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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/gpu_channel_manager.h" | 5 #include "gpu/ipc/service/gpu_channel_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
| 11 #include "base/location.h" | 11 #include "base/location.h" |
| 12 #include "base/single_thread_task_runner.h" | 12 #include "base/single_thread_task_runner.h" |
| 13 #include "base/thread_task_runner_handle.h" | 13 #include "base/thread_task_runner_handle.h" |
| 14 #include "build/build_config.h" | 14 #include "build/build_config.h" |
| 15 #include "content/common/gpu/gpu_channel.h" | |
| 16 #include "content/common/gpu/gpu_channel_manager_delegate.h" | |
| 17 #include "content/common/gpu/gpu_memory_buffer_factory.h" | |
| 18 #include "content/common/gpu/gpu_memory_manager.h" | |
| 19 #include "gpu/command_buffer/common/sync_token.h" | 15 #include "gpu/command_buffer/common/sync_token.h" |
| 20 #include "gpu/command_buffer/common/value_state.h" | 16 #include "gpu/command_buffer/common/value_state.h" |
| 21 #include "gpu/command_buffer/service/feature_info.h" | 17 #include "gpu/command_buffer/service/feature_info.h" |
| 22 #include "gpu/command_buffer/service/mailbox_manager.h" | 18 #include "gpu/command_buffer/service/mailbox_manager.h" |
| 23 #include "gpu/command_buffer/service/memory_program_cache.h" | 19 #include "gpu/command_buffer/service/memory_program_cache.h" |
| 24 #include "gpu/command_buffer/service/shader_translator_cache.h" | 20 #include "gpu/command_buffer/service/shader_translator_cache.h" |
| 25 #include "gpu/command_buffer/service/sync_point_manager.h" | 21 #include "gpu/command_buffer/service/sync_point_manager.h" |
| 26 #include "gpu/ipc/common/gpu_messages.h" | 22 #include "gpu/ipc/common/gpu_messages.h" |
| 23 #include "gpu/ipc/service/gpu_channel.h" |
| 24 #include "gpu/ipc/service/gpu_channel_manager_delegate.h" |
| 25 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
| 26 #include "gpu/ipc/service/gpu_memory_manager.h" |
| 27 #include "ui/gl/gl_bindings.h" | 27 #include "ui/gl/gl_bindings.h" |
| 28 #include "ui/gl/gl_share_group.h" | 28 #include "ui/gl/gl_share_group.h" |
| 29 | 29 |
| 30 namespace content { | 30 namespace gpu { |
| 31 | 31 |
| 32 namespace { | 32 namespace { |
| 33 #if defined(OS_ANDROID) | 33 #if defined(OS_ANDROID) |
| 34 // Amount of time we expect the GPU to stay powered up without being used. | 34 // Amount of time we expect the GPU to stay powered up without being used. |
| 35 const int kMaxGpuIdleTimeMs = 40; | 35 const int kMaxGpuIdleTimeMs = 40; |
| 36 // Maximum amount of time we keep pinging the GPU waiting for the client to | 36 // Maximum amount of time we keep pinging the GPU waiting for the client to |
| 37 // draw. | 37 // draw. |
| 38 const int kMaxKeepAliveTimeMs = 200; | 38 const int kMaxKeepAliveTimeMs = 200; |
| 39 #endif | 39 #endif |
| 40 | 40 |
| 41 } | 41 } |
| 42 | 42 |
| 43 GpuChannelManager::GpuChannelManager( | 43 GpuChannelManager::GpuChannelManager( |
| 44 const gpu::GpuPreferences& gpu_preferences, | 44 const GpuPreferences& gpu_preferences, |
| 45 GpuChannelManagerDelegate* delegate, | 45 GpuChannelManagerDelegate* delegate, |
| 46 GpuWatchdog* watchdog, | 46 GpuWatchdog* watchdog, |
| 47 base::SingleThreadTaskRunner* task_runner, | 47 base::SingleThreadTaskRunner* task_runner, |
| 48 base::SingleThreadTaskRunner* io_task_runner, | 48 base::SingleThreadTaskRunner* io_task_runner, |
| 49 base::WaitableEvent* shutdown_event, | 49 base::WaitableEvent* shutdown_event, |
| 50 gpu::SyncPointManager* sync_point_manager, | 50 SyncPointManager* sync_point_manager, |
| 51 GpuMemoryBufferFactory* gpu_memory_buffer_factory) | 51 GpuMemoryBufferFactory* gpu_memory_buffer_factory) |
| 52 : task_runner_(task_runner), | 52 : task_runner_(task_runner), |
| 53 io_task_runner_(io_task_runner), | 53 io_task_runner_(io_task_runner), |
| 54 gpu_preferences_(gpu_preferences), | 54 gpu_preferences_(gpu_preferences), |
| 55 delegate_(delegate), | 55 delegate_(delegate), |
| 56 watchdog_(watchdog), | 56 watchdog_(watchdog), |
