| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkResourceProvider.h" | 8 #include "GrVkResourceProvider.h" |
| 9 | 9 |
| 10 #include "GrTextureParams.h" | 10 #include "GrTextureParams.h" |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 54 GrPrimitiveType primitiveType
, | 54 GrPrimitiveType primitiveType
, |
| 55 const GrVkRenderPass& renderP
ass, | 55 const GrVkRenderPass& renderP
ass, |
| 56 VkPipelineLayout layout) { | 56 VkPipelineLayout layout) { |
| 57 | 57 |
| 58 return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shade
rStageCount, | 58 return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shade
rStageCount, |
| 59 primitiveType, renderPass, layout, fPipelineCach
e); | 59 primitiveType, renderPass, layout, fPipelineCach
e); |
| 60 } | 60 } |
| 61 | 61 |
| 62 | 62 |
| 63 // To create framebuffers, we first need to create a simple RenderPass that is | 63 // To create framebuffers, we first need to create a simple RenderPass that is |
| 64 // only used for framebuffer creation. When we actually render we will create | 64 // only used for framebuffer creation. When we actually render we will create |
| 65 // RenderPasses as needed that are compatible with the framebuffer. | 65 // RenderPasses as needed that are compatible with the framebuffer. |
| 66 const GrVkRenderPass* | 66 const GrVkRenderPass* |
| 67 GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& t
arget) { | 67 GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& t
arget) { |
| 68 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | 68 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
| 69 GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; | 69 GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; |
| 70 if (renderPass->isCompatible(target)) { | 70 if (renderPass->isCompatible(target)) { |
| 71 renderPass->ref(); | 71 renderPass->ref(); |
| 72 return renderPass; | 72 return renderPass; |
| 73 } | 73 } |
| 74 } | 74 } |
| 75 | 75 |
| 76 GrVkRenderPass* renderPass = new GrVkRenderPass(); | 76 GrVkRenderPass* renderPass = new GrVkRenderPass(); |
| (...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 172 } | 172 } |
| 173 fSamplers.reset(); | 173 fSamplers.reset(); |
| 174 | 174 |
| 175 fPipelineStateCache->abandon(); | 175 fPipelineStateCache->abandon(); |
| 176 | 176 |
| 177 #ifdef SK_TRACE_VK_RESOURCES | 177 #ifdef SK_TRACE_VK_RESOURCES |
| 178 SkASSERT(0 == GrVkResource::fTrace.count()); | 178 SkASSERT(0 == GrVkResource::fTrace.count()); |
| 179 #endif | 179 #endif |
| 180 fPipelineCache = VK_NULL_HANDLE; | 180 fPipelineCache = VK_NULL_HANDLE; |
| 181 } | 181 } |
| OLD | NEW |