Chromium Code Reviews| Index: webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
| diff --git a/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2d34f827367cf3d6f89361d0268ba07223a11ed6 |
| --- /dev/null |
| +++ b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
| @@ -0,0 +1,630 @@ |
| +/* |
| + * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| + * |
| + * Use of this source code is governed by a BSD-style license |
| + * that can be found in the LICENSE file in the root of the source |
| + * tree. An additional intellectual property rights grant can be found |
| + * in the file PATENTS. All contributing project authors may |
| + * be found in the AUTHORS file in the root of the source tree. |
| + */ |
| + |
| +#include "webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h" |
| + |
| +#include <string.h> |
| + |
| +#include <comdef.h> |
| +#include <wincodec.h> |
| +#include <DXGI.h> |
| + |
| +#include "webrtc/base/checks.h" |
| +#include "webrtc/base/criticalsection.h" |
| +#include "webrtc/modules/desktop_capture/win/screen_capture_utils.h" |
| +#include "webrtc/system_wrappers/include/logging.h" |
| +#include "webrtc/system_wrappers/include/tick_util.h" |
| + |
| +namespace webrtc { |
| + |
| +using Microsoft::WRL::ComPtr; |
| +using rtc::CriticalSection; |
| +using rtc::CritScope; |
| + |
| +namespace { |
| + |
| +// In milliseconds, consistent with windows api. |
|
Sergey Ulanov
2016/04/19 23:51:07
The comment should make it clear the purpose of th
Hzj_jie
2016/04/26 23:00:07
Done.
|
| +const int kAcquireTimeoutMs = 10; |
| + |
| +// Wait time between two DuplicateOutput operations, DuplicateOutput may fail if |
| +// display mode is changing. |
| +const int kDuplicateOutputWait = 50; |
|
Sergey Ulanov
2016/04/19 23:51:08
Units should be clear from the name. As I understa
Hzj_jie
2016/04/26 23:00:08
AFAICT, the DuplicateOutput should only fail when
|
| + |
| +// How many times we attempt to DuplicateOutput before returning an error to |
| +// upstream components. |
| +const int kDuplicateOutputAttempts = 10; |
| + |
| +rtc::GlobalLockPod g_initialize_lock; |
| + |
| +// A container of all the objects we need to call Windows API. Note, one |
| +// application can only have one IDXGIOutputDuplication instance, that's the |
| +// reason the container is singleton. |
| +struct DxgiContainer { |
| + CriticalSection duplication_lock; |
| + CriticalSection acquire_lock; |
| + bool initialize_result GUARDED_BY(g_initialize_lock) = false; |
| + ID3D11Device* device GUARDED_BY(g_initialize_lock) = nullptr; |
| + ID3D11DeviceContext* context GUARDED_BY(g_initialize_lock) = nullptr; |
| + IDXGIOutput1* output1 GUARDED_BY(g_initialize_lock) = nullptr; |
| + ComPtr<IDXGIOutputDuplication> duplication |
| + GUARDED_BY(duplication_lock); |
| + DesktopSize desktop_size; |
|
Sergey Ulanov
2016/04/19 23:51:08
Why do we need to store desktop_size here? What if
Hzj_jie
2016/04/26 23:00:08
I did not see any comments on msdn to describe the
|
| + std::vector<BYTE> metadata GUARDED_BY(acquire_lock); |
|
Sergey Ulanov
2016/04/19 23:51:08
please use uint8_t instead of BYTE
Hzj_jie
2016/04/26 23:00:07
Done.
