| Index: src/gpu/gl/GrGLVertexArray.cpp
|
| diff --git a/src/gpu/gl/GrGLVertexArray.cpp b/src/gpu/gl/GrGLVertexArray.cpp
|
| index d49846db559238d500e99826b0efbfbe5bd53048..564a91a1b64451b340a3d24c5c22368cadf227b2 100644
|
| --- a/src/gpu/gl/GrGLVertexArray.cpp
|
| +++ b/src/gpu/gl/GrGLVertexArray.cpp
|
| @@ -117,7 +117,7 @@ GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) {
|
| GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint ibufferID) {
|
| GrGLAttribArrayState* state = this->bind(gpu);
|
| if (state) {
|
| - if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) {
|
| + if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) {
|
| GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibufferID));
|
| fIndexBufferIDIsValid = true;
|
| fIndexBufferID = ibufferID;
|
|
|