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Issue 1845563005: Refactor content/common/gpu into gpu/ipc/service (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Drop ref to deleted content_tests_gypi_values.content_unittests_ozone_sources Created 4 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/common/gpu/stream_texture_android.h"
6
7 #include <string.h>
8
9 #include "base/bind.h"
10 #include "base/strings/stringize_macros.h"
11 #include "content/common/gpu/gpu_channel.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/service/context_state.h"
14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 #include "gpu/command_buffer/service/texture_manager.h"
16 #include "gpu/ipc/common/android/surface_texture_peer.h"
17 #include "gpu/ipc/common/gpu_messages.h"
18 #include "ui/gfx/geometry/size.h"
19 #include "ui/gl/gl_context.h"
20 #include "ui/gl/gl_helper.h"
21 #include "ui/gl/scoped_binders.h"
22 #include "ui/gl/scoped_make_current.h"
23
24 namespace content {
25
26 using gpu::gles2::ContextGroup;
27 using gpu::gles2::GLES2Decoder;
28 using gpu::gles2::TextureManager;
29 using gpu::gles2::TextureRef;
30
31 // static
32 bool StreamTexture::Create(GpuCommandBufferStub* owner_stub,
33 uint32_t client_texture_id,
34 int stream_id) {
35 GLES2Decoder* decoder = owner_stub->decoder();
36 TextureManager* texture_manager =
37 decoder->GetContextGroup()->texture_manager();
38 TextureRef* texture = texture_manager->GetTexture(client_texture_id);
39
40 if (texture && (!texture->texture()->target() ||
41 texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) {
42
43 // TODO: Ideally a valid image id was returned to the client so that
44 // it could then call glBindTexImage2D() for doing the following.
45 scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image(
46 new StreamTexture(owner_stub, stream_id, texture->service_id()));
47 gfx::Size size = gl_image->GetSize();
48 texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES);
49 texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
50 size.width(), size.height(), 1, 0, GL_RGBA,
51 GL_UNSIGNED_BYTE, gfx::Rect(size));
52 texture_manager->SetLevelStreamTextureImage(
53 texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get(),
54 gpu::gles2::Texture::UNBOUND);
55 return true;
56 }
57
58 return false;
59 }
60
61 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
62 int32_t route_id,
63 uint32_t texture_id)
64 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
65 size_(0, 0),
66 has_pending_frame_(false),
67 owner_stub_(owner_stub),
68 route_id_(route_id),
69 has_listener_(false),
70 texture_id_(texture_id),
71 framebuffer_(0),
72 vertex_shader_(0),
73 fragment_shader_(0),
74 program_(0),
75 vertex_buffer_(0),
76 u_xform_location_(-1),
77 weak_factory_(this) {
78 owner_stub->AddDestructionObserver(this);
79 memset(current_matrix_, 0, sizeof(current_matrix_));
80 owner_stub->channel()->AddRoute(route_id, owner_stub->stream_id(), this);
81 surface_texture_->SetFrameAvailableCallback(base::Bind(
82 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
83 }
84
85 StreamTexture::~StreamTexture() {
86 if (owner_stub_) {
87 owner_stub_->RemoveDestructionObserver(this);
88 owner_stub_->channel()->RemoveRoute(route_id_);
89 }
90 }
91
92 // gpu::gles2::GLStreamTextureMatrix implementation
93 void StreamTexture::GetTextureMatrix(float xform[16]) {
94 UpdateTexImage();
95 surface_texture_->GetTransformMatrix(xform);
96 }
97
98 void StreamTexture::OnWillDestroyStub() {
99 owner_stub_->RemoveDestructionObserver(this);
100 owner_stub_->channel()->RemoveRoute(route_id_);
101
102 if (framebuffer_) {
103 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
104
105 glDeleteProgram(program_);
106 glDeleteShader(vertex_shader_);
107 glDeleteShader(fragment_shader_);
108 glDeleteBuffersARB(1, &vertex_buffer_);
109 glDeleteFramebuffersEXT(1, &framebuffer_);
110 program_ = 0;
111 vertex_shader_ = 0;
112 fragment_shader_ = 0;
113 vertex_buffer_ = 0;
114 framebuffer_ = 0;
115 u_xform_location_ = -1;
116 }
117
118 owner_stub_ = NULL;
119
120 // If the owner goes away, there is no need to keep the SurfaceTexture around.
121 // The GL texture will keep working regardless with the currently bound frame.
