sync_token.HasData()) {
+ scoped_refptr<gpu::SyncPointClientState> release_state =
+ sync_point_manager()->GetSyncPointClientState(
+ sync_token.namespace_id(), sync_token.command_buffer_id());
+ if (release_state) {
+ sync_point_client_waiter_->WaitOutOfOrder(
+ release_state.get(), sync_token.release_count(),
+ base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer,
+ base::Unretained(this), id, client_id));
+ return;
+ }
+ }
+
+ // No sync token or invalid sync token, destroy immediately.
+ InternalDestroyGpuMemoryBuffer(id, client_id);
+}
+
+void GpuChannelManager::UpdateValueState(int client_id,
+ unsigned int target,
+ const gpu::ValueState& state) {
+ // Only pass updated state to the channel corresponding to the
+ // render_widget_host where the event originated.
+ auto it = gpu_channels_.find(client_id);
+ if (it != gpu_channels_.end())
+ it->second->HandleUpdateValueState(target, state);
+}
+
+void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) {
+ if (program_cache())
+ program_cache()->LoadProgram(program_proto);
+}
+
+uint32_t GpuChannelManager::GetUnprocessedOrderNum() const {
+ uint32_t unprocessed_order_num = 0;
+ for (auto& kv : gpu_channels_) {
+ unprocessed_order_num =
+ std::max(unprocessed_order_num, kv.second->GetUnprocessedOrderNum());
+ }
+ return unprocessed_order_num;
+}
+
+uint32_t GpuChannelManager::GetProcessedOrderNum() const {
+ uint32_t processed_order_num = 0;
+ for (auto& kv : gpu_channels_) {
+ processed_order_num =
+ std::max(processed_order_num, kv.second->GetProcessedOrderNum());
+ }
+ return processed_order_num;
+}
+
+void GpuChannelManager::LoseAllContexts() {
+ for (auto& kv : gpu_channels_) {
+ kv.second->MarkAllContextsLost();
+ }
+ task_runner_->PostTask(FROM_HERE,
+ base::Bind(&GpuChannelManager::DestroyAllChannels,
+ weak_factory_.GetWeakPtr()));
+}
+
+void GpuChannelManager::DestroyAllChannels() {
+ gpu_channels_.clear();
+}
+
+gfx::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() {
+ if (!default_offscreen_surface_.get()) {
+ default_offscreen_surface_ =
+ gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size());
+ }
+ return default_offscreen_surface_.get();
+}
+
+#if defined(OS_ANDROID)
+void GpuChannelManager::DidAccessGpu() {
+ last_gpu_access_time_ = base::TimeTicks::Now();
+}
+
+void GpuChannelManager::WakeUpGpu() {
+ begin_wake_up_time_ = base::TimeTicks::Now();
+ ScheduleWakeUpGpu();
+}
+
+void GpuChannelManager::ScheduleWakeUpGpu() {
+ base::TimeTicks now = base::TimeTicks::Now();
+ TRACE_EVENT2("gpu", "GpuChannelManager::ScheduleWakeUp",
+ "idle_time", (now - last_gpu_access_time_).InMilliseconds(),
+ "keep_awake_time", (now - begin_wake_up_time_).InMilliseconds());
+ if (now - last_gpu_access_time_ <
+ base::TimeDelta::FromMilliseconds(kMaxGpuIdleTimeMs))
+ return;
+ if (now - begin_wake_up_time_ >
+ base::TimeDelta::FromMilliseconds(kMaxKeepAliveTimeMs))
+ return;
+
+ DoWakeUpGpu();
+
+ base::MessageLoop::current()->PostDelayedTask(
+ FROM_HERE, base::Bind(&GpuChannelManager::ScheduleWakeUpGpu,
+ weak_factory_.GetWeakPtr()),
+ base::TimeDelta::FromMilliseconds(kMaxGpuIdleTimeMs));
+}
+
+void GpuChannelManager::DoWakeUpGpu() {
+ const GpuCommandBufferStub* stub = nullptr;
+ for (const auto& kv : gpu_channels_) {
+ const GpuChannel* channel = kv.second;
+ stub = channel->GetOneStub();
+ if (stub) {
+ DCHECK(stub->decoder());
+ break;
+ }
+ }
+ if (!stub || !stub->decoder()->MakeCurrent())
+ return;
+ glFinish();
+ DidAccessGpu();
+}
+#endif
+
+} // namespace content
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