|
| +}; |
| + |
| +DxgiContainer* g_container GUARDED_BY(g_initialize_lock); |
| + |
| +// A DesktopFrame which does not own the data buffer, and also does not have |
| +// shared memory. This uses in IT2ME scenario only. |
| +class DxgiDesktopFrame : public DesktopFrame { |
| + public: |
| + DxgiDesktopFrame(DesktopSize size, int stride, uint8_t* data) : |
| + DesktopFrame(size, stride, data, nullptr) {} |
| + |
| + // A valid but empty frame, uses before we captured the first screenshot. |
| + DxgiDesktopFrame() |
| + : DesktopFrame(g_container->desktop_size, 0, nullptr, nullptr) {} |
| + |
| + virtual ~DxgiDesktopFrame() {} |
| +}; |
| + |
| +} // namespace |
| + |
| +// A pair of an ID3D11Texture2D and an IDXGISurface. We need an |
| +// ID3D11Texture2D instance to copy GPU texture to RAM, but an IDXGISurface to |
| +// map the texture into a bitmap buffer. These two instances are always |
| +// pointing to a same object. |
| +// |
| +// This class is not thread safe. |
| +class ScreenCapturerWinDirectx::Texture { |
| + public: |
| + // Captures a frame represented by frame_info and resource. Returns false if |
| + // anything wrong. |
| + // Before the first Capture is called, this instance is still workable, but |
| + // the data in underlying buffer (SharedMemory) is undefined. |
| + bool Capture(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
|
Sergey Ulanov
2016/04/19 23:51:07
This method copies the image from GPU to in-memory
Hzj_jie
2016/04/26 23:00:08
Done.
|
| + IDXGIResource* resource) { |
| + if (!resource || frame_info.AccumulatedFrames == 0) { |
| + // Nothing updated, but current data is still valid. |
| + return false; |
| + } |
| + |
| + ComPtr<ID3D11Texture2D> texture; |
| + _com_error error = resource->QueryInterface( |
| + __uuidof(ID3D11Texture2D), |
| + reinterpret_cast<void**>(texture.GetAddressOf())); |
| + if (error.Error() != S_OK || !texture) { |
| + LOG(LS_ERROR) << "Failed to convert IDXGIResource to ID3D11Texture2D, " |
| + "error " |
| + << error.ErrorMessage() << ", code " << error.Error(); |
| + return false; |
| + } |
| + |
| + // AcquireNextFrame returns a CPU inaccessible IDXGIResource, so we need to |
| + // make a copy. |
| + if (!CreateTexture(texture.Get())) { |
|
Sergey Ulanov
2016/04/19 23:51:08
It looks strange that you have CreateTexture() fun
Hzj_jie
2016/04/26 23:00:07
Not only screen size change, there are bunch of pa
|
| + return false; |
| + } |
| + |
| + g_container->context->CopyResource( |
|
Sergey Ulanov
2016/04/19 23:51:08
Can we use CopySubresourceRegion() here? (see http
Hzj_jie
2016/04/26 23:00:07
Done.
|
| + static_cast<ID3D11Resource*>(stage_.Get()), |
| + static_cast<ID3D11Resource*>(texture.Get())); |
| + |
| + rect_ = {0}; |
| + error = _com_error(surface_->Map(&rect_, DXGI_MAP_READ)); |
| + if (error.Error() != S_OK) { |
| + LOG(LS_ERROR) << "Failed to map the IDXGISurface to a bitmap, error " |
| + << error.ErrorMessage() << ", code " << error.Error(); |
| + return false; |
| + } |
| + |
| + // surface_->Unmap() will be called next time we capture an image to avoid |
| + // memory copy without shared_memory. |
| + return true; |
| + } |
| + |
| + // Create a DesktopFrame from current instance. |
| + std::unique_ptr<DesktopFrame> CreateDesktopFrame() const { |
| + return std::unique_ptr<DesktopFrame>( |
| + new DxgiDesktopFrame(desktop_size(), pitch(), bits())); |
| + } |
| + |
| + uint8_t* bits() const { return static_cast<uint8_t*>(rect_.pBits); } |
| + int pitch() const { return static_cast<int>(rect_.Pitch); } |
| + const DesktopSize& desktop_size() const { return desktop_size_; } |
|
Sergey Ulanov
2016/04/19 23:51:08
Please call this size(), instead of desktop_size()
Hzj_jie
2016/04/26 23:00:07
Done.
