| Index: content/common/gpu/stream_texture_android.cc
|
| diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc
|
| deleted file mode 100644
|
| index ae135d32d58d9c9d1c7a7a9069e2d878bd847b3a..0000000000000000000000000000000000000000
|
| --- a/content/common/gpu/stream_texture_android.cc
|
| +++ /dev/null
|
| @@ -1,380 +0,0 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/common/gpu/stream_texture_android.h"
|
| -
|
| -#include <string.h>
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/strings/stringize_macros.h"
|
| -#include "content/common/gpu/gpu_channel.h"
|
| -#include "gpu/command_buffer/service/context_group.h"
|
| -#include "gpu/command_buffer/service/context_state.h"
|
| -#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
| -#include "gpu/command_buffer/service/texture_manager.h"
|
| -#include "gpu/ipc/common/android/surface_texture_peer.h"
|
| -#include "gpu/ipc/common/gpu_messages.h"
|
| -#include "ui/gfx/geometry/size.h"
|
| -#include "ui/gl/gl_context.h"
|
| -#include "ui/gl/gl_helper.h"
|
| -#include "ui/gl/scoped_binders.h"
|
| -#include "ui/gl/scoped_make_current.h"
|
| -
|
| -namespace content {
|
| -
|
| -using gpu::gles2::ContextGroup;
|
| -using gpu::gles2::GLES2Decoder;
|
| -using gpu::gles2::TextureManager;
|
| -using gpu::gles2::TextureRef;
|
| -
|
| -// static
|
| -bool StreamTexture::Create(GpuCommandBufferStub* owner_stub,
|
| - uint32_t client_texture_id,
|
| - int stream_id) {
|
| - GLES2Decoder* decoder = owner_stub->decoder();
|
| - TextureManager* texture_manager =
|
| - decoder->GetContextGroup()->texture_manager();
|
| - TextureRef* texture = texture_manager->GetTexture(client_texture_id);
|
| -
|
| - if (texture && (!texture->texture()->target() ||
|
| - texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) {
|
| -
|
| - // TODO: Ideally a valid image id was returned to the client so that
|
| - // it could then call glBindTexImage2D() for doing the following.
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| - scoped_refptr<gl::GLImage> gl_image(
|
| - new StreamTexture(owner_stub, stream_id, texture->service_id()));
|
| - gfx::Size size = gl_image->GetSize();
|
| - texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES);
|
| - texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
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| - size.width(), size.height(), 1, 0, GL_RGBA,
|
| - GL_UNSIGNED_BYTE, gfx::Rect(size));
|
| - texture_manager->SetLevelImage(texture, GL_TEXTURE_EXTERNAL_OES, 0,
|
| - gl_image.get(),
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| - gpu::gles2::Texture::UNBOUND);
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
|
| - int32_t route_id,
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| - uint32_t texture_id)
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| - : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
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| - size_(0, 0),
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| - has_valid_frame_(false),
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| - has_pending_frame_(false),
|
| - owner_stub_(owner_stub),
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| - route_id_(route_id),
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| - has_listener_(false),
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| - texture_id_(texture_id),
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| - framebuffer_(0),
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| - vertex_shader_(0),
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| - fragment_shader_(0),
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| - program_(0),
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| - vertex_buffer_(0),
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| - u_xform_location_(-1),
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| - weak_factory_(this) {
|
| - owner_stub->AddDestructionObserver(this);
|
| - memset(current_matrix_, 0, sizeof(current_matrix_));
|
| - owner_stub->channel()->AddRoute(route_id, owner_stub->stream_id(), this);
|
| - surface_texture_->SetFrameAvailableCallback(base::Bind(
|
| - &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
|
| -}
|
| -
|
| -StreamTexture::~StreamTexture() {
|
| - if (owner_stub_) {
|
| - owner_stub_->RemoveDestructionObserver(this);
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| - owner_stub_->channel()->RemoveRoute(route_id_);
|
| - }
|
| -}
|
| -
|
| -void StreamTexture::OnWillDestroyStub() {
|
| - owner_stub_->RemoveDestructionObserver(this);
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| - owner_stub_->channel()->RemoveRoute(route_id_);
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| -
|
| - if (framebuffer_) {
|
| - scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
|
| -
|
| - glDeleteProgram(program_);
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| - glDeleteShader(vertex_shader_);
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| - glDeleteShader(fragment_shader_);
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| - glDeleteBuffersARB(1, &vertex_buffer_);
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| - glDeleteFramebuffersEXT(1, &framebuffer_);
|
| - program_ = 0;
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| - vertex_shader_ = 0;
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| - fragment_shader_ = 0;
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| - vertex_buffer_ = 0;
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| - framebuffer_ = 0;
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| - u_xform_location_ = -1;
|
| - }
|
| -
|
| - owner_stub_ = NULL;
|
| -
|
| - // If the owner goes away, there is no need to keep the SurfaceTexture around.
