| Index: src/gpu/vk/GrVkResourceProvider.cpp
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| diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp
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| index 8bb3911c7623900162bd0b3c9f8243d4a217515f..7def55d5551221b0586a297c6e5c0eed8eccf570 100644
|
| --- a/src/gpu/vk/GrVkResourceProvider.cpp
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| +++ b/src/gpu/vk/GrVkResourceProvider.cpp
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| @@ -61,9 +61,9 @@ GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline,
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|
|
|
|
| // To create framebuffers, we first need to create a simple RenderPass that is
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| -// only used for framebuffer creation. When we actually render we will create
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| +// only used for framebuffer creation. When we actually render we will create
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| // RenderPasses as needed that are compatible with the framebuffer.
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| -const GrVkRenderPass*
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| +const GrVkRenderPass*
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| GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& target) {
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| for (int i = 0; i < fSimpleRenderPasses.count(); ++i) {
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| GrVkRenderPass* renderPass = fSimpleRenderPasses[i];
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|