Chromium Code Reviews| Index: webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
| diff --git a/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..8fe4a57ad4c56bd44d838f112413923dcaae8bd2 |
| --- /dev/null |
| +++ b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
| @@ -0,0 +1,485 @@ |
| +/* |
| + * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| + * |
| + * Use of this source code is governed by a BSD-style license |
| + * that can be found in the LICENSE file in the root of the source |
| + * tree. An additional intellectual property rights grant can be found |
| + * in the file PATENTS. All contributing project authors may |
| + * be found in the AUTHORS file in the root of the source tree. |
| + */ |
| + |
| +#include "webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h" |
| + |
| +#include <assert.h> |
| +#include <string.h> |
| + |
| +#include <comdef.h> |
| +#include <wincodec.h> |
| +#include <DXGI.h> |
| + |
| +#include "webrtc/modules/desktop_capture/desktop_frame_win.h" |
| +#include "webrtc/modules/desktop_capture/win/screen_capture_utils.h" |
| +#include "webrtc/system_wrappers/include/logging.h" |
| +#include "webrtc/system_wrappers/include/tick_util.h" |
| + |
| +namespace webrtc { |
| + |
| +using Microsoft::WRL::ComPtr; |
| +using rtc::scoped_ptr; |
|
Sergey Ulanov
2016/03/31 18:41:16
scoped_ptr<> is used in only one place, so you can
Hzj_jie
2016/04/05 23:15:17
Done.
|
| +using std::unique_ptr; |
|
Sergey Ulanov
2016/03/31 18:41:17
unique_ptr is not used anywhere in this file.
Hzj_jie
2016/04/05 23:15:17
Done.
|
| + |
| +bool ScreenCapturerWinDirectX::kInitialized { false }; |
|
Sergey Ulanov
2016/03/31 18:41:16
All of these are not really constants, so you shou
Sergey Ulanov
2016/03/31 18:41:16
= false.
C++11 style initialization syntax is not
Hzj_jie
2016/04/05 23:15:17
Done.
Hzj_jie
2016/04/05 23:15:18
Yes, I have also had the same feeling, but logical
|
| +bool ScreenCapturerWinDirectX::kInitializeResult { false }; |
| +ID3D11Device* ScreenCapturerWinDirectX::kD3D11Device { nullptr }; |
| +ID3D11DeviceContext* ScreenCapturerWinDirectX::kD3D11Context { nullptr }; |
| +IDXGIOutput1* ScreenCapturerWinDirectX::kDXGIOutput1 { nullptr }; |
| +ComPtr<IDXGIOutputDuplication> |
|
Sergey Ulanov
2016/03/31 18:41:16
Static variables are allowed only for POD types. S
Hzj_jie
2016/04/05 23:15:18
According to MSDN http://shortn/_geEQFIizM3, one a
Sergey Ulanov
2016/04/08 21:22:26
All global variables _must_ be POD. It doesn't mat
|
| + ScreenCapturerWinDirectX::kDXGIOutputDuplication {}; |
| +DesktopSize ScreenCapturerWinDirectX::kDesktopSize {}; |
| +ComPtr<ID3D11Texture2D> ScreenCapturerWinDirectX::kStage {}; |
| +ComPtr<IDXGISurface> ScreenCapturerWinDirectX::kSurface {}; |
| +std::vector<BYTE> ScreenCapturerWinDirectX::kMetaDataBuffer {}; |
| +CriticalSectionWrapper ScreenCapturerWinDirectX::kInitializeLock {}; |
| +CriticalSectionWrapper ScreenCapturerWinDirectX::kDuplicationLock {}; |
| +CriticalSectionWrapper ScreenCapturerWinDirectX::kAcquireLock {}; |
| + |
| +bool ScreenCapturerWinDirectX::Initialize() { |
| + if (!kInitialized) { |
| + CriticalSectionScoped lock(&kInitializeLock); |
| + if (!kInitialized) { |
