| Index: src/gpu/gl/angle/SkANGLEGLContext.cpp
|
| diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c6ea44381f5e3ced522f5ae40bdbc7340a2ad515
|
| --- /dev/null
|
| +++ b/src/gpu/gl/angle/SkANGLEGLContext.cpp
|
| @@ -0,0 +1,229 @@
|
| +/*
|
| + * Copyright 2012 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "gl/angle/SkANGLEGLContext.h"
|
| +
|
| +#include <EGL/egl.h>
|
| +#include <EGL/eglext.h>
|
| +
|
| +#include "gl/GrGLDefines.h"
|
| +#include "gl/GrGLUtil.h"
|
| +
|
| +#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
|
| +#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
|
| +#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
|
| +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
|
| +#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
|
| +
|
| +void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) {
|
| + PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
|
| + eglGetPlatformDisplayEXT =
|
| + (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
|
| +
|
| + if (!eglGetPlatformDisplayEXT) {
|
| + return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
|
| + }
|
| +
|
| + EGLDisplay display = EGL_NO_DISPLAY;
|
| + if (useGLBackend) {
|
| + // Try for an ANGLE D3D11 context, fall back to D3D9.
|
| + EGLint attribs[3] = {
|
| + EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
| + EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
|
| + EGL_NONE
|
| + };
|
| + display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
|
| + } else {
|
| + // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
|
| + EGLint attribs[3][3] = {
|
| + {
|
| + EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
| + EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
| + EGL_NONE
|
| + },
|
| + {
|
| + EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
| + EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
|
| + EGL_NONE
|
| + },
|
| + {
|
| + EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
| + EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
|
| + EGL_NONE
|
| + }
|
| + };
|
| + for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
|
| + display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
|
| + }
|
| + }
|
| + return display;
|
| +}
|
| +
|
| +SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend)
|
| + : fContext(EGL_NO_CONTEXT)
|
| + , fDisplay(EGL_NO_DISPLAY)
|
| + , fSurface(EGL_NO_SURFACE) {
|
| +
|
| + EGLint numConfigs;
|
| + static const EGLint configAttribs[] = {
|
| + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
| + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
| + EGL_RED_SIZE, 8,
|
| + EGL_GREEN_SIZE, 8,
|
| + EGL_BLUE_SIZE, 8,
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| + EGL_ALPHA_SIZE, 8,
|
| + EGL_NONE
|
| + };
|
| +
|
| + fIsGLBackend = useGLBackend;
|
| + fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend);
|
| + if (EGL_NO_DISPLAY == fDisplay) {
|
| + SkDebugf("Could not create EGL display!");
|
| + return;
|
| + }
|
| +
|
| + EGLint majorVersion;
|
| + EGLint minorVersion;
|
| + eglInitialize(fDisplay, &majorVersion, &minorVersion);
|
| +
|
| + EGLConfig surfaceConfig;
|
| + eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
|
| +
|
| + static const EGLint contextAttribs[] = {
|
| + EGL_CONTEXT_CLIENT_VERSION, 2,
|
| + EGL_NONE
|
| + };
|
| + fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);
|
| +
|
| +
|
| + static const EGLint surfaceAttribs[] = {
|
| + EGL_WIDTH, 1,
|
| + EGL_HEIGHT, 1,
|
| + EGL_NONE
|
| + };
|
| +
|
| + fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
|
| +
|
| + eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
|
| +
|
| + SkAutoTUnref<const GrGLInterface> gl(GrGLCreateANGLEInterface());
|
| + if (nullptr == gl.get()) {
|
| + SkDebugf("Could not create ANGLE GL interface!\n");
|
| + this->destroyGLContext();
|
| + return;
|
| + }
|
| + if (!gl->validate()) {
|
| + SkDebugf("Could not validate ANGLE GL interface!\n");
|
| + this->destroyGLContext();
|
| + return;
|
| + }
|
| +
|
| + this->init(gl.release());
|
| +}
|
| +
|
| +SkANGLEGLContext::~SkANGLEGLContext() {
|
| + this->teardown();
|
| + this->destroyGLContext();
|
| +}
|
| +
|
| +GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
|
| + if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
|
| + return GR_EGL_NO_IMAGE;
|
| + }
|
| + GrEGLImage img;
|
| + GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
|
| + GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
|
| + GR_EGL_NONE };
|
| + // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
|
| + GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
|
| + GR_GL_CALL_RET(this->gl(), img,
|
| + EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
|
| + attribs));
|
| + return img;
|
| +}
|
| +
|
| +void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
|
| + GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
|
| +}
|
| +
|
| +GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
|
| + GrGLClearErr(this->gl());
|
| + if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
|
| + return 0;
|
| + }
|
| + typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
|
| +
|
| + EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
|
| + (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
|
| + if (!glEGLImageTargetTexture2D) {
|
| + return 0;
|
| + }
|
| + GrGLuint texID;
|
| + GR_GL_CALL(this->gl(), GenTextures(1, &texID));
|
| + if (!texID) {
|
| + return 0;
|
| + }
|
| + GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
|
| + if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
|
| + GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
|
| + return 0;
|
| + }
|
| + glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
|
| + if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
|
| + GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
|
| + return 0;
|
| + }
|
| + return texID;
|
| +}
|
| +
|
| +SkGLContext* SkANGLEGLContext::createNew() const {
|
| +#ifdef SK_BUILD_FOR_WIN
|
| + SkGLContext* ctx = fIsGLBackend ? SkANGLEGLContext::CreateOpenGL()
|
| + : SkANGLEGLContext::CreateDirectX();
|
| +#else
|
| + SkGLContext* ctx = SkANGLEGLContext::CreateOpenGL();
|
| +#endif
|
| + if (ctx) {
|
| + ctx->makeCurrent();
|
| + }
|
| + return ctx;
|
| +}
|
| +
|
| +void SkANGLEGLContext::destroyGLContext() {
|
| + if (fDisplay) {
|
| + eglMakeCurrent(fDisplay, 0, 0, 0);
|
| +
|
| + if (fContext) {
|
| + eglDestroyContext(fDisplay, fContext);
|
| + fContext = EGL_NO_CONTEXT;
|
| + }
|
| +
|
| + if (fSurface) {
|
| + eglDestroySurface(fDisplay, fSurface);
|
| + fSurface = EGL_NO_SURFACE;
|
| + }
|
| +
|
| + //TODO should we close the display?
|
| + fDisplay = EGL_NO_DISPLAY;
|
| + }
|
| +}
|
| +
|
| +void SkANGLEGLContext::onPlatformMakeCurrent() const {
|
| + if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
|
| + SkDebugf("Could not set the context.\n");
|
| + }
|
| +}
|
| +
|
| +void SkANGLEGLContext::onPlatformSwapBuffers() const {
|
| + if (!eglSwapBuffers(fDisplay, fSurface)) {
|
| + SkDebugf("Could not complete eglSwapBuffers.\n");
|
| + }
|
| +}
|
| +
|
| +GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
|
| + return eglGetProcAddress(name);
|
| +}
|
|
|