|
| + |
| + private: |
| + // Initializes stage_ from a CPU inaccessible IDXGIResource. Returns false |
| + // if it fails to execute windows api. |
| + bool CreateTexture(ID3D11Texture2D* texture) { |
| + RTC_DCHECK(texture); |
| + D3D11_TEXTURE2D_DESC desc = {0}; |
| + texture->GetDesc(&desc); |
| + desc.BindFlags = 0; |
| + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |
| + desc.MiscFlags = 0; |
| + desc.Usage = D3D11_USAGE_STAGING; |
| + if (stage_) { |
| + // Make sure stage_ and surface_ are always pointing to a same object. |
| + // We need an ID3D11Texture2D instance for |
| + // ID3D11DeviceContext::CopySubresourceRegion, but an IDXGISurface for |
| + // IDXGISurface::Map. |
| + { |
| + ComPtr<IUnknown> left; |
| + ComPtr<IUnknown> right; |
| + bool left_result = SUCCEEDED(stage_.As(&left)); |
| + bool right_result = SUCCEEDED(surface_.As(&right)); |
| + RTC_DCHECK(left_result); |
| + RTC_DCHECK(right_result); |
| + RTC_DCHECK(left.Get() == right.Get()); |
| + } |
| + |
| + // This buffer should be used already. |
| + _com_error error = _com_error(surface_->Unmap()); |
| + if (error.Error() == S_OK) { |
| + D3D11_TEXTURE2D_DESC orgi_desc; |
|
Sergey Ulanov
2016/04/19 23:51:08
orgi?
Also style guide discourages names like orig
Hzj_jie
2016/04/26 23:00:07
Sorry, typo. Updated.
|
| + stage_->GetDesc(&orgi_desc); |
| + if (memcmp(&desc, &orgi_desc, sizeof(D3D11_TEXTURE2D_DESC)) == 0) { |
| + return true; |
| + } |
| + } else { |
| + // Let's recreate stage_ and surface_ later. |
| + LOG(LS_ERROR) << "Failed to unmap surface, error " |
| + << error.ErrorMessage() << ", code " << error.Error(); |
| + } |
| + |
| + stage_.Reset(); |
| + surface_.Reset(); |
| + } else { |
| + RTC_DCHECK(!surface_); |
| + } |
| + |
| + _com_error error = _com_error(g_container->device->CreateTexture2D( |
| + &desc, nullptr, stage_.GetAddressOf())); |
| + if (error.Error() != S_OK || !stage_) { |
| + LOG(LS_ERROR) << "Failed to create a new ID3D11Texture2D as stage, " |
| + "error " |
| + << error.ErrorMessage() << ", code " << error.Error(); |
| + return false; |
| + } |
| + |
| + error = _com_error(stage_.As(&surface_)); |
| + if (error.Error() != S_OK || !surface_) { |
| + LOG(LS_ERROR) << "Failed to convert ID3D11Texture2D to IDXGISurface, " |
| + "error " |
| + << error.ErrorMessage() << ", code " << error.Error(); |
| + return false; |
| + } |
| + |
| + desktop_size_.set(static_cast<int>(desc.Width), |
| + static_cast<int>(desc.Height)); |
|
Sergey Ulanov
2016/04/19 23:51:08
I don't think you need these casts
Hzj_jie
2016/04/26 23:00:07
Done.