| + kInitializeResult = DoInitialize(); |
| + kInitialized = true; |
| + if (kInitializeResult) { |
| + return true; |
| + } |
| + |
| + // Clean up if DirectX cannot work on the system. |
| + if (kDXGIOutputDuplication) { |
| + kDXGIOutputDuplication.Reset(); |
| + } |
| + |
| + if (kDXGIOutput1 != nullptr) { |
| + kDXGIOutput1->Release(); |
|
Sergey Ulanov
2016/03/31 18:41:15
Why do you need this? Doesn't ComPtr<> release the
Hzj_jie
2016/04/05 23:15:18
Yes, ComPtr does, but this instance is a pure poin
|
| + kDXGIOutput1 = nullptr; |
| + } |
| + |
| + if (kD3D11Context != nullptr) { |
| + kD3D11Context->Release(); |
| + kD3D11Context = nullptr; |
| + } |
| + |
| + if (kD3D11Device != nullptr) { |
| + kD3D11Device->Release(); |
| + kD3D11Device = nullptr; |
| + } |
| + |
| + return false; |
| + } |
| + } |
| + |
| + return kInitializeResult; |
| +} |
| + |
| +bool ScreenCapturerWinDirectX::DoInitialize() { |
| + D3D_FEATURE_LEVEL feature_level; |
| + _com_error err(D3D11CreateDevice(nullptr, |
| + D3D_DRIVER_TYPE_HARDWARE, |
| + nullptr, |
| + D3D11_CREATE_DEVICE_SINGLETHREADED, |
|
Sergey Ulanov
2016/03/31 18:41:17
DirectX may be used from other threads in chrome,
Hzj_jie
2016/04/05 23:15:17
We always have only one thread to access an ID3D11
|
| + nullptr, |
| + 0, |
| + D3D11_SDK_VERSION, |
| + &kD3D11Device, |
| + &feature_level, |
| + &kD3D11Context)); |
| + if (err.Error() != S_OK || |
| + kD3D11Device == nullptr || |
| + kD3D11Context == nullptr) { |
| + LOG(LS_WARNING) << "D3D11CreateDeivce returns error " << err.ErrorMessage() |
| + << " with code " << err.Error(); |
| + return false; |
| + } |
| + |
| + if (feature_level < D3D_FEATURE_LEVEL_11_0) { |
| + LOG(LS_WARNING) << "D3D11CreateDevice returns an instance without DirectX " |
| + "11 support, level " << feature_level; |
| + return false; |
| + } |
| + |
| + ComPtr<IDXGIDevice> device; |
| + err = _com_error(kD3D11Device->QueryInterface( |
| + __uuidof(IDXGIDevice), |
| + reinterpret_cast<void**>(device.GetAddressOf()))); |
| + if (err.Error() != S_OK || !device) { |
| + LOG(LS_WARNING) << "ID3D11Device is not an implementation of IDXGIDevice, " |
| + "this usually means the system does not support DirectX " |
| + "11"; |
| + return false; |
| + } |
| + |
| + ComPtr<IDXGIAdapter> adapter; |
| + err = _com_error(device->GetAdapter(adapter.GetAddressOf())); |
| + if (err.Error() != S_OK || !adapter) { |
| + LOG(LS_WARNING) << "Failed to get an IDXGIAdapter implementation from " |
| + "IDXGIDevice."; |
| + return false; |
| + } |
| + |
| + ComPtr<IDXGIOutput> output; |
| + for (int i = 0;; i++) { |
|
Sergey Ulanov
2016/03/31 18:41:16
while() loop would be more readable here. E.g. see
Hzj_jie
2016/04/05 23:15:17
The scenario is a little bit different, we are loo
|
| + err = _com_error(adapter->EnumOutputs(i, output.GetAddressOf())); |
| + if (err.Error() == DXGI_ERROR_NOT_FOUND) { |
| + LOG(LS_WARNING) << "No output detected."; |
| + return false; |
| + } else if (err.Error() == S_OK && output) { |
|
Sergey Ulanov
2016/03/31 18:41:15
what if err.Error() is any error other than DXGI_
Sergey Ulanov
2016/03/31 18:41:16
no else after return please: https://www.chromium.
