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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_STREAM_TEXTURE_ANDROID_H_ | 5 #ifndef GPU_IPC_SERVICE_STREAM_TEXTURE_ANDROID_H_ |
6 #define CONTENT_COMMON_GPU_STREAM_TEXTURE_ANDROID_H_ | 6 #define GPU_IPC_SERVICE_STREAM_TEXTURE_ANDROID_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/memory/weak_ptr.h" | 11 #include "base/memory/weak_ptr.h" |
12 #include "content/common/gpu/gpu_command_buffer_stub.h" | 12 #include "gpu/command_buffer/service/gl_stream_texture_image.h" |
| 13 #include "gpu/ipc/service/gpu_command_buffer_stub.h" |
13 #include "ipc/ipc_listener.h" | 14 #include "ipc/ipc_listener.h" |
14 #include "ui/gl/android/surface_texture.h" | 15 #include "ui/gl/android/surface_texture.h" |
15 #include "ui/gl/gl_image.h" | 16 #include "ui/gl/gl_image.h" |
16 | 17 |
17 namespace ui { | 18 namespace ui { |
18 class ScopedMakeCurrent; | 19 class ScopedMakeCurrent; |
19 } | 20 } |
20 | 21 |
21 namespace gfx { | 22 namespace gfx { |
22 class Size; | 23 class Size; |
23 } | 24 } |
24 | 25 |
25 namespace content { | 26 namespace gpu { |
26 | 27 |
27 class StreamTexture : public gl::GLImage, | 28 class StreamTexture : public gl::GLImage, |
28 public IPC::Listener, | 29 public IPC::Listener, |
29 public GpuCommandBufferStub::DestructionObserver { | 30 public GpuCommandBufferStub::DestructionObserver { |
30 public: | 31 public: |
31 static bool Create(GpuCommandBufferStub* owner_stub, | 32 static bool Create(GpuCommandBufferStub* owner_stub, |
32 uint32_t client_texture_id, | 33 uint32_t client_texture_id, |
33 int stream_id); | 34 int stream_id); |
34 | 35 |
35 private: | 36 private: |
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98 unsigned vertex_shader_; | 99 unsigned vertex_shader_; |
99 unsigned fragment_shader_; | 100 unsigned fragment_shader_; |
100 unsigned program_; | 101 unsigned program_; |
101 unsigned vertex_buffer_; | 102 unsigned vertex_buffer_; |
102 int u_xform_location_; | 103 int u_xform_location_; |
103 | 104 |
104 base::WeakPtrFactory<StreamTexture> weak_factory_; | 105 base::WeakPtrFactory<StreamTexture> weak_factory_; |
105 DISALLOW_COPY_AND_ASSIGN(StreamTexture); | 106 DISALLOW_COPY_AND_ASSIGN(StreamTexture); |
106 }; | 107 }; |
107 | 108 |
108 } // namespace content | 109 } // namespace gpu |
109 | 110 |
110 #endif // CONTENT_COMMON_GPU_STREAM_TEXTURE_ANDROID_H_ | 111 #endif // GPU_IPC_SERVICE_STREAM_TEXTURE_ANDROID_H_ |
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