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Issue 1845563005: Refactor content/common/gpu into gpu/ipc/service (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Drop source_set dep from :test_support Created 4 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/common/gpu/stream_texture_android.h"
6
7 #include <string.h>
8
9 #include "base/bind.h"
10 #include "base/strings/stringize_macros.h"
11 #include "content/common/gpu/gpu_channel.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/service/context_state.h"
14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 #include "gpu/command_buffer/service/texture_manager.h"
16 #include "gpu/ipc/common/android/surface_texture_peer.h"
17 #include "gpu/ipc/common/gpu_messages.h"
18 #include "ui/gfx/geometry/size.h"
19 #include "ui/gl/gl_context.h"
20 #include "ui/gl/gl_helper.h"
21 #include "ui/gl/scoped_binders.h"
22 #include "ui/gl/scoped_make_current.h"
23
24 namespace content {
25
26 using gpu::gles2::ContextGroup;
27 using gpu::gles2::GLES2Decoder;
28 using gpu::gles2::TextureManager;
29 using gpu::gles2::TextureRef;
30
31 // static
32 bool StreamTexture::Create(GpuCommandBufferStub* owner_stub,
33 uint32_t client_texture_id,
34 int stream_id) {
35 GLES2Decoder* decoder = owner_stub->decoder();
36 TextureManager* texture_manager =
37 decoder->GetContextGroup()->texture_manager();
38 TextureRef* texture = texture_manager->GetTexture(client_texture_id);
39
40 if (texture && (!texture->texture()->target() ||
41 texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) {
42
43 // TODO: Ideally a valid image id was returned to the client so that
44 // it could then call glBindTexImage2D() for doing the following.
45 scoped_refptr<gl::GLImage> gl_image(
46 new StreamTexture(owner_stub, stream_id, texture->service_id()));
47 gfx::Size size = gl_image->GetSize();
48 texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES);
49 texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
50 size.width(), size.height(), 1, 0, GL_RGBA,
51 GL_UNSIGNED_BYTE, gfx::Rect(size));
52 texture_manager->SetLevelImage(texture, GL_TEXTURE_EXTERNAL_OES, 0,
53 gl_image.get(),
54 gpu::gles2::Texture::UNBOUND);
55 return true;
56 }
57
58 return false;
59 }
60
61 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
62 int32_t route_id,
63 uint32_t texture_id)
64 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
65 size_(0, 0),
66 has_valid_frame_(false),
67 has_pending_frame_(false),
68 owner_stub_(owner_stub),
69 route_id_(route_id),
70 has_listener_(false),
71 texture_id_(texture_id),
72 framebuffer_(0),
73 vertex_shader_(0),
74 fragment_shader_(0),
75 program_(0),
76 vertex_buffer_(0),
77 u_xform_location_(-1),
78 weak_factory_(this) {
79 owner_stub->AddDestructionObserver(this);
80 memset(current_matrix_, 0, sizeof(current_matrix_));
81 owner_stub->channel()->AddRoute(route_id, owner_stub->stream_id(), this);
82 surface_texture_->SetFrameAvailableCallback(base::Bind(
83 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
84 }
85
86 StreamTexture::~StreamTexture() {
87 if (owner_stub_) {
88 owner_stub_->RemoveDestructionObserver(this);
89 owner_stub_->channel()->RemoveRoute(route_id_);
90 }
91 }
92
93 void StreamTexture::OnWillDestroyStub() {
94 owner_stub_->RemoveDestructionObserver(this);
95 owner_stub_->channel()->RemoveRoute(route_id_);
96
97 if (framebuffer_) {
98 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
99
100 glDeleteProgram(program_);
101 glDeleteShader(vertex_shader_);
102 glDeleteShader(fragment_shader_);
103 glDeleteBuffersARB(1, &vertex_buffer_);
104 glDeleteFramebuffersEXT(1, &framebuffer_);
105 program_ = 0;
106 vertex_shader_ = 0;
107 fragment_shader_ = 0;
108 vertex_buffer_ = 0;
109 framebuffer_ = 0;
110 u_xform_location_ = -1;
111 }
112
113 owner_stub_ = NULL;
114
115 // If the owner goes away, there is no need to keep the SurfaceTexture around.