Hzj_jie
2016/04/05 23:15:18
I do not see a statement in MSDN to say this funct
|
| + DXGI_OUTPUT_DESC desc; |
| + err = _com_error(output->GetDesc(&desc)); |
| + if (err.Error() == S_OK) { |
| + if (desc.AttachedToDesktop) { |
| + // Current output instance is the device attached to desktop. |
| + break; |
| + } |
| + } else { |
| + LOG(LS_WARNING) << "Failed to get output description of device " << i |
| + << ", ignore."; |
| + } |
| + } |
| + } |
| + |
| + assert(output); |
| + err = _com_error(output.CopyTo(__uuidof(IDXGIOutput1), |
| + reinterpret_cast<void**>(&kDXGIOutput1))); |
| + if (err.Error() != S_OK || kDXGIOutput1 == nullptr) { |
| + LOG(LS_WARNING) << "Failed to convert IDXGIOutput to IDXGIOutput1, this " |
| + "usually means the system does not support DirectX 11"; |
| + return false; |
| + } |
| + |
| + return DuplicateOutput(); |
| +} |
| + |
| +bool ScreenCapturerWinDirectX::DuplicateOutput() { |
| + assert(kDXGIOutput1 != nullptr); |
| + // We are updating the instance. |
| + CriticalSectionScoped lock(&kDuplicationLock); |
| + // Make sure nobody is using current instance. |
| + CriticalSectionScoped lock2(&kAcquireLock); |
| + if (kDXGIOutputDuplication) { |
| + kDXGIOutputDuplication.Reset(); |
| + } |
| + _com_error err(kDXGIOutput1->DuplicateOutput( |
| + static_cast<IUnknown*>(kD3D11Device), |
| + kDXGIOutputDuplication.GetAddressOf())); |
| + if (err.Error() != S_OK || !kDXGIOutputDuplication) { |
| + LOG(LS_WARNING) << "Failed to duplicate output from IDXGIOutput1, error " |
| + << err.ErrorMessage() << ", with code " << err.Error(); |
| + return false; |
| + } |
| + |
| + DXGI_OUTDUPL_DESC desc; |
| + kDXGIOutputDuplication->GetDesc(&desc); |
| + kDesktopSize.set(desc.ModeDesc.Width, desc.ModeDesc.Height); |
| + kStage.Reset(); |
| + kSurface.Reset(); |
| + return true; |
| +} |
| + |
| +ScreenCapturerWinDirectX::ScreenCapturerWinDirectX( |
| + const DesktopCaptureOptions& options) : |
| + callback_(nullptr), |
| + set_thread_execution_state_failed_(false) { |
| + assert(kInitialized && kInitializeResult); |
| +} |
| + |
| +ScreenCapturerWinDirectX::~ScreenCapturerWinDirectX() {} |
| + |
| +void ScreenCapturerWinDirectX::Start(Callback* callback) { |
| + assert(callback_ == nullptr); |
|
Sergey Ulanov
2016/03/31 18:41:16
Here and everywhere else please use RTC_DCHECK() i
Hzj_jie
2016/04/05 23:15:18
Done.
|
| + assert(callback != nullptr); |
| + |
| + callback_ = callback; |
| +} |
| + |
| +// We do not need to allocate memory in this class. |
| +void ScreenCapturerWinDirectX::SetSharedMemoryFactory( |
| + rtc::scoped_ptr<SharedMemoryFactory> shared_memory_factory) {} |
|
Sergey Ulanov
2016/03/31 18:41:16
We actually don't want to ignore this call. On win
Hzj_jie
2016/04/05 23:15:18
Yes, done.
|
| + |
| +bool ScreenCapturerWinDirectX::CreateTexture(ID3D11Texture2D* texture) { |
| + assert(texture != nullptr); |
| + D3D11_TEXTURE2D_DESC desc; |
| + texture->GetDesc(&desc); |
| + desc.Usage = D3D11_USAGE_STAGING; |
| + desc.BindFlags = 0; |
| + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |
| + desc.MiscFlags = 0; |
| + if (kStage) { |
| + { |
| + ComPtr<IUnknown> left; |
| + ComPtr<IUnknown> right; |
| + assert(SUCCEEDED(kStage.CopyTo( |
|
Sergey Ulanov
2016/03/31 18:41:16
Don't put any statements with side-effects inside
Hzj_jie
2016/04/05 23:15:18
Done.
