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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/gpu_channel_manager.h" | 5 #include "gpu/ipc/service/gpu_channel_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/location.h" | 11 #include "base/location.h" |
12 #include "base/single_thread_task_runner.h" | 12 #include "base/single_thread_task_runner.h" |
13 #include "base/thread_task_runner_handle.h" | 13 #include "base/thread_task_runner_handle.h" |
14 #include "build/build_config.h" | 14 #include "build/build_config.h" |
15 #include "content/common/gpu/gpu_channel.h" | |
16 #include "content/common/gpu/gpu_channel_manager_delegate.h" | |
17 #include "content/common/gpu/gpu_memory_buffer_factory.h" | |
18 #include "content/common/gpu/gpu_memory_manager.h" | |
19 #include "gpu/command_buffer/common/sync_token.h" | 15 #include "gpu/command_buffer/common/sync_token.h" |
20 #include "gpu/command_buffer/common/value_state.h" | 16 #include "gpu/command_buffer/common/value_state.h" |
21 #include "gpu/command_buffer/service/feature_info.h" | 17 #include "gpu/command_buffer/service/feature_info.h" |
22 #include "gpu/command_buffer/service/mailbox_manager.h" | 18 #include "gpu/command_buffer/service/mailbox_manager.h" |
23 #include "gpu/command_buffer/service/memory_program_cache.h" | 19 #include "gpu/command_buffer/service/memory_program_cache.h" |
24 #include "gpu/command_buffer/service/shader_translator_cache.h" | 20 #include "gpu/command_buffer/service/shader_translator_cache.h" |
25 #include "gpu/command_buffer/service/sync_point_manager.h" | 21 #include "gpu/command_buffer/service/sync_point_manager.h" |
26 #include "gpu/ipc/common/gpu_messages.h" | 22 #include "gpu/ipc/common/gpu_messages.h" |
| 23 #include "gpu/ipc/service/gpu_channel.h" |
| 24 #include "gpu/ipc/service/gpu_channel_manager_delegate.h" |
| 25 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
| 26 #include "gpu/ipc/service/gpu_memory_manager.h" |
27 #include "ui/gl/gl_bindings.h" | 27 #include "ui/gl/gl_bindings.h" |
28 #include "ui/gl/gl_share_group.h" | 28 #include "ui/gl/gl_share_group.h" |
29 | 29 |
30 namespace content { | 30 namespace gpu { |
31 | 31 |
32 namespace { | 32 namespace { |
33 #if defined(OS_ANDROID) | 33 #if defined(OS_ANDROID) |
34 // Amount of time we expect the GPU to stay powered up without being used. | 34 // Amount of time we expect the GPU to stay powered up without being used. |
35 const int kMaxGpuIdleTimeMs = 40; | 35 const int kMaxGpuIdleTimeMs = 40; |
36 // Maximum amount of time we keep pinging the GPU waiting for the client to | 36 // Maximum amount of time we keep pinging the GPU waiting for the client to |
37 // draw. | 37 // draw. |
38 const int kMaxKeepAliveTimeMs = 200; | 38 const int kMaxKeepAliveTimeMs = 200; |
39 #endif | 39 #endif |
40 | 40 |
41 } | 41 } |
42 | 42 |
43 GpuChannelManager::GpuChannelManager( | 43 GpuChannelManager::GpuChannelManager( |
44 const gpu::GpuPreferences& gpu_preferences, | 44 const GpuPreferences& gpu_preferences, |
45 GpuChannelManagerDelegate* delegate, | 45 GpuChannelManagerDelegate* delegate, |
46 GpuWatchdog* watchdog, | 46 GpuWatchdog* watchdog, |
47 base::SingleThreadTaskRunner* task_runner, | 47 base::SingleThreadTaskRunner* task_runner, |
48 base::SingleThreadTaskRunner* io_task_runner, | 48 base::SingleThreadTaskRunner* io_task_runner, |
49 base::WaitableEvent* shutdown_event, | 49 base::WaitableEvent* shutdown_event, |
50 gpu::SyncPointManager* sync_point_manager, | 50 SyncPointManager* sync_point_manager, |
51 GpuMemoryBufferFactory* gpu_memory_buffer_factory) | 51 GpuMemoryBufferFactory* gpu_memory_buffer_factory) |
52 : task_runner_(task_runner), | 52 : task_runner_(task_runner), |
53 io_task_runner_(io_task_runner), | 53 io_task_runner_(io_task_runner), |
54 gpu_preferences_(gpu_preferences), | 54 gpu_preferences_(gpu_preferences), |
55 delegate_(delegate), | 55 delegate_(delegate), |
56 watchdog_(watchdog), | 56 watchdog_(watchdog), |