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| - // The GL texture will keep working regardless with the currently bound frame.
|
| - surface_texture_ = NULL;
|
| -}
|
| -
|
| -void StreamTexture::Destroy(bool have_context) {
|
| - NOTREACHED();
|
| -}
|
| -
|
| -scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
|
| - scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
|
| - bool needs_make_current =
|
| - !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
|
| - if (needs_make_current) {
|
| - scoped_make_current.reset(new ui::ScopedMakeCurrent(
|
| - owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
|
| - }
|
| - return scoped_make_current;
|
| -}
|
| -
|
| -void StreamTexture::UpdateTexImage() {
|
| - DCHECK(surface_texture_.get());
|
| - DCHECK(owner_stub_);
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| -
|
| - if (!has_pending_frame_) return;
|
| -
|
| - scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
|
| -
|
| - surface_texture_->UpdateTexImage();
|
| -
|
| - has_valid_frame_ = true;
|
| - has_pending_frame_ = false;
|
| -
|
| - float mtx[16];
|
| - surface_texture_->GetTransformMatrix(mtx);
|
| -
|
| - if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
|
| - memcpy(current_matrix_, mtx, sizeof(mtx));
|
| -
|
| - if (has_listener_) {
|
| - GpuStreamTextureMsg_MatrixChanged_Params params;
|
| - memcpy(¶ms.m00, mtx, sizeof(mtx));
|
| - owner_stub_->channel()->Send(
|
| - new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
|
| - }
|
| - }
|
| -
|
| - if (scoped_make_current.get()) {
|
| - // UpdateTexImage() implies glBindTexture().
|
| - // The cmd decoder takes care of restoring the binding for this GLImage as
|
| - // far as the current context is concerned, but if we temporarily change
|
| - // it, we have to keep the state intact in *that* context also.
|
| - const gpu::gles2::ContextState* state =
|
| - owner_stub_->decoder()->GetContextState();
|
| - const gpu::gles2::TextureUnit& active_unit =
|
| - state->texture_units[state->active_texture_unit];
|
| - glBindTexture(GL_TEXTURE_EXTERNAL_OES,
|
| - active_unit.bound_texture_external_oes.get()
|
| - ? active_unit.bound_texture_external_oes->service_id()
|
| - : 0);
|
| - }
|
| -}
|
| -
|
| -bool StreamTexture::CopyTexImage(unsigned target) {
|
| - if (target == GL_TEXTURE_2D) {
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0,
|
| - GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
| - return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_));
|
| - }
|
| -
|
| - if (target != GL_TEXTURE_EXTERNAL_OES)
|
| - return false;
|
| -
|
| - if (!owner_stub_ || !surface_texture_.get())
|
| - return true;
|
| -
|
| - GLint texture_id;
|
| - glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
|
| -
|
| - // The following code only works if we're being asked to copy into
|
| - // |texture_id_|. Copying into a different texture is not supported.
|
| - // On some devices GL_TEXTURE_BINDING_EXTERNAL_OES is not supported as
|
| - // glGetIntegerv() parameter. In this case the value of |texture_id| will be
|
| - // zero and we assume that it is properly bound to |texture_id_|.
|
| - if (texture_id > 0 && static_cast<unsigned>(texture_id) != texture_id_)
|
| - return false;
|
| -
|
| - UpdateTexImage();
|
| -
|
| - TextureManager* texture_manager =
|
| - owner_stub_->decoder()->GetContextGroup()->texture_manager();
|
| - gpu::gles2::Texture* texture =
|
| - texture_manager->GetTextureForServiceId(texture_id_);
|
| - if (texture) {
|
| - // By setting image state to UNBOUND instead of COPIED we ensure that
|
| - // CopyTexImage() is called each time the surface texture is used for
|
| - // drawing.
