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Side by Side Diff: content/common/gpu/gpu_channel.h

Issue 1845563005: Refactor content/common/gpu into gpu/ipc/service (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Drop ref to deleted content_tests_gypi_values.content_unittests_ozone_sources Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
7
8 #include <stddef.h>
9 #include <stdint.h>
10
11 #include <string>
12
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/scoped_ptr_hash_map.h"
15 #include "base/macros.h"
16 #include "base/memory/ref_counted.h"
17 #include "base/memory/scoped_ptr.h"
18 #include "base/memory/weak_ptr.h"
19 #include "base/process/process.h"
20 #include "base/threading/thread_checker.h"
21 #include "base/trace_event/memory_dump_provider.h"
22 #include "build/build_config.h"
23 #include "content/common/content_export.h"
24 #include "content/common/gpu/gpu_command_buffer_stub.h"
25 #include "content/common/gpu/gpu_memory_manager.h"
26 #include "gpu/command_buffer/service/valuebuffer_manager.h"
27 #include "gpu/ipc/common/gpu_stream_constants.h"
28 #include "ipc/ipc_sync_channel.h"
29 #include "ipc/message_router.h"
30 #include "ui/gfx/geometry/size.h"
31 #include "ui/gfx/native_widget_types.h"
32 #include "ui/gl/gl_share_group.h"
33 #include "ui/gl/gpu_preference.h"
34
35 struct GPUCreateCommandBufferConfig;
36
37 namespace base {
38 class WaitableEvent;
39 }
40
41 namespace gpu {
42 class PreemptionFlag;
43 class SyncPointOrderData;
44 class SyncPointManager;
45 union ValueState;
46 class ValueStateMap;
47 namespace gles2 {
48 class SubscriptionRefSet;
49 }
50 }
51
52 namespace IPC {
53 class MessageFilter;
54 }
55
56 namespace content {
57 class GpuChannelManager;
58 class GpuChannelMessageFilter;
59 class GpuChannelMessageQueue;
60 class GpuWatchdog;
61
62 // Encapsulates an IPC channel between the GPU process and one renderer
63 // process. On the renderer side there's a corresponding GpuChannelHost.
64 class CONTENT_EXPORT GpuChannel
65 : public IPC::Listener,
66 public IPC::Sender,
67 public gpu::gles2::SubscriptionRefSet::Observer {
68 public:
69 // Takes ownership of the renderer process handle.
70 GpuChannel(GpuChannelManager* gpu_channel_manager,
71 gpu::SyncPointManager* sync_point_manager,
72 GpuWatchdog* watchdog,
73 gfx::GLShareGroup* share_group,
74 gpu::gles2::MailboxManager* mailbox_manager,
75 gpu::PreemptionFlag* preempting_flag,
76 gpu::PreemptionFlag* preempted_flag,
77 base::SingleThreadTaskRunner* task_runner,
78 base::SingleThreadTaskRunner* io_task_runner,
79 int32_t client_id,
80 uint64_t client_tracing_id,
81 bool allow_view_command_buffers,
82 bool allow_real_time_streams);
83 ~GpuChannel() override;
84
85 // Initializes the IPC channel. Caller takes ownership of the client FD in
86 // the returned handle and is responsible for closing it.
87 virtual IPC::ChannelHandle Init(base::WaitableEvent* shutdown_event);
88
89 void SetUnhandledMessageListener(IPC::Listener* listener);
90
91 // Get the GpuChannelManager that owns this channel.
92 GpuChannelManager* gpu_channel_manager() const {
93 return gpu_channel_manager_;
94 }
95
96 const std::string& channel_id() const { return channel_id_; }
97
98 virtual base::ProcessId GetClientPID() const;
99
100 int client_id() const { return client_id_; }
101
102 uint64_t client_tracing_id() const { return client_tracing_id_; }
103
104 base::WeakPtr<GpuChannel> AsWeakPtr();
105
106 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner() const {
107 return io_task_runner_;
108 }
109
110 // IPC::Listener implementation:
111 bool OnMessageReceived(const IPC::Message& msg) override;
112 void OnChannelError() override;
113
114 // IPC::Sender implementation:
115 bool Send(IPC::Message* msg) override;
116
117 // SubscriptionRefSet::Observer implementation
118 void OnAddSubscription(unsigned int target) override;
119 void OnRemoveSubscription(unsigned int target) override;
120
121 void OnStreamRescheduled(int32_t stream_id, bool scheduled);
122
123 gfx::GLShareGroup* share_group() const { return share_group_.get(); }
124
125 GpuCommandBufferStub* LookupCommandBuffer(int32_t route_id);
126
127 void LoseAllContexts();
128 void MarkAllContextsLost();
129
130 // Called to add a listener for a particular message routing ID.