57 shutdown_event_(shutdown_event), | 57 shutdown_event_(shutdown_event), |
58 share_group_(new gfx::GLShareGroup), | 58 share_group_(new gfx::GLShareGroup), |
59 mailbox_manager_(gpu::gles2::MailboxManager::Create(gpu_preferences)), | 59 mailbox_manager_(gles2::MailboxManager::Create(gpu_preferences)), |
60 gpu_memory_manager_(this), | 60 gpu_memory_manager_(this), |
61 sync_point_manager_(sync_point_manager), | 61 sync_point_manager_(sync_point_manager), |
62 sync_point_client_waiter_( | 62 sync_point_client_waiter_( |
63 sync_point_manager->CreateSyncPointClientWaiter()), | 63 sync_point_manager->CreateSyncPointClientWaiter()), |
64 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 64 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
65 weak_factory_(this) { | 65 weak_factory_(this) { |
66 DCHECK(task_runner); | 66 DCHECK(task_runner); |
67 DCHECK(io_task_runner); | 67 DCHECK(io_task_runner); |
68 if (gpu_preferences_.ui_prioritize_in_gpu_process) | 68 if (gpu_preferences_.ui_prioritize_in_gpu_process) |
69 preemption_flag_ = new gpu::PreemptionFlag; | 69 preemption_flag_ = new PreemptionFlag; |
70 } | 70 } |
71 | 71 |
72 GpuChannelManager::~GpuChannelManager() { | 72 GpuChannelManager::~GpuChannelManager() { |
73 // Destroy channels before anything else because of dependencies. | 73 // Destroy channels before anything else because of dependencies. |
74 gpu_channels_.clear(); | 74 gpu_channels_.clear(); |
75 if (default_offscreen_surface_.get()) { | 75 if (default_offscreen_surface_.get()) { |
76 default_offscreen_surface_->Destroy(); | 76 default_offscreen_surface_->Destroy(); |
77 default_offscreen_surface_ = NULL; | 77 default_offscreen_surface_ = NULL; |
78 } | 78 } |
79 } | 79 } |
80 | 80 |
81 gpu::gles2::ProgramCache* GpuChannelManager::program_cache() { | 81 gles2::ProgramCache* GpuChannelManager::program_cache() { |
82 if (!program_cache_.get() && | 82 if (!program_cache_.get() && |
83 (gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary || | 83 (gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary || |
84 gfx::g_driver_gl.ext.b_GL_OES_get_program_binary) && | 84 gfx::g_driver_gl.ext.b_GL_OES_get_program_binary) && |
85 !gpu_preferences_.disable_gpu_program_cache) { | 85 !gpu_preferences_.disable_gpu_program_cache) { |
86 program_cache_.reset(new gpu::gles2::MemoryProgramCache( | 86 program_cache_.reset(new gles2::MemoryProgramCache( |
87 gpu_preferences_.gpu_program_cache_size, | 87 gpu_preferences_.gpu_program_cache_size, |
88 gpu_preferences_.disable_gpu_shader_disk_cache)); | 88 gpu_preferences_.disable_gpu_shader_disk_cache)); |
89 } | 89 } |
90 return program_cache_.get(); | 90 return program_cache_.get(); |
91 } | 91 } |
92 | 92 |
93 gpu::gles2::ShaderTranslatorCache* | 93 gles2::ShaderTranslatorCache* |
94 GpuChannelManager::shader_translator_cache() { | 94 GpuChannelManager::shader_translator_cache() { |
95 if (!shader_translator_cache_.get()) { | 95 if (!shader_translator_cache_.get()) { |
96 shader_translator_cache_ = | 96 shader_translator_cache_ = |
97 new gpu::gles2::ShaderTranslatorCache(gpu_preferences_); | 97 new gles2::ShaderTranslatorCache(gpu_preferences_); |
98 } | 98 } |
99 return shader_translator_cache_.get(); | 99 return shader_translator_cache_.get(); |
100 } | 100 } |
101 | 101 |
102 gpu::gles2::FramebufferCompletenessCache* | 102 gles2::FramebufferCompletenessCache* |
103 GpuChannelManager::framebuffer_completeness_cache() { | 103 GpuChannelManager::framebuffer_completeness_cache() { |
104 if (!framebuffer_completeness_cache_.get()) | 104 if (!framebuffer_completeness_cache_.get()) |
105 framebuffer_completeness_cache_ = | 105 framebuffer_completeness_cache_ = |
106 new gpu::gles2::FramebufferCompletenessCache; | 106 new gles2::FramebufferCompletenessCache; |
107 return framebuffer_completeness_cache_.get(); | 107 return framebuffer_completeness_cache_.get(); |
108 } | 108 } |
109 | 109 |
110 void GpuChannelManager::RemoveChannel(int client_id) { | 110 void GpuChannelManager::RemoveChannel(int client_id) { |