116 // The GL texture will keep working regardless with the currently bound frame.
117 surface_texture_ = NULL;
118 }
119
120 void StreamTexture::Destroy(bool have_context) {
121 NOTREACHED();
122 }
123
124 scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
125 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
126 bool needs_make_current =
127 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
128 if (needs_make_current) {
129 scoped_make_current.reset(new ui::ScopedMakeCurrent(
130 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
131 }
132 return scoped_make_current;
133 }
134
135 void StreamTexture::UpdateTexImage() {
136 DCHECK(surface_texture_.get());
137 DCHECK(owner_stub_);
138
139 if (!has_pending_frame_) return;
140
141 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
142
143 surface_texture_->UpdateTexImage();
144
145 has_valid_frame_ = true;
146 has_pending_frame_ = false;
147
148 float mtx[16];
149 surface_texture_->GetTransformMatrix(mtx);
150
151 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
152 memcpy(current_matrix_, mtx, sizeof(mtx));
153
154 if (has_listener_) {
155 GpuStreamTextureMsg_MatrixChanged_Params params;
156 memcpy(&params.m00, mtx, sizeof(mtx));
157 owner_stub_->channel()->Send(
158 new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
159 }
160 }
161
162 if (scoped_make_current.get()) {
163 // UpdateTexImage() implies glBindTexture().
164 // The cmd decoder takes care of restoring the binding for this GLImage as
165 // far as the current context is concerned, but if we temporarily change
166 // it, we have to keep the state intact in *that* context also.
167 const gpu::gles2::ContextState* state =
168 owner_stub_->decoder()->GetContextState();
169 const gpu::gles2::TextureUnit& active_unit =
170 state->texture_units[state->active_texture_unit];
171 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
172 active_unit.bound_texture_external_oes.get()
173 ? active_unit.bound_texture_external_oes->service_id()
174 : 0);
175 }
176 }
177
178 bool StreamTexture::CopyTexImage(unsigned target) {
179 if (target == GL_TEXTURE_2D) {
180 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0,
181 GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
182 return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_));
183 }
184
185 if (target != GL_TEXTURE_EXTERNAL_OES)
186 return false;
187
188 if (!owner_stub_ || !surface_texture_.get())
189 return true;
190
191 GLint texture_id;
192 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
193
194 // The following code only works if we're being asked to copy into
195 // |texture_id_|. Copying into a different texture is not supported.
196 // On some devices GL_TEXTURE_BINDING_EXTERNAL_OES is not supported as
197 // glGetIntegerv() parameter. In this case the value of |texture_id| will be
198 // zero and we assume that it is properly bound to |texture_id_|.
199 if (texture_id > 0 && static_cast<unsigned>(texture_id) != texture_id_)
200 return false;
201
202 UpdateTexImage();
203
204 TextureManager* texture_manager =
205 owner_stub_->decoder()->GetContextGroup()->texture_manager();
206 gpu::gles2::Texture* texture =
207 texture_manager->GetTextureForServiceId(texture_id_);
208 if (texture) {
209 // By setting image state to UNBOUND instead of COPIED we ensure that
210 // CopyTexImage() is called each time the surface texture is used for
211 // drawing.
