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Unified Diff: cc/trees/layer_tree_host_unittest_delegated.cc

Issue 18432002: Blend TextureLayer background-color at draw time. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: separate shaders for textures with background Created 7 years, 6 months ago
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Index: cc/trees/layer_tree_host_unittest_delegated.cc
diff --git a/cc/trees/layer_tree_host_unittest_delegated.cc b/cc/trees/layer_tree_host_unittest_delegated.cc
index 5ab32117e9486904fd0d73dfd950fb8e6b266083..1f573cedd13c95596f6db53b9bfab3f2f47bf426 100644
--- a/cc/trees/layer_tree_host_unittest_delegated.cc
+++ b/cc/trees/layer_tree_host_unittest_delegated.cc
@@ -55,6 +55,7 @@ class LayerTreeHostDelegatedTest : public LayerTreeTest {
gfx::PointF(0.f, 0.f),
gfx::PointF(1.f, 1.f),
vertex_opacity,
+ SK_ColorTRANSPARENT,
false);
frame->render_pass_list[0]->shared_quad_state_list.push_back(sqs.Pass());
frame->render_pass_list[0]->quad_list.push_back(quad.PassAs<DrawQuad>());

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