|
| + __uuidof(IUnknown), |
| + reinterpret_cast<void**>(left.GetAddressOf())))); |
| + assert(SUCCEEDED(kSurface.CopyTo( |
| + __uuidof(IUnknown), |
| + reinterpret_cast<void**>(right.GetAddressOf())))); |
| + assert(left.Get() == right.Get()); |
| + } |
| + _com_error err(kSurface->Unmap()); // This buffer should be used already. |
| + if (err.Error() == S_OK) { |
| + D3D11_TEXTURE2D_DESC orgi_desc; |
| + kStage->GetDesc(&orgi_desc); |
| + if (memcmp(&desc, &orgi_desc, sizeof(D3D11_TEXTURE2D_DESC)) == 0) { |
|
Sergey Ulanov
2016/03/31 18:41:16
You don't need this check. memcmp() is not expecte
Hzj_jie
2016/04/05 23:15:18
This logic is to check whether current buffer (sta
|
| + return true; |
| + } |
| + } else { |
| + // Let's recreate kSurface later. |
| + LOG(LS_ERROR) << "Failed to unmap surface, error " << err.ErrorMessage() |
| + << ", code " << err.Error(); |
| + } |
| + kStage.Reset(); |
| + kSurface.Reset(); |
| + } |
| + |
| + _com_error err = _com_error(kD3D11Device->CreateTexture2D( |
| + &desc, |
| + nullptr, |
| + kStage.GetAddressOf())); |
| + if (err.Error() != S_OK || !kStage) { |
| + LOG(LS_ERROR) << "Failed to create a new ID3D11Texture2D as stage, " |
| + "error " << err.ErrorMessage() |
| + << ", code " << err.Error(); |
| + return false; |
| + } |
| + |
| + err = _com_error(kStage.CopyTo( |
| + __uuidof(IDXGISurface), |
| + reinterpret_cast<void**>(kSurface.GetAddressOf()))); |
| + if (err.Error() != S_OK || !kSurface) { |
| + LOG(LS_ERROR) << "Failed to convert ID3D11Texture2D to IDXGISurface, " |
| + "error " << err.ErrorMessage() |
| + << ", code " << err.Error(); |
| + return false; |
| + } |
| + |
| + return true; |
| +} |
| + |
| +bool ScreenCapturerWinDirectX::DetectUpdatedRegion( |
| + const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
|
Sergey Ulanov
2016/03/31 18:41:16
incorrect indentation. Please use clang-format: ht
Hzj_jie
2016/04/05 23:15:17
Done.
|
| + DesktopFrame* frame) { |
| + assert(kDXGIOutputDuplication); |
| + assert(frame != nullptr); |
| + DesktopRegion& updated_region = *frame->mutable_updated_region(); |
| + updated_region.Clear(); |
| + if (frame_info.TotalMetadataBufferSize == 0) { |
| + // This should not happen, since frame_info.AccumulatedFrames > 0. |
| + LOG(LS_ERROR) << "frame_info.AccumulatedFrames > 0, " |
| + "but TotalMetadataBufferSize == 0"; |
| + return false; |
| + } |
| + |
| + if (kMetaDataBuffer.size() < frame_info.TotalMetadataBufferSize) { |
| + kMetaDataBuffer.clear(); // Avoid data copy |
| + kMetaDataBuffer.reserve(frame_info.TotalMetadataBufferSize); |
| + } |
| + |
| + UINT buff_size = 0; |
| + DXGI_OUTDUPL_MOVE_RECT* move_rects = nullptr; |
| + size_t move_rects_count = 0; |
| + RECT* dirty_rects = nullptr; |
| + size_t dirty_rects_count = 0; |
| + for (int i = 0; i < 2; i++) { |
|
Sergey Ulanov
2016/03/31 18:41:16
This looks strange. You have a loop that iterates
Hzj_jie
2016/04/05 23:15:17
To share most of the logic below. I agree it looks
|
| + _com_error err(S_OK); |
| + if (i == 0) { |
| + move_rects = |
| + reinterpret_cast<DXGI_OUTDUPL_MOVE_RECT*>(kMetaDataBuffer.data()); |
| + err = _com_error(kDXGIOutputDuplication->GetFrameMoveRects( |
| + kMetaDataBuffer.capacity(), |
| + move_rects, |