131 // Returns true if succeeded.
132 bool AddRoute(int32_t route_id, int32_t stream_id, IPC::Listener* listener);
133
134 // Called to remove a listener for a particular message routing ID.
135 void RemoveRoute(int32_t route_id);
136
137 void CacheShader(const std::string& key, const std::string& shader);
138
139 void AddFilter(IPC::MessageFilter* filter);
140 void RemoveFilter(IPC::MessageFilter* filter);
141
142 uint64_t GetMemoryUsage();
143
144 scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer(
145 const gfx::GpuMemoryBufferHandle& handle,
146 const gfx::Size& size,
147 gfx::BufferFormat format,
148 uint32_t internalformat);
149
150 void HandleUpdateValueState(unsigned int target,
151 const gpu::ValueState& state);
152
153 GpuChannelMessageFilter* filter() const { return filter_.get(); }
154
155 // Visible for testing.
156 const gpu::ValueStateMap* pending_valuebuffer_state() const {
157 return pending_valuebuffer_state_.get();
158 }
159
160 // Returns the global order number for the last processed IPC message.
161 uint32_t GetProcessedOrderNum() const;
162
163 // Returns the global order number for the last unprocessed IPC message.
164 uint32_t GetUnprocessedOrderNum() const;
165
166 // Returns the shared sync point global order data for the stream.
167 scoped_refptr<gpu::SyncPointOrderData> GetSyncPointOrderData(
168 int32_t stream_id);
169
170 void PostHandleOutOfOrderMessage(const IPC::Message& message);
171 void PostHandleMessage(const scoped_refptr<GpuChannelMessageQueue>& queue);
172
173 // Synchronously handle the message to make testing convenient.
174 void HandleMessageForTesting(const IPC::Message& msg);
175
176 #if defined(OS_ANDROID)
177 const GpuCommandBufferStub* GetOneStub() const;
178 #endif
179
180 protected:
181 // The message filter on the io thread.
182 scoped_refptr<GpuChannelMessageFilter> filter_;
183
184 // Map of routing id to command buffer stub.
185 base::ScopedPtrHashMap<int32_t, scoped_ptr<GpuCommandBufferStub>> stubs_;
186
187 private:
188 bool OnControlMessageReceived(const IPC::Message& msg);
189
190 void HandleMessage(const scoped_refptr<GpuChannelMessageQueue>& queue);
191
192 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are
193 // processed as soon as possible because the client is blocked until they
194 // are completed.
195 void HandleOutOfOrderMessage(const IPC::Message& msg);
196
197 void HandleMessageHelper(const IPC::Message& msg);
198
199 scoped_refptr<GpuChannelMessageQueue> CreateStream(
200 int32_t stream_id,
201 gpu::GpuStreamPriority stream_priority);
202
203 scoped_refptr<GpuChannelMessageQueue> LookupStream(int32_t stream_id);
204
205 void DestroyStreamIfNecessary(
206 const scoped_refptr<GpuChannelMessageQueue>& queue);
207
208 void AddRouteToStream(int32_t route_id, int32_t stream_id);
209 void RemoveRouteFromStream(int32_t route_id);
210
211 // Message handlers for control messages.
212 void OnCreateCommandBuffer(gpu::SurfaceHandle surface_handle,
213 const gfx::Size& size,
214 const GPUCreateCommandBufferConfig& init_params,
215 int32_t route_id,
216 bool* succeeded);
217 void OnDestroyCommandBuffer(int32_t route_id);
218 void OnGetDriverBugWorkArounds(
219 std::vector<std::string>* gpu_driver_bug_workarounds);
220
221 // The lifetime of objects of this class is managed by a GpuChannelManager.
222 // The GpuChannelManager destroy all the GpuChannels that they own when they
223 // are destroyed. So a raw pointer is safe.
224 GpuChannelManager* const gpu_channel_manager_;
225
226 // Sync point manager. Outlives the channel and is guaranteed to outlive the
227 // message loop.
228 gpu::SyncPointManager* const sync_point_manager_;
229
230 scoped_ptr<IPC::SyncChannel> channel_;
231
232 IPC::Listener* unhandled_message_listener_;
233
234 // Uniquely identifies the channel within this GPU process.