111 delegate_->DidDestroyChannel(client_id); | 111 delegate_->DidDestroyChannel(client_id); |
112 gpu_channels_.erase(client_id); | 112 gpu_channels_.erase(client_id); |
113 } | 113 } |
114 | 114 |
115 #if defined(OS_MACOSX) | 115 #if defined(OS_MACOSX) |
116 void GpuChannelManager::AddBufferPresentedCallback( | 116 void GpuChannelManager::AddBufferPresentedCallback( |
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180 | 180 |
181 void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO( | 181 void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO( |
182 gfx::GpuMemoryBufferId id, | 182 gfx::GpuMemoryBufferId id, |
183 int client_id) { | 183 int client_id) { |
184 gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id); | 184 gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id); |
185 } | 185 } |
186 | 186 |
187 void GpuChannelManager::DestroyGpuMemoryBuffer( | 187 void GpuChannelManager::DestroyGpuMemoryBuffer( |
188 gfx::GpuMemoryBufferId id, | 188 gfx::GpuMemoryBufferId id, |
189 int client_id, | 189 int client_id, |
190 const gpu::SyncToken& sync_token) { | 190 const SyncToken& sync_token) { |
191 if (sync_token.HasData()) { | 191 if (sync_token.HasData()) { |
192 scoped_refptr<gpu::SyncPointClientState> release_state = | 192 scoped_refptr<SyncPointClientState> release_state = |
193 sync_point_manager()->GetSyncPointClientState( | 193 sync_point_manager()->GetSyncPointClientState( |
194 sync_token.namespace_id(), sync_token.command_buffer_id()); | 194 sync_token.namespace_id(), sync_token.command_buffer_id()); |
195 if (release_state) { | 195 if (release_state) { |
196 sync_point_client_waiter_->WaitOutOfOrder( | 196 sync_point_client_waiter_->WaitOutOfOrder( |
197 release_state.get(), sync_token.release_count(), | 197 release_state.get(), sync_token.release_count(), |
198 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer, | 198 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer, |
199 base::Unretained(this), id, client_id)); | 199 base::Unretained(this), id, client_id)); |
200 return; | 200 return; |
201 } | 201 } |
202 } | 202 } |
203 | 203 |
204 // No sync token or invalid sync token, destroy immediately. | 204 // No sync token or invalid sync token, destroy immediately. |
205 InternalDestroyGpuMemoryBuffer(id, client_id); | 205 InternalDestroyGpuMemoryBuffer(id, client_id); |
206 } | 206 } |
207 | 207 |
208 void GpuChannelManager::UpdateValueState(int client_id, | 208 void GpuChannelManager::UpdateValueState(int client_id, |
209 unsigned int target, | 209 unsigned int target, |
210 const gpu::ValueState& state) { | 210 const ValueState& state) { |
211 // Only pass updated state to the channel corresponding to the | 211 // Only pass updated state to the channel corresponding to the |
212 // render_widget_host where the event originated. | 212 // render_widget_host where the event originated. |
213 auto it = gpu_channels_.find(client_id); | 213 auto it = gpu_channels_.find(client_id); |
214 if (it != gpu_channels_.end()) | 214 if (it != gpu_channels_.end()) |
215 it->second->HandleUpdateValueState(target, state); | 215 it->second->HandleUpdateValueState(target, state); |
216 } | 216 } |
217 | 217 |
218 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) { | 218 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) { |
219 if (program_cache()) | 219 if (program_cache()) |
220 program_cache()->LoadProgram(program_proto); | 220 program_cache()->LoadProgram(program_proto); |
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299 break; | 299 break; |
300 } | 300 } |
301 } | 301 } |
302 if (!stub || !stub->decoder()->MakeCurrent()) | 302 if (!stub || !stub->decoder()->MakeCurrent()) |
303 return; | 303 return; |
304 glFinish(); | 304 glFinish(); |
305 DidAccessGpu(); | 305 DidAccessGpu(); |
306 } | 306 } |
307 #endif | 307 #endif |
308 | 308 |
309 } // namespace content | 309 } // namespace gpu |
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