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Unified Diff: content/common/gpu/stream_texture_android.cc

Issue 1845563005: Refactor content/common/gpu into gpu/ipc/service (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Privatize gpu/command_buffer/service dep on gpu/command_buffer/common:common_sources Created 4 years, 8 months ago
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Index: content/common/gpu/stream_texture_android.cc
diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc
deleted file mode 100644
index ae135d32d58d9c9d1c7a7a9069e2d878bd847b3a..0000000000000000000000000000000000000000
--- a/content/common/gpu/stream_texture_android.cc
+++ /dev/null
@@ -1,380 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/common/gpu/stream_texture_android.h"
-
-#include <string.h>
-
-#include "base/bind.h"
-#include "base/strings/stringize_macros.h"
-#include "content/common/gpu/gpu_channel.h"
-#include "gpu/command_buffer/service/context_group.h"
-#include "gpu/command_buffer/service/context_state.h"
-#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
-#include "gpu/command_buffer/service/texture_manager.h"
-#include "gpu/ipc/common/android/surface_texture_peer.h"
-#include "gpu/ipc/common/gpu_messages.h"
-#include "ui/gfx/geometry/size.h"
-#include "ui/gl/gl_context.h"
-#include "ui/gl/gl_helper.h"
-#include "ui/gl/scoped_binders.h"
-#include "ui/gl/scoped_make_current.h"
-
-namespace content {
-
-using gpu::gles2::ContextGroup;
-using gpu::gles2::GLES2Decoder;
-using gpu::gles2::TextureManager;
-using gpu::gles2::TextureRef;
-
-// static
-bool StreamTexture::Create(GpuCommandBufferStub* owner_stub,
- uint32_t client_texture_id,
- int stream_id) {
- GLES2Decoder* decoder = owner_stub->decoder();
- TextureManager* texture_manager =
- decoder->GetContextGroup()->texture_manager();
- TextureRef* texture = texture_manager->GetTexture(client_texture_id);
-
- if (texture && (!texture->texture()->target() ||
- texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) {
-
- // TODO: Ideally a valid image id was returned to the client so that
- // it could then call glBindTexImage2D() for doing the following.
- scoped_refptr<gl::GLImage> gl_image(
- new StreamTexture(owner_stub, stream_id, texture->service_id()));
- gfx::Size size = gl_image->GetSize();
- texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES);
- texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
- size.width(), size.height(), 1, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, gfx::Rect(size));
- texture_manager->SetLevelImage(texture, GL_TEXTURE_EXTERNAL_OES, 0,
- gl_image.get(),
- gpu::gles2::Texture::UNBOUND);
- return true;
- }
-
- return false;
-}
-
-StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
- int32_t route_id,
- uint32_t texture_id)
- : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
- size_(0, 0),
- has_valid_frame_(false),
- has_pending_frame_(false),
- owner_stub_(owner_stub),
- route_id_(route_id),
- has_listener_(false),
- texture_id_(texture_id),
- framebuffer_(0),
- vertex_shader_(0),
- fragment_shader_(0),
- program_(0),
- vertex_buffer_(0),
- u_xform_location_(-1),
- weak_factory_(this) {
- owner_stub->AddDestructionObserver(this);
- memset(current_matrix_, 0, sizeof(current_matrix_));
- owner_stub->channel()->AddRoute(route_id, owner_stub->stream_id(), this);
- surface_texture_->SetFrameAvailableCallback(base::Bind(
- &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
-}
-
-StreamTexture::~StreamTexture() {
- if (owner_stub_) {
- owner_stub_->RemoveDestructionObserver(this);
- owner_stub_->channel()->RemoveRoute(route_id_);
- }
-}
-
-void StreamTexture::OnWillDestroyStub() {
- owner_stub_->RemoveDestructionObserver(this);
- owner_stub_->channel()->RemoveRoute(route_id_);
-
- if (framebuffer_) {
- scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
-
- glDeleteProgram(program_);
- glDeleteShader(vertex_shader_);
- glDeleteShader(fragment_shader_);
- glDeleteBuffersARB(1, &vertex_buffer_);
- glDeleteFramebuffersEXT(1, &framebuffer_);
- program_ = 0;
- vertex_shader_ = 0;
- fragment_shader_ = 0;
- vertex_buffer_ = 0;
- framebuffer_ = 0;
- u_xform_location_ = -1;
- }
-
- owner_stub_ = NULL;
-
- // If the owner goes away, there is no need to keep the SurfaceTexture around.