|
| + return true; |
| + } |
| + |
| + Microsoft::WRL::ComPtr<ID3D11Texture2D> stage_; |
| + Microsoft::WRL::ComPtr<IDXGISurface> surface_; |
| + DXGI_MAPPED_RECT rect_; |
| + DesktopSize desktop_size_; |
| +}; |
| + |
| +bool ScreenCapturerWinDirectx::Initialize() { |
| + if (!g_container) { |
| + rtc::GlobalLockScope lock(&g_initialize_lock); |
| + if (!g_container) { |
| + g_container = new DxgiContainer(); |
| + g_container->initialize_result = DoInitialize(); |
| + if (g_container->initialize_result) { |
| + return true; |
| + } |
| + |
| + // Clean up if DirectX cannot work on the system. |
| + if (g_container->duplication) { |
| + g_container->duplication.Reset(); |
| + } |
| + |
| + if (g_container->output1) { |
| + g_container->output1->Release(); |
| + g_container->output1 = nullptr; |
| + } |
| + |
| + if (g_container->context) { |
| + g_container->context->Release(); |
| + g_container->context = nullptr; |
| + } |
| + |
| + if (g_container->device) { |
| + g_container->device->Release(); |
| + g_container->device = nullptr; |
| + } |
| + |
| + return false; |
| + } |
| + } |
| + |
| + return g_container->initialize_result; |
| +} |
| + |
| +bool ScreenCapturerWinDirectx::DoInitialize() { |
| + D3D_FEATURE_LEVEL feature_level; |
| + _com_error error = D3D11CreateDevice( |
| + nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, |
| + D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_SINGLETHREADED, |
| + nullptr, 0, D3D11_SDK_VERSION, &g_container->device, &feature_level, |
| + &g_container->context); |
| + if (error.Error() != S_OK || !g_container->device || !g_container->context) { |
| + LOG(LS_WARNING) << "D3D11CreateDeivce returns error " |
| + << error.ErrorMessage() << " with code " << error.Error(); |
| + return false; |
| + } |
| + |
| + if (feature_level < D3D_FEATURE_LEVEL_11_0) { |
| + LOG(LS_WARNING) << "D3D11CreateDevice returns an instance without DirectX " |
| + "11 support, level " |
| + << feature_level; |
| + return false; |
| + } |
| + |
| + ComPtr<IDXGIDevice> device; |
| + error = _com_error(g_container->device->QueryInterface( |
| + __uuidof(IDXGIDevice), reinterpret_cast<void**>(device.GetAddressOf()))); |
| + if (error.Error() != S_OK || !device) { |
| + LOG(LS_WARNING) << "ID3D11Device is not an implementation of IDXGIDevice, " |
| + "this usually means the system does not support DirectX " |
| + "11"; |
| + return false; |
| + } |
| + |
| + ComPtr<IDXGIAdapter> adapter; |
| + error = _com_error(device->GetAdapter(adapter.GetAddressOf())); |
| + if (error.Error() != S_OK || !adapter) { |
| + LOG(LS_WARNING) << "Failed to get an IDXGIAdapter implementation from " |
| + "IDXGIDevice."; |
| + return false; |
| + } |
| + |
| + ComPtr<IDXGIOutput> output; |
| + for (int i = 0;; i++) { |
| + error = _com_error(adapter->EnumOutputs(i, output.GetAddressOf())); |
| + if (error.Error() == DXGI_ERROR_NOT_FOUND) { |
| + LOG(LS_WARNING) << "No output detected."; |
| + return false; |
| + } |
| + if (error.Error() == S_OK && output) { |
| + DXGI_OUTPUT_DESC desc; |
| + error = _com_error(output->GetDesc(&desc)); |
| + if (error.Error() == S_OK) { |
| + if (desc.AttachedToDesktop) { |
| + // Current output instance is the device attached to desktop. |
| + break; |
| + } |
| + } else { |
| + LOG(LS_WARNING) << "Failed to get output description of device " << i |
| + << ", ignore."; |
| + } |
| + } |
| + } |
| + |
| + RTC_DCHECK(output); |
| + error = _com_error(output.CopyTo( |
| + __uuidof(IDXGIOutput1), reinterpret_cast<void**>(&g_container->output1))); |
| + if (error.Error() != S_OK || !g_container->output1) { |
| + LOG(LS_WARNING) << "Failed to convert IDXGIOutput to IDXGIOutput1, this " |