|
| - texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this,
|
| - gpu::gles2::Texture::UNBOUND);
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void StreamTexture::OnFrameAvailable() {
|
| - has_pending_frame_ = true;
|
| - if (has_listener_ && owner_stub_) {
|
| - owner_stub_->channel()->Send(
|
| - new GpuStreamTextureMsg_FrameAvailable(route_id_));
|
| - }
|
| -}
|
| -
|
| -gfx::Size StreamTexture::GetSize() {
|
| - return size_;
|
| -}
|
| -
|
| -unsigned StreamTexture::GetInternalFormat() {
|
| - return GL_RGBA;
|
| -}
|
| -
|
| -bool StreamTexture::OnMessageReceived(const IPC::Message& message) {
|
| - bool handled = true;
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| - IPC_BEGIN_MESSAGE_MAP(StreamTexture, message)
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| - IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening)
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| - IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_EstablishPeer, OnEstablishPeer)
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| - IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize)
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| - IPC_MESSAGE_UNHANDLED(handled = false)
|
| - IPC_END_MESSAGE_MAP()
|
| -
|
| - DCHECK(handled);
|
| - return handled;
|
| -}
|
| -
|
| -void StreamTexture::OnStartListening() {
|
| - DCHECK(!has_listener_);
|
| - has_listener_ = true;
|
| -}
|
| -
|
| -void StreamTexture::OnEstablishPeer(int32_t primary_id, int32_t secondary_id) {
|
| - if (!owner_stub_)
|
| - return;
|
| -
|
| - base::ProcessHandle process = owner_stub_->channel()->GetClientPID();
|
| -
|
| - gpu::SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer(
|
| - process, surface_texture_, primary_id, secondary_id);
|
| -}
|
| -
|
| -bool StreamTexture::BindTexImage(unsigned target) {
|
| - NOTREACHED();
|
| - return false;
|
| -}
|
| -
|
| -void StreamTexture::ReleaseTexImage(unsigned target) {
|
| - NOTREACHED();
|
| -}
|
| -
|
| -bool StreamTexture::CopyTexSubImage(unsigned target,
|
| - const gfx::Point& offset,
|
| - const gfx::Rect& rect) {
|
| - if (target != GL_TEXTURE_2D)
|
| - return false;
|
| -
|
| - if (!owner_stub_ || !surface_texture_.get())
|
| - return true;
|
| -
|
| - if (!offset.IsOrigin()) {
|
| - LOG(ERROR) << "Non-origin offset is not supported";
|
| - return false;
|
| - }
|
| -
|
| - if (rect != gfx::Rect(size_)) {
|
| - LOG(ERROR) << "Sub-rectangle is not supported";
|
| - return false;
|
| - }
|
| -
|
| - GLint target_texture = 0;
|
| - glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture);
|
| - DCHECK(target_texture);
|
| -
|
| - UpdateTexImage();
|
| -
|
| - if (!framebuffer_) {
|
| - glGenFramebuffersEXT(1, &framebuffer_);
|
| -
|
| - // This vertex shader introduces a y flip before applying the stream
|
| - // texture matrix. This is required because the stream texture matrix
|
| - // Android provides is intended to be used in a y-up coordinate system,
|
| - // whereas Chromium expects y-down.
|
| -
|
| - // clang-format off
|
| - const char kVertexShader[] = STRINGIZE(
|
| - attribute vec2 a_position;
|
| - varying vec2 v_texCoord;
|
| - uniform mat4 u_xform;
|
| - void main() {
|
| - gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
|
| - vec2 uv_untransformed = a_position * vec2(0.5, -0.5) + vec2(0.5, 0.5);
|
| - v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy;
|
| - }
|
| - );
|
| - const char kFragmentShader[] =
|
| - "#extension GL_OES_EGL_image_external : require\n" STRINGIZE(
|
| - precision mediump float;
|
| - uniform samplerExternalOES a_texture;
|
| - varying vec2 v_texCoord;
|
| - void main() {
|
| - gl_FragColor = texture2D(a_texture, v_texCoord);
|
| - }
|
| - );
|
| - // clang-format on
|
| -
|
| - vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
|
| - vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
|
| - fragment_shader_ =
|
| - gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
|
| - program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
|
| - gfx::ScopedUseProgram use_program(program_);
|
| - int sampler_location = glGetUniformLocation(program_, "a_texture");
|
| - DCHECK_NE(-1, sampler_location);
|
| - glUniform1i(sampler_location, 0);
|
| - u_xform_location_ = glGetUniformLocation(program_, "u_xform");
|
| - DCHECK_NE(-1, u_xform_location_);
|
| - }
|
| -
|
| - gfx::ScopedActiveTexture active_texture(GL_TEXTURE0);
|
| - // UpdateTexImage() call below will bind the surface texture to
|
| - // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current
|
| - // binding before this function returns.
|
| - gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_);
|
| -
|
| - {
|
| - gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
|
| - gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
|
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_2D, target_texture, 0);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| - glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
|
| - gfx::ScopedUseProgram use_program(program_);
|
| -
|
| - glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_);
|
| - gfx::GLHelper::DrawQuad(vertex_buffer_);
|
| -
|
| - // Detach the output texture from the fbo.
|
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_2D, 0, 0);
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
|
| - int z_order,
|
| - gfx::OverlayTransform transform,
|
| - const gfx::Rect& bounds_rect,
|
| - const gfx::RectF& crop_rect) {
|
| - NOTREACHED();
|
| - return false;
|
| -}
|
| -
|
| -void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
|
| - uint64_t process_tracing_id,
|
| - const std::string& dump_name) {
|
| - // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
|
| -}
|
| -
|
| -} // namespace content
|
|
|