| 57 shutdown_event_(shutdown_event), | 57 shutdown_event_(shutdown_event), |
| 58 share_group_(new gfx::GLShareGroup), | 58 share_group_(new gfx::GLShareGroup), |
| 59 mailbox_manager_(gpu::gles2::MailboxManager::Create(gpu_preferences)), | 59 mailbox_manager_(gles2::MailboxManager::Create(gpu_preferences)), |
| 60 gpu_memory_manager_(this), | 60 gpu_memory_manager_(this), |
| 61 sync_point_manager_(sync_point_manager), | 61 sync_point_manager_(sync_point_manager), |
| 62 sync_point_client_waiter_( | 62 sync_point_client_waiter_( |
| 63 sync_point_manager->CreateSyncPointClientWaiter()), | 63 sync_point_manager->CreateSyncPointClientWaiter()), |
| 64 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 64 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
| 65 weak_factory_(this) { | 65 weak_factory_(this) { |
| 66 DCHECK(task_runner); | 66 DCHECK(task_runner); |
| 67 DCHECK(io_task_runner); | 67 DCHECK(io_task_runner); |
| 68 if (gpu_preferences_.ui_prioritize_in_gpu_process) | 68 if (gpu_preferences_.ui_prioritize_in_gpu_process) |
| 69 preemption_flag_ = new gpu::PreemptionFlag; | 69 preemption_flag_ = new PreemptionFlag; |
| 70 } | 70 } |
| 71 | 71 |
| 72 GpuChannelManager::~GpuChannelManager() { | 72 GpuChannelManager::~GpuChannelManager() { |
| 73 // Destroy channels before anything else because of dependencies. | 73 // Destroy channels before anything else because of dependencies. |
| 74 gpu_channels_.clear(); | 74 gpu_channels_.clear(); |
| 75 if (default_offscreen_surface_.get()) { | 75 if (default_offscreen_surface_.get()) { |
| 76 default_offscreen_surface_->Destroy(); | 76 default_offscreen_surface_->Destroy(); |
| 77 default_offscreen_surface_ = NULL; | 77 default_offscreen_surface_ = NULL; |
| 78 } | 78 } |
| 79 } | 79 } |
| 80 | 80 |
| 81 gpu::gles2::ProgramCache* GpuChannelManager::program_cache() { | 81 gles2::ProgramCache* GpuChannelManager::program_cache() { |
| 82 if (!program_cache_.get() && | 82 if (!program_cache_.get() && |
| 83 (gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary || | 83 (gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary || |
| 84 gfx::g_driver_gl.ext.b_GL_OES_get_program_binary) && | 84 gfx::g_driver_gl.ext.b_GL_OES_get_program_binary) && |
| 85 !gpu_preferences_.disable_gpu_program_cache) { | 85 !gpu_preferences_.disable_gpu_program_cache) { |
| 86 program_cache_.reset(new gpu::gles2::MemoryProgramCache( | 86 program_cache_.reset(new gles2::MemoryProgramCache( |
| 87 gpu_preferences_.gpu_program_cache_size, | 87 gpu_preferences_.gpu_program_cache_size, |
| 88 gpu_preferences_.disable_gpu_shader_disk_cache)); | 88 gpu_preferences_.disable_gpu_shader_disk_cache)); |
| 89 } | 89 } |
| 90 return program_cache_.get(); | 90 return program_cache_.get(); |
| 91 } | 91 } |
| 92 | 92 |
| 93 gpu::gles2::ShaderTranslatorCache* | 93 gles2::ShaderTranslatorCache* |
| 94 GpuChannelManager::shader_translator_cache() { | 94 GpuChannelManager::shader_translator_cache() { |
| 95 if (!shader_translator_cache_.get()) { | 95 if (!shader_translator_cache_.get()) { |
| 96 shader_translator_cache_ = | 96 shader_translator_cache_ = |
| 97 new gpu::gles2::ShaderTranslatorCache(gpu_preferences_); | 97 new gles2::ShaderTranslatorCache(gpu_preferences_); |
| 98 } | 98 } |
| 99 return shader_translator_cache_.get(); | 99 return shader_translator_cache_.get(); |
| 100 } | 100 } |
| 101 | 101 |
| 102 gpu::gles2::FramebufferCompletenessCache* | 102 gles2::FramebufferCompletenessCache* |
| 103 GpuChannelManager::framebuffer_completeness_cache() { | 103 GpuChannelManager::framebuffer_completeness_cache() { |
| 104 if (!framebuffer_completeness_cache_.get()) | 104 if (!framebuffer_completeness_cache_.get()) |
| 105 framebuffer_completeness_cache_ = | 105 framebuffer_completeness_cache_ = |
| 106 new gpu::gles2::FramebufferCompletenessCache; | 106 new gles2::FramebufferCompletenessCache; |
| 107 return framebuffer_completeness_cache_.get(); | 107 return framebuffer_completeness_cache_.get(); |
| 108 } | 108 } |
| 109 | 109 |
| 110 void GpuChannelManager::RemoveChannel(int client_id) { | 110 void GpuChannelManager::RemoveChannel(int client_id) { |