| + "usually means the system does not support DirectX 11"; |
| + return false; |
| + } |
| + |
| + return DuplicateOutput(); |
| +} |
| + |
| +bool ScreenCapturerWinDirectx::DuplicateOutput() { |
| + // We are updating the instance. |
| + CritScope lock(&g_container->duplication_lock); |
| + // Make sure nobody is using current instance. |
| + CritScope lock2(&g_container->acquire_lock); |
| + if (g_container->duplication) { |
| + g_container->duplication->ReleaseFrame(); |
| + g_container->duplication.Reset(); |
| + } |
| + |
| + for (int i = 0; i < kDuplicateOutputAttempts; i++) { |
| + _com_error error = g_container->output1->DuplicateOutput( |
| + static_cast<IUnknown*>(g_container->device), |
| + g_container->duplication.GetAddressOf()); |
| + if (error.Error() == S_OK && g_container->duplication) { |
| + DXGI_OUTDUPL_DESC desc; |
| + g_container->duplication->GetDesc(&desc); |
| + if (desc.ModeDesc.Format != DXGI_FORMAT_B8G8R8A8_UNORM) { |
| + LOG(LS_ERROR) << "IDXGIDuplicateOutput does not use RGBA (8 bit) " |
| + "format, which is required by downstream components, " |
| + "format is " |
| + << desc.ModeDesc.Format; |
| + return false; |
| + } |
| + |
| + g_container->desktop_size.set(desc.ModeDesc.Width, desc.ModeDesc.Height); |
| + return true; |
| + } else { |
| + // Make sure we have correct signal and duplicate the output next time. |
| + g_container->duplication.Reset(); |
| + LOG(LS_WARNING) << "Failed to duplicate output from IDXGIOutput1, error " |
| + << error.ErrorMessage() << ", with code " |
| + << error.Error(); |
| + Sleep(kDuplicateOutputWait); |
| + } |
| + } |
| + |
| + return false; |
| +} |
| + |
| +ScreenCapturerWinDirectx::ScreenCapturerWinDirectx( |
| + const DesktopCaptureOptions& options) |
| + : callback_(nullptr), set_thread_execution_state_failed_(false) { |
| + RTC_DCHECK(g_container && g_container->initialize_result); |
| + |
| + // Texture instance won't change forever. |
| + while (!surfaces_.current()) { |
| + surfaces_.ReplaceCurrent(new Texture()); |
| + surfaces_.MoveToNext(); |
| + } |
| + |
| + // Make sure we always have a valid DesktopFrame instance to emit. |
| + // Not similar as other methods, this class may not always be able to capture |
|
Sergey Ulanov
2016/04/19 23:51:07
s/Not similar as other methods/Unlike other captur
Hzj_jie
2016/04/26 23:00:07
Done.
|
| + // desktop frames, the desktop may not change. So we create a set of default |
| + // frames to emit, if first several attempts do not capture anything. |
| + while (!frames_.current_frame()) { |
| + frames_.ReplaceCurrentFrame(new DxgiDesktopFrame()); |
|
Sergey Ulanov
2016/04/19 23:51:07
Why do we need this? We can keep the queue empty u
Hzj_jie
2016/04/26 23:00:07
I doubt this decision, several DesktopFrame::Callb
|
| + frames_.MoveToNextFrame(); |
| + } |
| +} |
| + |
| +ScreenCapturerWinDirectx::~ScreenCapturerWinDirectx() {} |
| + |
| +void ScreenCapturerWinDirectx::Start(Callback* callback) { |
| + RTC_DCHECK(!callback_); |
| + RTC_DCHECK(callback); |
| + |
| + callback_ = callback; |
| +} |
| + |
| +void ScreenCapturerWinDirectx::SetSharedMemoryFactory( |
| + rtc::scoped_ptr<SharedMemoryFactory> shared_memory_factory) { |
| + shared_memory_factory_ = |
| + rtc::ScopedToUnique(std::move(shared_memory_factory)); |
| +} |
| + |
| +bool ScreenCapturerWinDirectx::DetectUpdatedRegion( |
| + const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
| + DesktopFrame* frame) { |
| + RTC_DCHECK(g_container->duplication); |
| + RTC_DCHECK(frame); |
| + DesktopRegion& updated_region = *frame->mutable_updated_region(); |
| + updated_region.Clear(); |
| + if (frame_info.TotalMetadataBufferSize == 0) { |
