Chromium Code Reviews| Index: webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h | 
| diff --git a/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..8ed41bafa4891f057b36f9e0d7a969fb9409cb3e | 
| --- /dev/null | 
| +++ b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h | 
| @@ -0,0 +1,121 @@ | 
| +/* | 
| + * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. | 
| + * | 
| + * Use of this source code is governed by a BSD-style license | 
| + * that can be found in the LICENSE file in the root of the source | 
| + * tree. An additional intellectual property rights grant can be found | 
| + * in the file PATENTS. All contributing project authors may | 
| + * be found in the AUTHORS file in the root of the source tree. | 
| + */ | 
| + | 
| +#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_SCREEN_CAPTURER_WIN_DIRECTX_H_ | 
| +#define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_SCREEN_CAPTURER_WIN_DIRECTX_H_ | 
| + | 
| +#include "webrtc/modules/desktop_capture/screen_capturer.h" | 
| + | 
| +#include <memory> | 
| +#include <vector> | 
| + | 
| +#include <D3DCommon.h> | 
| +#include <D3D11.h> | 
| +#include <DXGI1_2.h> | 
| +#include <windows.h> | 
| +#include <wrl/client.h> | 
| + | 
| +#include "webrtc/base/scoped_ptr.h" | 
| +#include "webrtc/base/thread_annotations.h" | 
| +#include "webrtc/modules/desktop_capture/desktop_capture_options.h" | 
| +#include "webrtc/modules/desktop_capture/desktop_frame.h" | 
| +#include "webrtc/modules/desktop_capture/desktop_geometry.h" | 
| +#include "webrtc/modules/desktop_capture/desktop_region.h" | 
| +#include "webrtc/system_wrappers/include/critical_section_wrapper.h" | 
| + | 
| +namespace webrtc { | 
| + | 
| +class Differ; | 
| + | 
| +// ScreenCapturerWinDirectX captures 32bit RGB using DirectX. | 
| +class ScreenCapturerWinDirectX : public ScreenCapturer { | 
| + public: | 
| + // Initializes DirectX related components. Returns false if any error | 
| + // happened, any instance of this class won't be able to work in such status. | 
| + // Thread safe, guarded by kInitializeLock. | 
| + static bool Initialize(); | 
| + | 
| + explicit ScreenCapturerWinDirectX(const DesktopCaptureOptions& options); | 
| + virtual ~ScreenCapturerWinDirectX(); | 
| + | 
| + void Start(Callback* callback) override; | 
| + void SetSharedMemoryFactory( | 
| + rtc::scoped_ptr<SharedMemoryFactory> shared_memory_factory) override; | 
| + void Capture(const DesktopRegion& region) override; | 
| + bool GetScreenList(ScreenList* screens) override; | 
| + bool SelectScreen(ScreenId id) override; | 
| + | 
| + private: | 
| + // In milliseconds, consistent with windows api. | 
| + const static uint32_t kAcquireTimeout = 10; | 
| + | 
| + static bool DoInitialize(); | 
| + | 
| + // Initializes kDXGIOutputDuplication. Returns false if it fails to execute | 
| + // windows api. | 
| + static bool DuplicateOutput(); | 
| + | 
| + // Initializes kStage and kSurface from a CPU inaccessible IDXGIResource. | 
| + // Returns false if it fails to execute windows api. | 
| + static bool CreateTexture(ID3D11Texture2D* texture); | 
| + | 
| + // Detect update regions in last frame, if anything wrong, returns false. | 
| + // ProcessFrame will insert a whole desktop size as updated region instead. | 
| + static bool DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info, | 
| + DesktopFrame* frame); | 
| + | 
| + // Windows accepts only one DirectX duplication per application, so most of | 
| 
 
Sergey Ulanov
2016/03/31 18:41:17
Ouch, is it documented anywhere?
This is an issue,
 
Hzj_jie
2016/04/05 23:15:18
Yes, http://shortn/_geEQFIizM3. We are fine with m
 
 | 
| + // these com instances are static. | 
| + static bool kInitialized GUARDED_BY(kInitializeLock); | 
| + static bool kInitializeResult GUARDED_BY(kInitializeLock); | 
| + static ID3D11Device* kD3D11Device GUARDED_BY(kInitializeLock); | 
| + static ID3D11DeviceContext* kD3D11Context GUARDED_BY(kInitializeLock); | 
| + static IDXGIOutput1* kDXGIOutput1 GUARDED_BY(kInitializeLock); | 
| + static Microsoft::WRL::ComPtr<IDXGIOutputDuplication> kDXGIOutputDuplication | 
| + GUARDED_BY(kDuplicationLock); | 
| + // Update with kDXGIOutputDuplication | 
| + static DesktopSize kDesktopSize GUARDED_BY(kAcquireLock); | 
| + // Update during ProcessFrame or DuplicateOutput (CreateTexture), they are | 
| + // always pointing to the same object (thread unsafely). | 
| + static Microsoft::WRL::ComPtr<ID3D11Texture2D> kStage | 
| + GUARDED_BY(kAcquireLock); | 
| + static Microsoft::WRL::ComPtr<IDXGISurface> kSurface GUARDED_BY(kAcquireLock); | 
| + // Update during ProcessFrame (DetectUpdatedRegion). | 
| + static std::vector<BYTE> kMetaDataBuffer GUARDED_BY(kAcquireLock); | 
| + | 
| + // Lock in Initialize function. | 
| + static CriticalSectionWrapper kInitializeLock; | 
| + // Lock when kDXGIOutputDuplication needs to be updated. | 
| + static CriticalSectionWrapper kDuplicationLock; | 
| + // Lock when kDXGIOutputDuplication is acquiring a frame or is being updated. | 
| + static CriticalSectionWrapper kAcquireLock; | 
| + | 
| + // Process one frame received from AcquireNextFrame function, returns false if | 
| + // anything wrong, and Capture function will call | 
| + // callback_->OnCaptureCompleted(nullptr), otherwise | 
| + // callback_->OnCaptureCompleted(frame) will be called. | 
| + static bool ProcessFrame(const DXGI_OUTDUPL_FRAME_INFO& frame_info, | 
| + IDXGIResource* resource, | 
| + DesktopFrame** frame); | 
| + | 
| + void CallbackUnchanged(); | 
| + void CallbackError(); | 
| + | 
| + // std::unique_ptr<SharedMemoryFactory> shared_memory_factory_; | 
| + Callback* callback_; | 
| + | 
| + bool set_thread_execution_state_failed_; | 
| + | 
| + RTC_DISALLOW_COPY_AND_ASSIGN(ScreenCapturerWinDirectX); | 
| +}; | 
| + | 
| +} // namespace webrtc | 
| + | 
| +#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_SCREEN_CAPTURER_WIN_DIRECTX_H_ |