212 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this,
213 gpu::gles2::Texture::UNBOUND);
214 }
215
216 return true;
217 }
218
219 void StreamTexture::OnFrameAvailable() {
220 has_pending_frame_ = true;
221 if (has_listener_ && owner_stub_) {
222 owner_stub_->channel()->Send(
223 new GpuStreamTextureMsg_FrameAvailable(route_id_));
224 }
225 }
226
227 gfx::Size StreamTexture::GetSize() {
228 return size_;
229 }
230
231 unsigned StreamTexture::GetInternalFormat() {
232 return GL_RGBA;
233 }
234
235 bool StreamTexture::OnMessageReceived(const IPC::Message& message) {
236 bool handled = true;
237 IPC_BEGIN_MESSAGE_MAP(StreamTexture, message)
238 IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening)
239 IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_EstablishPeer, OnEstablishPeer)
240 IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize)
241 IPC_MESSAGE_UNHANDLED(handled = false)
242 IPC_END_MESSAGE_MAP()
243
244 DCHECK(handled);
245 return handled;
246 }
247
248 void StreamTexture::OnStartListening() {
249 DCHECK(!has_listener_);
250 has_listener_ = true;
251 }
252
253 void StreamTexture::OnEstablishPeer(int32_t primary_id, int32_t secondary_id) {
254 if (!owner_stub_)
255 return;
256
257 base::ProcessHandle process = owner_stub_->channel()->GetClientPID();
258
259 gpu::SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer(
260 process, surface_texture_, primary_id, secondary_id);
261 }
262
263 bool StreamTexture::BindTexImage(unsigned target) {
264 NOTREACHED();
265 return false;
266 }
267
268 void StreamTexture::ReleaseTexImage(unsigned target) {
269 NOTREACHED();
270 }
271
272 bool StreamTexture::CopyTexSubImage(unsigned target,
273 const gfx::Point& offset,
274 const gfx::Rect& rect) {
275 if (target != GL_TEXTURE_2D)
276 return false;
277
278 if (!owner_stub_ || !surface_texture_.get())
279 return true;
280
281 if (!offset.IsOrigin()) {
282 LOG(ERROR) << "Non-origin offset is not supported";
283 return false;
284 }
285
286 if (rect != gfx::Rect(size_)) {
287 LOG(ERROR) << "Sub-rectangle is not supported";
288 return false;
289 }
290
291 GLint target_texture = 0;
292 glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture);
293 DCHECK(target_texture);
294
295 UpdateTexImage();
296
297 if (!framebuffer_) {
298 glGenFramebuffersEXT(1, &framebuffer_);
299
300 // This vertex shader introduces a y flip before applying the stream
301 // texture matrix. This is required because the stream texture matrix
302 // Android provides is intended to be used in a y-up coordinate system,
303 // whereas Chromium expects y-down.
304
305 // clang-format off
306 const char kVertexShader[] = STRINGIZE(
307 attribute vec2 a_position;
308 varying vec2 v_texCoord;
309 uniform mat4 u_xform;
310 void main() {
311 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
312 vec2 uv_untransformed = a_position * vec2(0.5, -0.5) + vec2(0.5, 0.5);
313 v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy;
314 }
315 );
316 const char kFragmentShader[] =
317 "#extension GL_OES_EGL_image_external : require\n" STRINGIZE(
318 precision mediump float;
319 uniform samplerExternalOES a_texture;
320 varying vec2 v_texCoord;
321 void main() {
322 gl_FragColor = texture2D(a_texture, v_texCoord);
323 }
324 );
325 // clang-format on
326
327 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
328 vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
329 fragment_shader_ =
330 gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
331 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
332 gfx::ScopedUseProgram use_program(program_);
333 int sampler_location = glGetUniformLocation(program_, "a_texture");
334 DCHECK_NE(-1, sampler_location);
335 glUniform1i(sampler_location, 0);
336 u_xform_location_ = glGetUniformLocation(program_, "u_xform");
337 DCHECK_NE(-1, u_xform_location_);
338 }
339
340 gfx::ScopedActiveTexture active_texture(GL_TEXTURE0);
341 // UpdateTexImage() call below will bind the surface texture to
342 // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current
343 // binding before this function returns.
344 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_);
345
346 {
347 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
348 gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
349 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
350 GL_TEXTURE_2D, target_texture, 0);
351 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
352 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
353 gfx::ScopedUseProgram use_program(program_);
354
355 glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_);
356 gfx::GLHelper::DrawQuad(vertex_buffer_);
357
358 // Detach the output texture from the fbo.
359 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
360 GL_TEXTURE_2D, 0, 0);
361 }
362 return true;
363 }
364
365 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
366 int z_order,
367 gfx::OverlayTransform transform,
368 const gfx::Rect& bounds_rect,
369 const gfx::RectF& crop_rect) {
370 NOTREACHED();
371 return false;
372 }
373
374 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
375 uint64_t process_tracing_id,
376 const std::string& dump_name) {
377 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
378 }
379
380 } // namespace content
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