122 surface_texture_ = NULL;
123 }
124
125 void StreamTexture::Destroy(bool have_context) {
126 NOTREACHED();
127 }
128
129 scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
130 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
131 bool needs_make_current =
132 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
133 if (needs_make_current) {
134 scoped_make_current.reset(new ui::ScopedMakeCurrent(
135 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
136 }
137 return scoped_make_current;
138 }
139
140 void StreamTexture::UpdateTexImage() {
141 DCHECK(surface_texture_.get());
142 DCHECK(owner_stub_);
143
144 if (!has_pending_frame_) return;
145
146 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
147
148 surface_texture_->UpdateTexImage();
149
150 has_pending_frame_ = false;
151
152 if (scoped_make_current.get()) {
153 // UpdateTexImage() implies glBindTexture().
154 // The cmd decoder takes care of restoring the binding for this GLImage as
155 // far as the current context is concerned, but if we temporarily change
156 // it, we have to keep the state intact in *that* context also.
157 const gpu::gles2::ContextState* state =
158 owner_stub_->decoder()->GetContextState();
159 const gpu::gles2::TextureUnit& active_unit =
160 state->texture_units[state->active_texture_unit];
161 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
162 active_unit.bound_texture_external_oes.get()
163 ? active_unit.bound_texture_external_oes->service_id()
164 : 0);
165 }
166 }
167
168 bool StreamTexture::CopyTexImage(unsigned target) {
169 if (target != GL_TEXTURE_EXTERNAL_OES)
170 return false;
171
172 if (!owner_stub_ || !surface_texture_.get())
173 return true;
174
175 GLint texture_id;
176 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
177
178 // The following code only works if we're being asked to copy into
179 // |texture_id_|. Copying into a different texture is not supported.
180 // On some devices GL_TEXTURE_BINDING_EXTERNAL_OES is not supported as
181 // glGetIntegerv() parameter. In this case the value of |texture_id| will be
182 // zero and we assume that it is properly bound to |texture_id_|.
183 if (texture_id > 0 && static_cast<unsigned>(texture_id) != texture_id_)
184 return false;
185
186 UpdateTexImage();
187
188 TextureManager* texture_manager =
189 owner_stub_->decoder()->GetContextGroup()->texture_manager();
190 gpu::gles2::Texture* texture =
191 texture_manager->GetTextureForServiceId(texture_id_);
192 if (texture) {
193 // By setting image state to UNBOUND instead of COPIED we ensure that
194 // CopyTexImage() is called each time the surface texture is used for
195 // drawing.
196 texture->SetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES, 0, this,
197 gpu::gles2::Texture::UNBOUND);
198 }
199
200 return true;
201 }
202
203 void StreamTexture::OnFrameAvailable() {
204 has_pending_frame_ = true;
205 if (has_listener_ && owner_stub_) {
206 owner_stub_->channel()->Send(
207 new GpuStreamTextureMsg_FrameAvailable(route_id_));
208 }
209 }
210
211 gfx::Size StreamTexture::GetSize() {
212 return size_;
213 }
214
215 unsigned StreamTexture::GetInternalFormat() {
216 return GL_RGBA;
217 }
218
219 bool StreamTexture::OnMessageReceived(const IPC::Message& message) {
220 bool handled = true;
221 IPC_BEGIN_MESSAGE_MAP(StreamTexture, message)
222 IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening)
223 IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_EstablishPeer, OnEstablishPeer)
224 IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize)
225 IPC_MESSAGE_UNHANDLED(handled = false)
226 IPC_END_MESSAGE_MAP()
227
228 DCHECK(handled);
229 return handled;
230 }
231
232 void StreamTexture::OnStartListening() {
233 DCHECK(!has_listener_);
234 has_listener_ = true;
235 }
236
237 void StreamTexture::OnEstablishPeer(int32_t primary_id, int32_t secondary_id) {
238 if (!owner_stub_)
239 return;
240
241 base::ProcessHandle process = owner_stub_->channel()->GetClientPID();
242
243 gpu::SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer(
244 process, surface_texture_, primary_id, secondary_id);
245 }
246
247 bool StreamTexture::BindTexImage(unsigned target) {
248 NOTREACHED();
249 return false;
250 }
251
252 void StreamTexture::ReleaseTexImage(unsigned target) {
253 NOTREACHED();
254 }
255
256 bool StreamTexture::CopyTexSubImage(unsigned target,
257 const gfx::Point& offset,
258 const gfx::Rect& rect) {
259 return false;
260 }
261
262 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
263 int z_order,
264 gfx::OverlayTransform transform,
265 const gfx::Rect& bounds_rect,
266 const gfx::RectF& crop_rect) {
267 NOTREACHED();
268 return false;
269 }
270
271 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
272 uint64_t process_tracing_id,
273 const std::string& dump_name) {
274 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
275 }
276
277 } // namespace content
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