| + // This should not happen, since frame_info.AccumulatedFrames > 0. |
| + LOG(LS_ERROR) << "frame_info.AccumulatedFrames > 0, " |
| + "but TotalMetadataBufferSize == 0"; |
| + return false; |
| + } |
| + |
| + if (g_container->metadata.size() < frame_info.TotalMetadataBufferSize) { |
| + g_container->metadata.clear(); // Avoid data copy |
| + g_container->metadata.reserve(frame_info.TotalMetadataBufferSize); |
|
Sergey Ulanov
2016/04/19 23:51:07
reserve() doesn't actually change the size of the
Hzj_jie
2016/04/26 23:00:07
resize will fill the following data with a default
|
| + } |
| + |
| + UINT buff_size = 0; |
| + DXGI_OUTDUPL_MOVE_RECT* move_rects = nullptr; |
| + size_t move_rects_count = 0; |
| + RECT* dirty_rects = nullptr; |
| + size_t dirty_rects_count = 0; |
| + for (int i = 0; i < 2; i++) { |
|
Sergey Ulanov
2016/04/19 23:51:08
I commented on this before: I don't think we want
Hzj_jie
2016/04/26 23:00:07
Done.
|
| + _com_error error = S_OK; |
| + if (i == 0) { |
| + move_rects = reinterpret_cast<DXGI_OUTDUPL_MOVE_RECT*>( |
| + g_container->metadata.data()); |
| + error = _com_error(g_container->duplication->GetFrameMoveRects( |
| + static_cast<UINT>(g_container->metadata.capacity()), |
| + move_rects, &buff_size)); |
| + } else { |
| + dirty_rects = reinterpret_cast<RECT*>( |
| + g_container->metadata.data() + buff_size); |
| + error = _com_error(g_container->duplication->GetFrameDirtyRects( |
| + static_cast<UINT>(g_container->metadata.capacity()) - buff_size, |
| + dirty_rects, &buff_size)); |
| + } |
| + if (error.Error() != S_OK) { |
| + if (error.Error() == DXGI_ERROR_ACCESS_LOST) { |
| + DuplicateOutput(); |
| + } else { |
| + LOG(LS_ERROR) << "Failed to get " << (i == 0 ? "move" : "dirty") |
| + << " rectangles, error " << error.ErrorMessage() |
| + << ", code " << error.Error(); |
| + } |
| + // Send entire desktop as we cannot get dirty or move rectangles. |
| + return false; |
| + } |
| + if (i == 0) { |
| + move_rects_count = buff_size / sizeof(DXGI_OUTDUPL_MOVE_RECT); |
| + } else { |
| + dirty_rects_count = buff_size / sizeof(RECT); |
| + } |
| + } |
| + |
| + while (move_rects_count > 0) { |
| + updated_region.AddRect(DesktopRect::MakeXYWH( |
| + move_rects->SourcePoint.x, move_rects->SourcePoint.y, |
| + move_rects->DestinationRect.right - move_rects->DestinationRect.left, |
| + move_rects->DestinationRect.bottom - move_rects->DestinationRect.top)); |
| + updated_region.AddRect(DesktopRect::MakeLTRB( |
| + move_rects->DestinationRect.left, move_rects->DestinationRect.top, |
| + move_rects->DestinationRect.right, move_rects->DestinationRect.bottom)); |
| + move_rects++; |
| + move_rects_count--; |
| + } |
| + |
| + while (dirty_rects_count > 0) { |
| + updated_region.AddRect( |
| + DesktopRect::MakeLTRB(dirty_rects->left, dirty_rects->top, |
| + dirty_rects->right, dirty_rects->bottom)); |
| + dirty_rects++; |
| + dirty_rects_count--; |
| + } |
| + |
| + return true; |
| +} |
| + |
| +bool ScreenCapturerWinDirectx::ProcessFrame( |
| + const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
| + IDXGIResource* resource) { |
| + RTC_DCHECK(resource); |
| + RTC_DCHECK(frame_info.AccumulatedFrames > 0); |
| + // We have something to update, so move to next surface. |
| + surfaces_.MoveToNext(); |
| + RTC_DCHECK(surfaces_.current()); |
| + if (!surfaces_.current()->Capture(frame_info, resource)) { |
| + return false; |
| + } |
| + |
| + frames_.MoveToNextFrame(); |
| + if (shared_memory_factory_) { |
| + // When using shared_memory_factory_, try to avoid reallocate memory. |
|
Sergey Ulanov
2016/04/19 23:51:07
Suggest rewording:
// When using shared memory |
Hzj_jie
2016/04/26 23:00:08
Done.
