| Index: src/gpu/gl/debug/GrTextureUnitObj.h
|
| diff --git a/src/gpu/gl/debug/GrTextureUnitObj.h b/src/gpu/gl/debug/GrTextureUnitObj.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5c7a03980bde05ae3364fca4e5c0888a1edd08c5
|
| --- /dev/null
|
| +++ b/src/gpu/gl/debug/GrTextureUnitObj.h
|
| @@ -0,0 +1,44 @@
|
| +/*
|
| + * Copyright 2012 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrTextureUnitObj_DEFINED
|
| +#define GrTextureUnitObj_DEFINED
|
| +
|
| +#include "GrFakeRefObj.h"
|
| +class GrTextureObj;
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// Although texture unit objects are allocated & deallocated like the other
|
| +// GL emulation objects they are derived from GrFakeRefObj to provide some
|
| +// uniformity in how the debug interface class manages resources
|
| +class GrTextureUnitObj : public GrFakeRefObj {
|
| + GR_DEFINE_CREATOR(GrTextureUnitObj);
|
| +
|
| +public:
|
| + GrTextureUnitObj()
|
| + : GrFakeRefObj()
|
| + , fNumber(0)
|
| + , fTexture(nullptr) {
|
| + }
|
| +
|
| + void setNumber(GrGLenum number) {
|
| + fNumber = number;
|
| + }
|
| + GrGLenum getNumber() const { return fNumber; }
|
| +
|
| + void setTexture(GrTextureObj *texture);
|
| + GrTextureObj *getTexture() { return fTexture; }
|
| +
|
| +protected:
|
| +private:
|
| + GrGLenum fNumber;
|
| + GrTextureObj *fTexture;
|
| +
|
| + typedef GrFakeRefObj INHERITED;
|
| +};
|
| +
|
| +#endif // GrTextureUnitObj_DEFINED
|
|
|