- // The GL texture will keep working regardless with the currently bound frame.
- surface_texture_ = NULL;
-}
-
-void StreamTexture::Destroy(bool have_context) {
- NOTREACHED();
-}
-
-scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
- scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
- bool needs_make_current =
- !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
- if (needs_make_current) {
- scoped_make_current.reset(new ui::ScopedMakeCurrent(
- owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
- }
- return scoped_make_current;
-}
-
-void StreamTexture::UpdateTexImage() {
- DCHECK(surface_texture_.get());
- DCHECK(owner_stub_);
-
- if (!has_pending_frame_) return;
-
- scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
-
- surface_texture_->UpdateTexImage();
-
- has_valid_frame_ = true;
- has_pending_frame_ = false;
-
- float mtx[16];
- surface_texture_->GetTransformMatrix(mtx);
-
- if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
- memcpy(current_matrix_, mtx, sizeof(mtx));
-
- if (has_listener_) {
- GpuStreamTextureMsg_MatrixChanged_Params params;
- memcpy(&params.m00, mtx, sizeof(mtx));
- owner_stub_->channel()->Send(
- new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
- }
- }
-
- if (scoped_make_current.get()) {
- // UpdateTexImage() implies glBindTexture().
- // The cmd decoder takes care of restoring the binding for this GLImage as
- // far as the current context is concerned, but if we temporarily change
- // it, we have to keep the state intact in *that* context also.
- const gpu::gles2::ContextState* state =
- owner_stub_->decoder()->GetContextState();
- const gpu::gles2::TextureUnit& active_unit =
- state->texture_units[state->active_texture_unit];
- glBindTexture(GL_TEXTURE_EXTERNAL_OES,
- active_unit.bound_texture_external_oes.get()
- ? active_unit.bound_texture_external_oes->service_id()
- : 0);
- }
-}
-
-bool StreamTexture::CopyTexImage(unsigned target) {
- if (target == GL_TEXTURE_2D) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_));
- }
-
- if (target != GL_TEXTURE_EXTERNAL_OES)
- return false;
-
- if (!owner_stub_ || !surface_texture_.get())
- return true;
-
- GLint texture_id;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
-
- // The following code only works if we're being asked to copy into
- // |texture_id_|. Copying into a different texture is not supported.
- // On some devices GL_TEXTURE_BINDING_EXTERNAL_OES is not supported as
- // glGetIntegerv() parameter. In this case the value of |texture_id| will be
- // zero and we assume that it is properly bound to |texture_id_|.
- if (texture_id > 0 && static_cast<unsigned>(texture_id) != texture_id_)
- return false;
-
- UpdateTexImage();
-
- TextureManager* texture_manager =
- owner_stub_->decoder()->GetContextGroup()->texture_manager();
- gpu::gles2::Texture* texture =
- texture_manager->GetTextureForServiceId(texture_id_);
- if (texture) {
- // By setting image state to UNBOUND instead of COPIED we ensure that
- // CopyTexImage() is called each time the surface texture is used for
- // drawing.
- texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this,
- gpu::gles2::Texture::UNBOUND);
- }
-
- return true;
-}
-
-void StreamTexture::OnFrameAvailable() {
- has_pending_frame_ = true;
- if (has_listener_ && owner_stub_) {
- owner_stub_->channel()->Send(
- new GpuStreamTextureMsg_FrameAvailable(route_id_));
- }
-}
-
-gfx::Size StreamTexture::GetSize() {
- return size_;
-}
-
-unsigned StreamTexture::GetInternalFormat() {
- return GL_RGBA;
-}
-
-bool StreamTexture::OnMessageReceived(const IPC::Message& message) {
- bool handled = true;
- IPC_BEGIN_MESSAGE_MAP(StreamTexture, message)
- IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening)
- IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_EstablishPeer, OnEstablishPeer)
- IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize)
- IPC_MESSAGE_UNHANDLED(handled = false)
- IPC_END_MESSAGE_MAP()
-
- DCHECK(handled);
- return handled;
-}
-
-void StreamTexture::OnStartListening() {
- DCHECK(!has_listener_);
- has_listener_ = true;
-}
-
-void StreamTexture::OnEstablishPeer(int32_t primary_id, int32_t secondary_id) {
- if (!owner_stub_)
- return;
-
- base::ProcessHandle process = owner_stub_->channel()->GetClientPID();
-
- gpu::SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer(
- process, surface_texture_, primary_id, secondary_id);
-}
-
-bool StreamTexture::BindTexImage(unsigned target) {
- NOTREACHED();
- return false;
-}
-
-void StreamTexture::ReleaseTexImage(unsigned target) {
- NOTREACHED();
-}
-
-bool StreamTexture::CopyTexSubImage(unsigned target,
- const gfx::Point& offset,
- const gfx::Rect& rect) {
- if (target != GL_TEXTURE_2D)
- return false;
-
- if (!owner_stub_ || !surface_texture_.get())
- return true;
-
- if (!offset.IsOrigin()) {
- LOG(ERROR) << "Non-origin offset is not supported";
- return false;
- }
-
- if (rect != gfx::Rect(size_)) {
- LOG(ERROR) << "Sub-rectangle is not supported";
- return false;
- }
-
- GLint target_texture = 0;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture);
- DCHECK(target_texture);
-
- UpdateTexImage();
-
- if (!framebuffer_) {
- glGenFramebuffersEXT(1, &framebuffer_);
-
- // This vertex shader introduces a y flip before applying the stream
- // texture matrix. This is required because the stream texture matrix
- // Android provides is intended to be used in a y-up coordinate system,
- // whereas Chromium expects y-down.
-
- // clang-format off
- const char kVertexShader[] = STRINGIZE(
- attribute vec2 a_position;
- varying vec2 v_texCoord;
- uniform mat4 u_xform;
- void main() {
- gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
- vec2 uv_untransformed = a_position * vec2(0.5, -0.5) + vec2(0.5, 0.5);
- v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy;
- }
- );
- const char kFragmentShader[] =
- "#extension GL_OES_EGL_image_external : require\n" STRINGIZE(
- precision mediump float;
- uniform samplerExternalOES a_texture;
- varying vec2 v_texCoord;
- void main() {
- gl_FragColor = texture2D(a_texture, v_texCoord);
- }
- );
- // clang-format on
-
- vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
- vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
- fragment_shader_ =
- gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
- program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
- gfx::ScopedUseProgram use_program(program_);
- int sampler_location = glGetUniformLocation(program_, "a_texture");
- DCHECK_NE(-1, sampler_location);
- glUniform1i(sampler_location, 0);
- u_xform_location_ = glGetUniformLocation(program_, "u_xform");
- DCHECK_NE(-1, u_xform_location_);
- }
-
- gfx::ScopedActiveTexture active_texture(GL_TEXTURE0);
- // UpdateTexImage() call below will bind the surface texture to
- // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current
- // binding before this function returns.
- gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_);
-
- {
- gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
- gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, target_texture, 0);
- DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
- glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
- gfx::ScopedUseProgram use_program(program_);
-
- glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_);
- gfx::GLHelper::DrawQuad(vertex_buffer_);
-
- // Detach the output texture from the fbo.
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, 0, 0);
- }
- return true;
-}
-
-bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
- int z_order,
- gfx::OverlayTransform transform,
- const gfx::Rect& bounds_rect,
- const gfx::RectF& crop_rect) {
- NOTREACHED();
- return false;
-}
-
-void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
- uint64_t process_tracing_id,
- const std::string& dump_name) {
- // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
-}
-
-} // namespace content

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