|
| + SharedMemoryDesktopFrame* frame = |
| + reinterpret_cast<SharedMemoryDesktopFrame*>(frames_.current_frame()); |
| + if (!frame || !frame->size().equals(surfaces_.current()->desktop_size()) || |
| + frame->stride() != surfaces_.current()->pitch()) { |
| + // Current frame does not have a same size as last captured surface. |
| + // Note, Windows does not guarantee to return exactly the same buffer size |
| + // as the width * height * 4. The pitch may be larger than width * 4. |
| + std::unique_ptr<DesktopFrame> new_frame = |
| + SharedMemoryDesktopFrame::Create(surfaces_.current()->desktop_size(), |
| + surfaces_.current()->pitch(), shared_memory_factory_.get()); |
|
Sergey Ulanov
2016/04/19 23:51:07
why does the SharedMemoryDesktopFrame need to have
Hzj_jie
2016/04/26 23:00:07
Done.
|
| + if (!new_frame) { |
| + LOG(LS_ERROR) << "Failed to allocate a new SharedMemoryDesktopFrame"; |
| + return false; |
| + } |
| + frames_.ReplaceCurrentFrame(new_frame.release()); |
| + } |
| + } else { |
| + frames_.ReplaceCurrentFrame( |
| + surfaces_.current()->CreateDesktopFrame().release()); |
| + } |
| + |
| + if (!DetectUpdatedRegion(frame_info, frames_.current_frame())) { |
| + frames_.current_frame()->mutable_updated_region()->Clear(); |
| + frames_.current_frame()->mutable_updated_region()->AddRect( |
|
Sergey Ulanov
2016/04/19 23:51:08
When using SharedDesktopFrame there is no reason t
Hzj_jie
2016/04/26 23:00:08
Done.
|
| + DesktopRect::MakeSize(surfaces_.current()->desktop_size())); |
| + } |
| + |
| + if (shared_memory_factory_) { |
| + // There is a shared memory provided, we need to copy data to it. |
| + std::unique_ptr<DesktopFrame> frame( |
| + surfaces_.current()->CreateDesktopFrame()); |
| + for (DesktopRegion::Iterator it(frames_.current_frame()->updated_region()); |
| + !it.IsAtEnd(); it.Advance()) { |
| + // VideoEncoderVpx expects to use 8 pixels (for v9) or 3 pixels (for v8) |
| + // more area to encode final video. So we need to copy a little bit more |
| + // than the real changed area. |
| + // In AlignRect function, 1 more pixel may be applied to right and bottom, |
| + // so we add 9 pixels here. |
| + DesktopRect rect = it.rect(); |
| + rect.Expand(9); |
| + rect.IntersectWith(DesktopRect::MakeSize(frame->size())); |
| + frames_.current_frame()->CopyPixelsFrom(*frame, rect.top_left(), rect); |
| + } |
| + } |
| + |
| + return true; |
| +} |
| + |
| +void ScreenCapturerWinDirectx::Capture(const DesktopRegion& region) { |
| + RTC_DCHECK(g_container->duplication); |
| + RTC_DCHECK(callback_); |
| + |
| + if (!g_container->duplication && !DuplicateOutput()) { |
| + // Receive a capture request when application is shutting down, or between |
| + // mode change. |
| + callback_->OnCaptureCompleted(nullptr); |
| + return; |
| + } |
| + |
| + TickTime capture_start_time = TickTime::Now(); |
| + |
