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Unified Diff: cc/test/render_pass_test_common.cc

Issue 18432002: Blend TextureLayer background-color at draw time. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: separate shaders for textures with background Created 7 years, 6 months ago
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Index: cc/test/render_pass_test_common.cc
diff --git a/cc/test/render_pass_test_common.cc b/cc/test/render_pass_test_common.cc
index 238c499f4396527283bcbf733e97306dcf3b2c8e..8a021d3b8c7202f45b9c717a7fc82548f3185fdd 100644
--- a/cc/test/render_pass_test_common.cc
+++ b/cc/test/render_pass_test_common.cc
@@ -166,6 +166,7 @@ void TestRenderPass::AppendOneOfEveryQuadType(
gfx::PointF(0.f, 0.f),
gfx::PointF(1.f, 1.f),
vertex_opacity,
+ SK_ColorTRANSPARENT,
false);
AppendQuad(texture_quad.PassAs<DrawQuad>());

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