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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/common/gpu/stream_texture_android.h" | |
| 6 | |
| 7 #include <string.h> | |
| 8 | |
| 9 #include "base/bind.h" | |
| 10 #include "base/strings/stringize_macros.h" | |
| 11 #include "content/common/gpu/gpu_channel.h" | |
| 12 #include "gpu/command_buffer/service/context_group.h" | |
| 13 #include "gpu/command_buffer/service/context_state.h" | |
| 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | |
| 15 #include "gpu/command_buffer/service/texture_manager.h" | |
| 16 #include "gpu/ipc/common/android/surface_texture_peer.h" | |
| 17 #include "gpu/ipc/common/gpu_messages.h" | |
| 18 #include "ui/gfx/geometry/size.h" | |
| 19 #include "ui/gl/gl_context.h" | |
| 20 #include "ui/gl/gl_helper.h" | |
| 21 #include "ui/gl/scoped_binders.h" | |
| 22 #include "ui/gl/scoped_make_current.h" | |
| 23 | |
| 24 namespace content { | |
| 25 | |
| 26 using gpu::gles2::ContextGroup; | |
| 27 using gpu::gles2::GLES2Decoder; | |
| 28 using gpu::gles2::TextureManager; | |
| 29 using gpu::gles2::TextureRef; | |
| 30 | |
| 31 // static | |
| 32 bool StreamTexture::Create(GpuCommandBufferStub* owner_stub, | |
| 33 uint32_t client_texture_id, | |
| 34 int stream_id) { | |
| 35 GLES2Decoder* decoder = owner_stub->decoder(); | |
| 36 TextureManager* texture_manager = | |
| 37 decoder->GetContextGroup()->texture_manager(); | |
| 38 TextureRef* texture = texture_manager->GetTexture(client_texture_id); | |
| 39 | |
| 40 if (texture && (!texture->texture()->target() || | |
| 41 texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { | |
| 42 | |
| 43 // TODO: Ideally a valid image id was returned to the client so that | |
| 44 // it could then call glBindTexImage2D() for doing the following. | |
| 45 scoped_refptr<gl::GLImage> gl_image( | |
| 46 new StreamTexture(owner_stub, stream_id, texture->service_id())); | |
| 47 gfx::Size size = gl_image->GetSize(); | |
| 48 texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); | |
| 49 texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, | |
| 50 size.width(), size.height(), 1, 0, GL_RGBA, | |
| 51 GL_UNSIGNED_BYTE, gfx::Rect(size)); | |
| 52 texture_manager->SetLevelImage(texture, GL_TEXTURE_EXTERNAL_OES, 0, | |
| 53 gl_image.get(), | |
| 54 gpu::gles2::Texture::UNBOUND); | |
| 55 return true; | |
| 56 } | |
| 57 | |
| 58 return false; | |
| 59 } | |
| 60 | |
| 61 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, | |
| 62 int32_t route_id, | |
| 63 uint32_t texture_id) | |
| 64 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), | |
| 65 size_(0, 0), | |
| 66 has_valid_frame_(false), | |
| 67 has_pending_frame_(false), | |
| 68 owner_stub_(owner_stub), | |
| 69 route_id_(route_id), | |
| 70 has_listener_(false), | |
| 71 texture_id_(texture_id), | |
| 72 framebuffer_(0), | |
| 73 vertex_shader_(0), | |
| 74 fragment_shader_(0), | |
| 75 program_(0), | |
| 76 vertex_buffer_(0), | |
| 77 u_xform_location_(-1), | |
| 78 weak_factory_(this) { | |
| 79 owner_stub->AddDestructionObserver(this); | |
| 80 memset(current_matrix_, 0, sizeof(current_matrix_)); | |
| 81 owner_stub->channel()->AddRoute(route_id, owner_stub->stream_id(), this); | |
| 82 surface_texture_->SetFrameAvailableCallback(base::Bind( | |
| 83 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); | |
| 84 } | |
| 85 | |
| 86 StreamTexture::~StreamTexture() { | |
| 87 if (owner_stub_) { | |
| 88 owner_stub_->RemoveDestructionObserver(this); | |
| 89 owner_stub_->channel()->RemoveRoute(route_id_); | |
| 90 } | |
| 91 } | |
| 92 | |
| 93 void StreamTexture::OnWillDestroyStub() { | |
| 94 owner_stub_->RemoveDestructionObserver(this); | |