| + &buff_size)); |
| + } else { |
| + dirty_rects = |
| + reinterpret_cast<RECT*>(kMetaDataBuffer.data() + buff_size); |
| + err = _com_error(kDXGIOutputDuplication->GetFrameDirtyRects( |
| + kMetaDataBuffer.capacity() - buff_size, |
| + dirty_rects, |
| + &buff_size)); |
| + } |
| + if (err.Error() != S_OK) { |
| + if (err.Error() == DXGI_ERROR_ACCESS_LOST) { |
| + if (!DuplicateOutput()) { |
| + LOG(LS_ERROR) << "Failed to regenerate an IDXGIOutputDuplication."; |
| + } |
| + } else { |
| + LOG(LS_ERROR) << "Failed to get " << (i == 0 ? "move" : "dirty") |
| + << " rectangles, error " << err.ErrorMessage() |
| + << ", code " << err.Error(); |
| + } |
| + // Send whole desktop as we cannot get dirty or move rectangles. |
| + return false; |
| + } |
| + if (i == 0) { |
| + move_rects_count = buff_size / sizeof(DXGI_OUTDUPL_MOVE_RECT); |
| + } else { |
| + dirty_rects_count = buff_size / sizeof(RECT); |
| + } |
| + } |
| + |
| + while (move_rects_count > 0) { |
| + updated_region.AddRect(DesktopRect::MakeXYWH( |
| + move_rects->SourcePoint.x, |
| + move_rects->SourcePoint.y, |
| + move_rects->DestinationRect.right - move_rects->DestinationRect.left, |
| + move_rects->DestinationRect.bottom - move_rects->DestinationRect.top)); |
| + updated_region.AddRect(DesktopRect::MakeLTRB( |
| + move_rects->DestinationRect.left, |
| + move_rects->DestinationRect.top, |
| + move_rects->DestinationRect.right, |
| + move_rects->DestinationRect.bottom)); |
| + move_rects++; |
| + move_rects_count--; |
| + } |
| + |
| + while (dirty_rects_count > 0) { |
| + updated_region.AddRect(DesktopRect::MakeLTRB( |
| + dirty_rects->left, |
| + dirty_rects->top, |
| + dirty_rects->right, |
| + dirty_rects->bottom)); |
| + dirty_rects++; |
| + dirty_rects_count--; |
| + } |
| + |
| + return true; |
| +} |
| + |
| +bool ScreenCapturerWinDirectX::ProcessFrame( |
| + const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
| + IDXGIResource* resource, |
| + DesktopFrame** frame) { |
| + assert(resource != nullptr); |
| + assert(frame != nullptr); |
| + assert(frame_info.AccumulatedFrames > 0); |
| + |
| + ComPtr<ID3D11Texture2D> texture; |
| + _com_error err = _com_error(resource->QueryInterface( |
| + __uuidof(ID3D11Texture2D), |
| + reinterpret_cast<void**>(texture.GetAddressOf()))); |
| + if (err.Error() != S_OK || !texture) { |
| + LOG(LS_ERROR) << "Failed to convert IDXGIResource to ID3D11Texture2D, " |
| + "error " << err.ErrorMessage() << ", code " |
| + << err.Error(); |
| + return false; |
| + } |
| + |
| + // AcquireNextFrame returns a CPU inaccessible IDXGIResource, so we need to |
| + // make a copy. |
| + if (!CreateTexture(texture.Get())) { |
| + return false; |
| + } |
| + |
| + kD3D11Context->CopyResource(static_cast<ID3D11Resource*>(kStage.Get()), |
| + static_cast<ID3D11Resource*>(texture.Get())); |
| + |
| + DXGI_MAPPED_RECT rect; |
| + err = _com_error(kSurface->Map(&rect, DXGI_MAP_READ)); |
| + if (err.Error() != S_OK) { |
| + LOG(LS_ERROR) << "Failed to map the IDXGISurface to a bitmap, error " |
| + << err.ErrorMessage() << ", code " << err.Error(); |
| + return false; |
| + } |
| + |
| + *frame = new DesktopFrameWinDXGI(kDesktopSize, kSurface, rect); |
| + // kSurface->Unmap will be called next time we capture an image to avoid |
