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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 | 10 |
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110 if (0 == fID) { | 110 if (0 == fID) { |
111 return nullptr; | 111 return nullptr; |
112 } | 112 } |
113 gpu->bindVertexArray(fID); | 113 gpu->bindVertexArray(fID); |
114 return &fAttribArrays; | 114 return &fAttribArrays; |
115 } | 115 } |
116 | 116 |
117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin
t ibufferID) { | 117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin
t ibufferID) { |
118 GrGLAttribArrayState* state = this->bind(gpu); | 118 GrGLAttribArrayState* state = this->bind(gpu); |
119 if (state) { | 119 if (state) { |
120 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { | 120 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { |
121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, ibufferID)); | 121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, ibufferID)); |
122 fIndexBufferIDIsValid = true; | 122 fIndexBufferIDIsValid = true; |
123 fIndexBufferID = ibufferID; | 123 fIndexBufferID = ibufferID; |
124 } | 124 } |
125 } | 125 } |
126 return state; | 126 return state; |
127 } | 127 } |
128 | 128 |
129 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { | 129 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
130 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { | 130 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
131 fIndexBufferID = 0; | 131 fIndexBufferID = 0; |
132 } | 132 } |
133 } | 133 } |
134 | 134 |
135 void GrGLVertexArray::invalidateCachedState() { | 135 void GrGLVertexArray::invalidateCachedState() { |
136 fAttribArrays.invalidate(); | 136 fAttribArrays.invalidate(); |
137 fIndexBufferIDIsValid = false; | 137 fIndexBufferIDIsValid = false; |
138 } | 138 } |
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