| 95 owner_stub_->channel()->RemoveRoute(route_id_); | |
| 96 | |
| 97 if (framebuffer_) { | |
| 98 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent()); | |
| 99 | |
| 100 glDeleteProgram(program_); | |
| 101 glDeleteShader(vertex_shader_); | |
| 102 glDeleteShader(fragment_shader_); | |
| 103 glDeleteBuffersARB(1, &vertex_buffer_); | |
| 104 glDeleteFramebuffersEXT(1, &framebuffer_); | |
| 105 program_ = 0; | |
| 106 vertex_shader_ = 0; | |
| 107 fragment_shader_ = 0; | |
| 108 vertex_buffer_ = 0; | |
| 109 framebuffer_ = 0; | |
| 110 u_xform_location_ = -1; | |
| 111 } | |
| 112 | |
| 113 owner_stub_ = NULL; | |
| 114 | |
| 115 // If the owner goes away, there is no need to keep the SurfaceTexture around. | |
| 116 // The GL texture will keep working regardless with the currently bound frame. | |
| 117 surface_texture_ = NULL; | |
| 118 } | |
| 119 | |
| 120 void StreamTexture::Destroy(bool have_context) { | |
| 121 NOTREACHED(); | |
| 122 } | |
| 123 | |
| 124 scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() { | |
| 125 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; | |
| 126 bool needs_make_current = | |
| 127 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL); | |
| 128 if (needs_make_current) { | |
| 129 scoped_make_current.reset(new ui::ScopedMakeCurrent( | |
| 130 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface())); | |
| 131 } | |
| 132 return scoped_make_current; | |
| 133 } | |
| 134 | |
| 135 void StreamTexture::UpdateTexImage() { | |
| 136 DCHECK(surface_texture_.get()); | |
| 137 DCHECK(owner_stub_); | |
| 138 | |
| 139 if (!has_pending_frame_) return; | |
| 140 | |
| 141 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent()); | |
| 142 | |
| 143 surface_texture_->UpdateTexImage(); | |
| 144 | |
| 145 has_valid_frame_ = true; | |
| 146 has_pending_frame_ = false; | |
| 147 | |
| 148 float mtx[16]; | |
| 149 surface_texture_->GetTransformMatrix(mtx); | |
| 150 | |
| 151 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { | |
| 152 memcpy(current_matrix_, mtx, sizeof(mtx)); | |
| 153 | |
| 154 if (has_listener_) { | |
| 155 GpuStreamTextureMsg_MatrixChanged_Params params; | |
| 156 memcpy(¶ms.m00, mtx, sizeof(mtx)); | |
| 157 owner_stub_->channel()->Send( | |
| 158 new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); | |
| 159 } | |
| 160 } | |
| 161 | |
| 162 if (scoped_make_current.get()) { | |
| 163 // UpdateTexImage() implies glBindTexture(). | |
| 164 // The cmd decoder takes care of restoring the binding for this GLImage as | |
| 165 // far as the current context is concerned, but if we temporarily change | |
| 166 // it, we have to keep the state intact in *that* context also. | |
| 167 const gpu::gles2::ContextState* state = | |
| 168 owner_stub_->decoder()->GetContextState(); | |
| 169 const gpu::gles2::TextureUnit& active_unit = | |
| 170 state->texture_units[state->active_texture_unit]; | |
| 171 glBindTexture(GL_TEXTURE_EXTERNAL_OES, | |
| 172 active_unit.bound_texture_external_oes.get() | |
| 173 ? active_unit.bound_texture_external_oes->service_id() | |
| 174 : 0); | |
| 175 } | |
| 176 } | |
| 177 | |
| 178 bool StreamTexture::CopyTexImage(unsigned target) { | |
| 179 if (target == GL_TEXTURE_2D) { | |
| 180 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0, | |
| 181 GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| 182 return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_)); | |
| 183 } | |
| 184 | |
| 185 if (target != GL_TEXTURE_EXTERNAL_OES) | |
| 186 return false; | |
| 187 | |
| 188 if (!owner_stub_ || !surface_texture_.get()) | |
| 189 return true; | |
| 190 | |
| 191 GLint texture_id; | |