| + if (!SetThreadExecutionState(ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED)) { |
| + if (!set_thread_execution_state_failed_) { |
| + set_thread_execution_state_failed_ = true; |
| + LOG(LS_WARNING) << "Failed to make system & display power assertion: " |
| + << GetLastError(); |
| + } |
| + } |
| + |
| + DXGI_OUTDUPL_FRAME_INFO frame_info; |
| + memset(&frame_info, 0, sizeof(DXGI_OUTDUPL_FRAME_INFO)); |
| + ComPtr<IDXGIResource> resource; |
| + CritScope lock(&g_container->acquire_lock); |
| + _com_error error = g_container->duplication->AcquireNextFrame( |
| + kAcquireTimeoutMs, &frame_info, resource.GetAddressOf()); |
| + if (error.Error() == DXGI_ERROR_ACCESS_LOST) { |
| + LOG(LS_ERROR) << "Access lost " << error.ErrorMessage(); |
| + if (DuplicateOutput()) { |
| + EmitCurrentFrame(); |
| + } else { |
| + callback_->OnCaptureCompleted(nullptr); |
| + } |
| + return; |
| + } |
| + |
| + if (error.Error() == DXGI_ERROR_WAIT_TIMEOUT) { |
| + // Nothing changed. |
| + EmitCurrentFrame(); |
|
Sergey Ulanov
2016/04/19 23:51:07
This will emit current frame with the old updated_
Hzj_jie
2016/04/26 23:00:08
Done.
|
| + return; |
| + } |
| + |
| + if (error.Error() != S_OK) { |
| + LOG(LS_ERROR) << "Failed to capture frame, error " << error.ErrorMessage() |
| + << ", code " << error.Error(); |
| + callback_->OnCaptureCompleted(nullptr); |
| + return; |
| + } |
| + |
| + if (frame_info.AccumulatedFrames == 0) { |
| + EmitCurrentFrame(); |
|
Sergey Ulanov
2016/04/19 23:51:07
Same as above. We don't want to emit the same fram
Hzj_jie
2016/04/26 23:00:08
Done.
|
| + g_container->duplication->ReleaseFrame(); |
|
Sergey Ulanov
2016/04/19 23:51:07
Move this before EmitCurrentFrame(). OnCaptureComp
Hzj_jie
2016/04/26 23:00:08
Done.
|
| + return; |
| + } |
| + |
| + // Everything looks good so far, build next frame. |
| + bool result = ProcessFrame(frame_info, resource.Get()); |
| + // DetectUpdatedRegion may release last g_container->duplication. But |
| + // DuplicateOutput function will always release last frame, so there is no |
| + // potential leak. |
| + if (g_container->duplication) { |
| + g_container->duplication->ReleaseFrame(); |
| + } |
| + if (result) { |
| + frames_.current_frame()->set_capture_time_ms( |
| + (TickTime::Now() - capture_start_time).Milliseconds()); |
| + EmitCurrentFrame(); |
| + } else { |
| + callback_->OnCaptureCompleted(nullptr); |
| + } |
| +} |
| + |
| +bool ScreenCapturerWinDirectx::GetScreenList(ScreenList* screens) { |
| + return true; |
| +} |
| + |
| +bool ScreenCapturerWinDirectx::SelectScreen(ScreenId id) { |
| + return id == kFullDesktopScreenId; |
|
Sergey Ulanov
2016/04/19 23:51:08
Add a comment that only full desktop capture is su
Hzj_jie
2016/04/26 23:00:07
Done.
|
| +} |
| + |
| +void ScreenCapturerWinDirectx::EmitCurrentFrame() { |
| + callback_->OnCaptureCompleted(frames_.current_frame()->Share()); |
| +} |
| + |
| +} // namespace webrtc |