235 std::string channel_id_;
236
237 // Used to implement message routing functionality to CommandBuffer objects
238 IPC::MessageRouter router_;
239
240 // Whether the processing of IPCs on this channel is stalled and we should
241 // preempt other GpuChannels.
242 scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
243
244 // If non-NULL, all stubs on this channel should stop processing GL
245 // commands (via their CommandExecutor) when preempted_flag_->IsSet()
246 scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
247
248 // The id of the client who is on the other side of the channel.
249 const int32_t client_id_;
250
251 // The tracing ID used for memory allocations associated with this client.
252 const uint64_t client_tracing_id_;
253
254 // The task runners for the main thread and the io thread.
255 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
256 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
257
258 // The share group that all contexts associated with a particular renderer
259 // process use.
260 scoped_refptr<gfx::GLShareGroup> share_group_;
261
262 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
263
264 scoped_refptr<gpu::gles2::SubscriptionRefSet> subscription_ref_set_;
265
266 scoped_refptr<gpu::ValueStateMap> pending_valuebuffer_state_;
267
268 gpu::gles2::DisallowedFeatures disallowed_features_;
269 GpuWatchdog* const watchdog_;
270
271 // Map of stream id to appropriate message queue.
272 base::hash_map<int32_t, scoped_refptr<GpuChannelMessageQueue>> streams_;
273
274 // Multimap of stream id to route ids.
275 base::hash_map<int32_t, int> streams_to_num_routes_;
276
277 // Map of route id to stream id;
278 base::hash_map<int32_t, int32_t> routes_to_streams_;
279
280 // Can view command buffers be created on this channel.
281 const bool allow_view_command_buffers_;
282
283 // Can real time streams be created on this channel.
284 const bool allow_real_time_streams_;
285
286 // Member variables should appear before the WeakPtrFactory, to ensure
287 // that any WeakPtrs to Controller are invalidated before its members
288 // variable's destructors are executed, rendering them invalid.
289 base::WeakPtrFactory<GpuChannel> weak_factory_;
290
291 DISALLOW_COPY_AND_ASSIGN(GpuChannel);
292 };
293
294 // This filter does three things:
295 // - it counts and timestamps each message forwarded to the channel
296 // so that we can preempt other channels if a message takes too long to
297 // process. To guarantee fairness, we must wait a minimum amount of time
298 // before preempting and we limit the amount of time that we can preempt in
299 // one shot (see constants above).
300 // - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO
301 // thread, generating the sync point ID and responding immediately, and then
302 // posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message
303 // into the channel's queue.
304 // - it generates mailbox names for clients of the GPU process on the IO thread.
305 class GpuChannelMessageFilter : public IPC::MessageFilter {
306 public:
307 GpuChannelMessageFilter();
308
309 // IPC::MessageFilter implementation.
310 void OnFilterAdded(IPC::Sender* sender) override;
311 void OnFilterRemoved() override;
312 void OnChannelConnected(int32_t peer_pid) override;
313 void OnChannelError() override;
314 void OnChannelClosing() override;
315 bool OnMessageReceived(const IPC::Message& message) override;
316
317 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
318 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
319
320 void AddRoute(int32_t route_id,
321 const scoped_refptr<GpuChannelMessageQueue>& queue);
322 void RemoveRoute(int32_t route_id);
323
324 bool Send(IPC::Message* message);
325
326 protected:
327 ~GpuChannelMessageFilter() override;
328
329 private:
330 scoped_refptr<GpuChannelMessageQueue> LookupStreamByRoute(int32_t route_id);
331
332 bool MessageErrorHandler(const IPC::Message& message, const char* error_msg);
333
334 // Map of route id to message queue.
335 base::hash_map<int32_t, scoped_refptr<GpuChannelMessageQueue>> routes_;
336 base::Lock routes_lock_; // Protects |routes_|.