| 111 delegate_->DidDestroyChannel(client_id); | 111 delegate_->DidDestroyChannel(client_id); |
| 112 gpu_channels_.erase(client_id); | 112 gpu_channels_.erase(client_id); |
| 113 } | 113 } |
| 114 | 114 |
| 115 #if defined(OS_MACOSX) | 115 #if defined(OS_MACOSX) |
| 116 void GpuChannelManager::AddBufferPresentedCallback( | 116 void GpuChannelManager::AddBufferPresentedCallback( |
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| 180 | 180 |
| 181 void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO( | 181 void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO( |
| 182 gfx::GpuMemoryBufferId id, | 182 gfx::GpuMemoryBufferId id, |
| 183 int client_id) { | 183 int client_id) { |
| 184 gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id); | 184 gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id); |
| 185 } | 185 } |
| 186 | 186 |
| 187 void GpuChannelManager::DestroyGpuMemoryBuffer( | 187 void GpuChannelManager::DestroyGpuMemoryBuffer( |
| 188 gfx::GpuMemoryBufferId id, | 188 gfx::GpuMemoryBufferId id, |
| 189 int client_id, | 189 int client_id, |
| 190 const gpu::SyncToken& sync_token) { | 190 const SyncToken& sync_token) { |
| 191 if (sync_token.HasData()) { | 191 if (sync_token.HasData()) { |
| 192 scoped_refptr<gpu::SyncPointClientState> release_state = | 192 scoped_refptr<SyncPointClientState> release_state = |
| 193 sync_point_manager()->GetSyncPointClientState( | 193 sync_point_manager()->GetSyncPointClientState( |
| 194 sync_token.namespace_id(), sync_token.command_buffer_id()); | 194 sync_token.namespace_id(), sync_token.command_buffer_id()); |
| 195 if (release_state) { | 195 if (release_state) { |
| 196 sync_point_client_waiter_->WaitOutOfOrder( | 196 sync_point_client_waiter_->WaitOutOfOrder( |
| 197 release_state.get(), sync_token.release_count(), | 197 release_state.get(), sync_token.release_count(), |
| 198 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer, | 198 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer, |
| 199 base::Unretained(this), id, client_id)); | 199 base::Unretained(this), id, client_id)); |
| 200 return; | 200 return; |
| 201 } | 201 } |
| 202 } | 202 } |
| 203 | 203 |
| 204 // No sync token or invalid sync token, destroy immediately. | 204 // No sync token or invalid sync token, destroy immediately. |
| 205 InternalDestroyGpuMemoryBuffer(id, client_id); | 205 InternalDestroyGpuMemoryBuffer(id, client_id); |
| 206 } | 206 } |
| 207 | 207 |
| 208 void GpuChannelManager::UpdateValueState(int client_id, | 208 void GpuChannelManager::UpdateValueState(int client_id, |
| 209 unsigned int target, | 209 unsigned int target, |
| 210 const gpu::ValueState& state) { | 210 const ValueState& state) { |
| 211 // Only pass updated state to the channel corresponding to the | 211 // Only pass updated state to the channel corresponding to the |
| 212 // render_widget_host where the event originated. | 212 // render_widget_host where the event originated. |
| 213 auto it = gpu_channels_.find(client_id); | 213 auto it = gpu_channels_.find(client_id); |
| 214 if (it != gpu_channels_.end()) | 214 if (it != gpu_channels_.end()) |
| 215 it->second->HandleUpdateValueState(target, state); | 215 it->second->HandleUpdateValueState(target, state); |
| 216 } | 216 } |
| 217 | 217 |
| 218 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) { | 218 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) { |
| 219 if (program_cache()) | 219 if (program_cache()) |
| 220 program_cache()->LoadProgram(program_proto); | 220 program_cache()->LoadProgram(program_proto); |
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| 299 break; | 299 break; |
| 300 } | 300 } |
| 301 } | 301 } |
| 302 if (!stub || !stub->decoder()->MakeCurrent()) | 302 if (!stub || !stub->decoder()->MakeCurrent()) |
| 303 return; | 303 return; |
| 304 glFinish(); | 304 glFinish(); |
| 305 DidAccessGpu(); | 305 DidAccessGpu(); |
| 306 } | 306 } |
| 307 #endif | 307 #endif |
| 308 | 308 |
| 309 } // namespace content | 309 } // namespace gpu |
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