| 192 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); | |
| 193 | |
| 194 // The following code only works if we're being asked to copy into | |
| 195 // |texture_id_|. Copying into a different texture is not supported. | |
| 196 // On some devices GL_TEXTURE_BINDING_EXTERNAL_OES is not supported as | |
| 197 // glGetIntegerv() parameter. In this case the value of |texture_id| will be | |
| 198 // zero and we assume that it is properly bound to |texture_id_|. | |
| 199 if (texture_id > 0 && static_cast<unsigned>(texture_id) != texture_id_) | |
| 200 return false; | |
| 201 | |
| 202 UpdateTexImage(); | |
| 203 | |
| 204 TextureManager* texture_manager = | |
| 205 owner_stub_->decoder()->GetContextGroup()->texture_manager(); | |
| 206 gpu::gles2::Texture* texture = | |
| 207 texture_manager->GetTextureForServiceId(texture_id_); | |
| 208 if (texture) { | |
| 209 // By setting image state to UNBOUND instead of COPIED we ensure that | |
| 210 // CopyTexImage() is called each time the surface texture is used for | |
| 211 // drawing. | |
| 212 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, | |
| 213 gpu::gles2::Texture::UNBOUND); | |
| 214 } | |
| 215 | |
| 216 return true; | |
| 217 } | |
| 218 | |
| 219 void StreamTexture::OnFrameAvailable() { | |
| 220 has_pending_frame_ = true; | |
| 221 if (has_listener_ && owner_stub_) { | |
| 222 owner_stub_->channel()->Send( | |
| 223 new GpuStreamTextureMsg_FrameAvailable(route_id_)); | |
| 224 } | |
| 225 } | |
| 226 | |
| 227 gfx::Size StreamTexture::GetSize() { | |
| 228 return size_; | |
| 229 } | |
| 230 | |
| 231 unsigned StreamTexture::GetInternalFormat() { | |
| 232 return GL_RGBA; | |
| 233 } | |
| 234 | |
| 235 bool StreamTexture::OnMessageReceived(const IPC::Message& message) { | |
| 236 bool handled = true; | |
| 237 IPC_BEGIN_MESSAGE_MAP(StreamTexture, message) | |
| 238 IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening) | |
| 239 IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_EstablishPeer, OnEstablishPeer) | |
| 240 IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize) | |
| 241 IPC_MESSAGE_UNHANDLED(handled = false) | |
| 242 IPC_END_MESSAGE_MAP() | |
| 243 | |
| 244 DCHECK(handled); | |
| 245 return handled; | |
| 246 } | |
| 247 | |
| 248 void StreamTexture::OnStartListening() { | |
| 249 DCHECK(!has_listener_); | |
| 250 has_listener_ = true; | |
| 251 } | |
| 252 | |
| 253 void StreamTexture::OnEstablishPeer(int32_t primary_id, int32_t secondary_id) { | |
| 254 if (!owner_stub_) | |
| 255 return; | |
| 256 | |
| 257 base::ProcessHandle process = owner_stub_->channel()->GetClientPID(); | |
| 258 | |
| 259 gpu::SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer( | |
| 260 process, surface_texture_, primary_id, secondary_id); | |
| 261 } | |
| 262 | |
| 263 bool StreamTexture::BindTexImage(unsigned target) { | |
| 264 NOTREACHED(); | |
| 265 return false; | |
| 266 } | |
| 267 | |
| 268 void StreamTexture::ReleaseTexImage(unsigned target) { | |
| 269 NOTREACHED(); | |
| 270 } | |
| 271 | |
| 272 bool StreamTexture::CopyTexSubImage(unsigned target, | |
| 273 const gfx::Point& offset, | |
| 274 const gfx::Rect& rect) { | |
| 275 if (target != GL_TEXTURE_2D) | |
| 276 return false; | |
| 277 | |
| 278 if (!owner_stub_ || !surface_texture_.get()) | |
| 279 return true; | |
| 280 | |
| 281 if (!offset.IsOrigin()) { | |
| 282 LOG(ERROR) << "Non-origin offset is not supported"; | |
| 283 return false; | |
| 284 } | |
| 285 | |
| 286 if (rect != gfx::Rect(size_)) { | |
| 287 LOG(ERROR) << "Sub-rectangle is not supported"; | |
| 288 return false; | |
| 289 } | |
| 290 | |
| 291 GLint target_texture = 0; | |
| 292 glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture); | |