337
338 IPC::Sender* sender_;
339 base::ProcessId peer_pid_;
340 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_;
341
342 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter);
343 };
344
345 struct GpuChannelMessage {
346 IPC::Message message;
347 uint32_t order_number;
348 base::TimeTicks time_received;
349
350 GpuChannelMessage(const IPC::Message& msg,
351 uint32_t order_num,
352 base::TimeTicks ts)
353 : message(msg), order_number(order_num), time_received(ts) {}
354
355 private:
356 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage);
357 };
358
359 class GpuChannelMessageQueue
360 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> {
361 public:
362 static scoped_refptr<GpuChannelMessageQueue> Create(
363 int32_t stream_id,
364 gpu::GpuStreamPriority stream_priority,
365 GpuChannel* channel,
366 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner,
367 const scoped_refptr<gpu::PreemptionFlag>& preempting_flag,
368 const scoped_refptr<gpu::PreemptionFlag>& preempted_flag,
369 gpu::SyncPointManager* sync_point_manager);
370
371 void Disable();
372 void DisableIO();
373
374 int32_t stream_id() const { return stream_id_; }
375 gpu::GpuStreamPriority stream_priority() const { return stream_priority_; }
376
377 bool IsScheduled() const;
378 void OnRescheduled(bool scheduled);
379
380 bool HasQueuedMessages() const;
381
382 base::TimeTicks GetNextMessageTimeTick() const;
383
384 scoped_refptr<gpu::SyncPointOrderData> GetSyncPointOrderData();
385
386 // Returns the global order number for the last unprocessed IPC message.
387 uint32_t GetUnprocessedOrderNum() const;
388
389 // Returns the global order number for the last unprocessed IPC message.
390 uint32_t GetProcessedOrderNum() const;
391
392 // Should be called before a message begins to be processed. Returns false if
393 // there are no messages to process.
394 const GpuChannelMessage* BeginMessageProcessing();
395 // Should be called if a message began processing but did not finish.
396 void PauseMessageProcessing();
397 // Should be called if a message is completely processed. Returns true if
398 // there are more messages to process.
399 void FinishMessageProcessing();
400
401 bool PushBackMessage(const IPC::Message& message);
402
403 private:
404 enum PreemptionState {
405 // Either there's no other channel to preempt, there are no messages
406 // pending processing, or we just finished preempting and have to wait
407 // before preempting again.
408 IDLE,
409 // We are waiting kPreemptWaitTimeMs before checking if we should preempt.
410 WAITING,
411 // We can preempt whenever any IPC processing takes more than
412 // kPreemptWaitTimeMs.
413 CHECKING,
414 // We are currently preempting (i.e. no stub is descheduled).
415 PREEMPTING,
416 // We would like to preempt, but some stub is descheduled.
417 WOULD_PREEMPT_DESCHEDULED,
418 };
419
420 friend class base::RefCountedThreadSafe<GpuChannelMessageQueue>;
421
422 GpuChannelMessageQueue(
423 int32_t stream_id,
424 gpu::GpuStreamPriority stream_priority,
425 GpuChannel* channel,
426 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner,
427 const scoped_refptr<gpu::PreemptionFlag>& preempting_flag,
428 const scoped_refptr<gpu::PreemptionFlag>& preempted_flag,
429 gpu::SyncPointManager* sync_point_manager);
430 ~GpuChannelMessageQueue();
431
432 void UpdatePreemptionState();
433 void UpdatePreemptionStateHelper();
434
435 void UpdateStateIdle();
436 void UpdateStateWaiting();
437 void UpdateStateChecking();
438 void UpdateStatePreempting();
439 void UpdateStateWouldPreemptDescheduled();
440
441 void TransitionToIdle();
442 void TransitionToWaiting();
443 void TransitionToChecking();
444 void TransitionToPreempting();
445 void TransitionToWouldPreemptDescheduled();
446
447 bool ShouldTransitionToIdle() const;
448
449 const int32_t stream_id_;
450 const gpu::GpuStreamPriority stream_priority_;
451
452 // These can be accessed from both IO and main threads and are protected by
453 // |channel_lock_|.
454 bool enabled_;
455 bool scheduled_;
456 GpuChannel* const channel_;
457 std::deque<scoped_ptr<GpuChannelMessage>> channel_messages_;
458 mutable base::Lock channel_lock_;
459
460 // The following are accessed on the IO thread only.
461 // No lock is necessary for preemption state because it's only accessed on the
462 // IO thread.
463 PreemptionState preemption_state_;
464 // Maximum amount of time that we can spend in PREEMPTING.
465 // It is reset when we transition to IDLE.
466 base::TimeDelta max_preemption_time_;
467 // This timer is used and runs tasks on the IO thread.
468 scoped_ptr<base::OneShotTimer> timer_;
469 base::ThreadChecker io_thread_checker_;
470
471 // Keeps track of sync point related state such as message order numbers.
472 scoped_refptr<gpu::SyncPointOrderData> sync_point_order_data_;
473
474 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
475 scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
476 scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
477 gpu::SyncPointManager* const sync_point_manager_;
478
479 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue);
480 };
481
482 } // namespace content
483
484 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_
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