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| 1 /* |
| 2 * Copyright 2012 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef GrTextureUnitObj_DEFINED |
| 9 #define GrTextureUnitObj_DEFINED |
| 10 |
| 11 #include "GrFakeRefObj.h" |
| 12 class GrTextureObj; |
| 13 |
| 14 //////////////////////////////////////////////////////////////////////////////// |
| 15 // Although texture unit objects are allocated & deallocated like the other |
| 16 // GL emulation objects they are derived from GrFakeRefObj to provide some |
| 17 // uniformity in how the debug interface class manages resources |
| 18 class GrTextureUnitObj : public GrFakeRefObj { |
| 19 GR_DEFINE_CREATOR(GrTextureUnitObj); |
| 20 |
| 21 public: |
| 22 GrTextureUnitObj() |
| 23 : GrFakeRefObj() |
| 24 , fNumber(0) |
| 25 , fTexture(nullptr) { |
| 26 } |
| 27 |
| 28 void setNumber(GrGLenum number) { |
| 29 fNumber = number; |
| 30 } |
| 31 GrGLenum getNumber() const { return fNumber; } |
| 32 |
| 33 void setTexture(GrTextureObj *texture); |
| 34 GrTextureObj *getTexture() { return fTexture; } |
| 35 |
| 36 protected: |
| 37 private: |
| 38 GrGLenum fNumber; |
| 39 GrTextureObj *fTexture; |
| 40 |
| 41 typedef GrFakeRefObj INHERITED; |
| 42 }; |
| 43 |
| 44 #endif // GrTextureUnitObj_DEFINED |
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