| + // memory copy. |
| + if (!DetectUpdatedRegion(frame_info, *frame)) { |
| + (*frame)->mutable_updated_region()->Clear(); |
| + (*frame)->mutable_updated_region()->AddRect( |
| + DesktopRect::MakeSize(kDesktopSize)); |
| + } |
| + return true; |
| +} |
| + |
| +void ScreenCapturerWinDirectX::Capture(const DesktopRegion& region) { |
| + if (!kDXGIOutputDuplication) { |
| + // Receive a capture request when application is shutting down. |
| + CallbackError(); |
| + return; |
| + } |
| + |
| + assert(callback_ != nullptr); |
| + TickTime capture_start_time = TickTime::Now(); |
| + |
| + if (!SetThreadExecutionState(ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED)) { |
| + if (!set_thread_execution_state_failed_) { |
| + set_thread_execution_state_failed_ = true; |
| + LOG(LS_WARNING) << "Failed to make system & display power assertion: " |
| + << GetLastError(); |
| + } |
| + } |
| + |
| + DXGI_OUTDUPL_FRAME_INFO frame_info = { 0 }; |
| + ComPtr<IDXGIResource> resource = nullptr; |
| + CriticalSectionScoped lock(&kAcquireLock); |
| + _com_error err(kDXGIOutputDuplication->AcquireNextFrame( |
| + kAcquireTimeout, |
| + &frame_info, |
| + resource.GetAddressOf())); |
| + if (err.Error() == DXGI_ERROR_ACCESS_LOST) { |
| + if (DuplicateOutput()) { |
| + CallbackUnchanged(); |
| + } else { |
| + LOG(LS_ERROR) << "Failed to regenerate an IDXGIOutputDuplication"; |
| + CallbackError(); |
| + } |
| + return; |
| + } else if (err.Error() == DXGI_ERROR_WAIT_TIMEOUT) { |
|
Sergey Ulanov
2016/03/31 18:41:17
here and below: no else after return please
Hzj_jie
2016/04/05 23:15:18
Done.
|
| + // Nothing changed. |
| + CallbackUnchanged(); |
| + return; |
| + } else if (err.Error() != S_OK) { |
| + CallbackError(); |
| + return; |
| + } else { |
| + if (frame_info.AccumulatedFrames > 0) { |
| + // Everything looks good so far, build CaptureFrame. |
| + DesktopFrame* frame = nullptr; |
| + bool result = ProcessFrame(frame_info, resource.Get(), &frame); |
| + kDXGIOutputDuplication->ReleaseFrame(); |
| + if (result) { |
| + assert(frame != nullptr); |
| + frame->set_capture_time_ms( |
| + (TickTime::Now() - capture_start_time).Milliseconds()); |
| + callback_->OnCaptureCompleted(frame); |
| + } else { |
| + assert(frame == nullptr); |
| + CallbackError(); |
| + } |
| + } else { |
| + // Only mouse cursor moved, ignore. |
| + CallbackUnchanged(); |
| + kDXGIOutputDuplication->ReleaseFrame(); |
| + } |
| + } |
| +} |
| + |
| +bool ScreenCapturerWinDirectX::GetScreenList(ScreenList* screens) { |
| + assert(screens != nullptr); |
| + assert(screens->size() == 0); |
| + screens->push_back(Screen { 0 }); |
| + return true; |
| +} |
| + |
| +bool ScreenCapturerWinDirectX::SelectScreen(ScreenId id) { |
| + return id == 0 || id == kFullDesktopScreenId; |
| +} |
| + |
| +void ScreenCapturerWinDirectX::CallbackUnchanged() { |
| + callback_->OnCaptureCompleted(new DesktopFrameWinDXGI(kDesktopSize)); |
|
Sergey Ulanov
2016/03/31 18:41:16
When nothing is changed we want to emit a frame th
Hzj_jie
2016/04/05 23:15:18
Done.
|
| +} |
| + |
| +void ScreenCapturerWinDirectX::CallbackError() { |
| + callback_->OnCaptureCompleted(nullptr); |
| +} |
| + |
| +} // namespace webrtc |