| 293 DCHECK(target_texture); | |
| 294 | |
| 295 UpdateTexImage(); | |
| 296 | |
| 297 if (!framebuffer_) { | |
| 298 glGenFramebuffersEXT(1, &framebuffer_); | |
| 299 | |
| 300 // This vertex shader introduces a y flip before applying the stream | |
| 301 // texture matrix. This is required because the stream texture matrix | |
| 302 // Android provides is intended to be used in a y-up coordinate system, | |
| 303 // whereas Chromium expects y-down. | |
| 304 | |
| 305 // clang-format off | |
| 306 const char kVertexShader[] = STRINGIZE( | |
| 307 attribute vec2 a_position; | |
| 308 varying vec2 v_texCoord; | |
| 309 uniform mat4 u_xform; | |
| 310 void main() { | |
| 311 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); | |
| 312 vec2 uv_untransformed = a_position * vec2(0.5, -0.5) + vec2(0.5, 0.5); | |
| 313 v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy; | |
| 314 } | |
| 315 ); | |
| 316 const char kFragmentShader[] = | |
| 317 "#extension GL_OES_EGL_image_external : require\n" STRINGIZE( | |
| 318 precision mediump float; | |
| 319 uniform samplerExternalOES a_texture; | |
| 320 varying vec2 v_texCoord; | |
| 321 void main() { | |
| 322 gl_FragColor = texture2D(a_texture, v_texCoord); | |
| 323 } | |
| 324 ); | |
| 325 // clang-format on | |
| 326 | |
| 327 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); | |
| 328 vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); | |
| 329 fragment_shader_ = | |
| 330 gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); | |
| 331 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); | |
| 332 gfx::ScopedUseProgram use_program(program_); | |
| 333 int sampler_location = glGetUniformLocation(program_, "a_texture"); | |
| 334 DCHECK_NE(-1, sampler_location); | |
| 335 glUniform1i(sampler_location, 0); | |
| 336 u_xform_location_ = glGetUniformLocation(program_, "u_xform"); | |
| 337 DCHECK_NE(-1, u_xform_location_); | |
| 338 } | |
| 339 | |
| 340 gfx::ScopedActiveTexture active_texture(GL_TEXTURE0); | |
| 341 // UpdateTexImage() call below will bind the surface texture to | |
| 342 // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current | |
| 343 // binding before this function returns. | |
| 344 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_); | |
| 345 | |
| 346 { | |
| 347 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); | |
| 348 gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height()); | |
| 349 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| 350 GL_TEXTURE_2D, target_texture, 0); | |
| 351 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| 352 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); | |
| 353 gfx::ScopedUseProgram use_program(program_); | |
| 354 | |
| 355 glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_); | |
| 356 gfx::GLHelper::DrawQuad(vertex_buffer_); | |
| 357 | |
| 358 // Detach the output texture from the fbo. | |
| 359 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| 360 GL_TEXTURE_2D, 0, 0); | |
| 361 } | |
| 362 return true; | |
| 363 } | |
| 364 | |
| 365 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, | |
| 366 int z_order, | |
| 367 gfx::OverlayTransform transform, | |
| 368 const gfx::Rect& bounds_rect, | |
| 369 const gfx::RectF& crop_rect) { | |
| 370 NOTREACHED(); | |
| 371 return false; | |
| 372 } | |
| 373 | |
| 374 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, | |
| 375 uint64_t process_tracing_id, | |
| 376 const std::string& dump_name) { | |
| 377 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 | |
| 378 } | |
| 379 | |
| 380 } // namespace content | |
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