Index: src/gpu/vk/GrVkResourceProvider.cpp |
diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp |
index 8bb3911c7623900162bd0b3c9f8243d4a217515f..7def55d5551221b0586a297c6e5c0eed8eccf570 100644 |
--- a/src/gpu/vk/GrVkResourceProvider.cpp |
+++ b/src/gpu/vk/GrVkResourceProvider.cpp |
@@ -61,9 +61,9 @@ GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline, |
// To create framebuffers, we first need to create a simple RenderPass that is |
-// only used for framebuffer creation. When we actually render we will create |
+// only used for framebuffer creation. When we actually render we will create |
// RenderPasses as needed that are compatible with the framebuffer. |
-const GrVkRenderPass* |
+const GrVkRenderPass* |
GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& target) { |
for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; |