| Index: third_party/WebKit/Source/web/LinkHighlightImpl.cpp
|
| diff --git a/third_party/WebKit/Source/web/LinkHighlightImpl.cpp b/third_party/WebKit/Source/web/LinkHighlightImpl.cpp
|
| index e5a6bdd39cc03bcef0417f4d0d24ac1d01bc23c6..6c638d18a4934e150898c4c9be308f32bcc78453 100644
|
| --- a/third_party/WebKit/Source/web/LinkHighlightImpl.cpp
|
| +++ b/third_party/WebKit/Source/web/LinkHighlightImpl.cpp
|
| @@ -75,17 +75,17 @@ LinkHighlightImpl::LinkHighlightImpl(Node* node, WebViewImpl* owningWebViewImpl)
|
| , m_isAnimating(false)
|
| , m_startTime(monotonicallyIncreasingTime())
|
| {
|
| - ASSERT(m_node);
|
| - ASSERT(owningWebViewImpl);
|
| + DCHECK(m_node);
|
| + DCHECK(owningWebViewImpl);
|
| WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
|
| - ASSERT(compositorSupport);
|
| + DCHECK(compositorSupport);
|
| m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this));
|
| m_clipLayer = adoptPtr(compositorSupport->createLayer());
|
| m_clipLayer->setTransformOrigin(WebFloatPoint3D());
|
| m_clipLayer->addChild(m_contentLayer->layer());
|
|
|
| m_compositorPlayer = adoptPtr(CompositorFactory::current().createAnimationPlayer());
|
| - ASSERT(m_compositorPlayer);
|
| + DCHECK(m_compositorPlayer);
|
| m_compositorPlayer->setAnimationDelegate(this);
|
| if (m_owningWebViewImpl->linkHighlightsTimeline())
|
| m_owningWebViewImpl->linkHighlightsTimeline()->playerAttached(*this);
|
| @@ -146,7 +146,7 @@ void LinkHighlightImpl::attachLinkHighlightToCompositingLayer(const LayoutBoxMod
|
|
|
| static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpaceQuad, LayoutObject* targetLayoutObject, const LayoutBoxModelObject& paintInvalidationContainer, FloatQuad& compositedSpaceQuad)
|
| {
|
| - ASSERT(targetLayoutObject);
|
| + DCHECK(targetLayoutObject);
|
| for (unsigned i = 0; i < 4; ++i) {
|
| IntPoint point;
|
| switch (i) {
|
| @@ -216,7 +216,7 @@ bool LinkHighlightImpl::computeHighlightLayerPathAndPosition(const LayoutBoxMode
|
| // Get quads for node in absolute coordinates.
|
| Vector<FloatQuad> quads;
|
| computeQuads(*m_node, quads);
|
| - ASSERT(quads.size());
|
| + DCHECK(quads.size());
|
| Path newPath;
|
|
|
| for (size_t quadIndex = 0; quadIndex < quads.size(); ++quadIndex) {
|
|
|