Index: third_party/WebKit/LayoutTests/virtual/pointerevent/fast/events/pointerevents/touch-capture.html |
diff --git a/third_party/WebKit/LayoutTests/virtual/pointerevent/fast/events/pointerevents/touch-capture.html b/third_party/WebKit/LayoutTests/virtual/pointerevent/fast/events/pointerevents/touch-capture.html |
new file mode 100644 |
index 0000000000000000000000000000000000000000..fd5ac0c75a7d0dd29c70ef5f1d68b073dc07098e |
--- /dev/null |
+++ b/third_party/WebKit/LayoutTests/virtual/pointerevent/fast/events/pointerevents/touch-capture.html |
@@ -0,0 +1,141 @@ |
+<!DOCTYPE HTML> |
+<script src="../../../../../resources/js-test.js"></script> |
+<style> |
+div.box { |
+ margin: 5px; |
+ padding: 20px; |
+ float: left; |
+} |
+#grey { |
+ width: 50px; |
+ height: 50px; |
+} |
+</style> |
+ |
+<div id="grey" class="box" style="background-color:grey"> |
+ <div id="green" class="box" style="background-color:green;"> |
+ </div> |
+</div> |
+<div id="blue" class="box" style="background-color:blue;"> |
+</div> |
+ |
+<div id="console"></div> |
+ |
+<script> |
+description("Verifies that pointer capture works for touch."); |
+ |
+var rect = document.getElementById("green").getBoundingClientRect(); |
+var x1 = rect.left + 5; |
+var y1 = rect.top + 5; |
+ |
+var rect = document.getElementById("grey").getBoundingClientRect(); |
+var x2 = rect.left + 5; |
mustaq
2016/04/04 15:37:26
Unused: x2, y2.
Navid Zolghadr
2016/04/04 16:26:57
Done.
|
+var y2 = rect.top + 5; |
+ |
+var rect = document.getElementById("blue").getBoundingClientRect(); |
+var x3 = rect.left + 5; |
+var y3 = rect.top + 5; |
+ |
+function init() { |
+ var eventList = ["touchstart", "touchmove", "touchend", "touchcancel", |
+ "pointerenter", "pointerleave", "pointerover", "pointerout", "pointermove", "pointerdown", "pointerup", "pointercancel", |
+ "gotpointercapture", "lostpointercapture"]; |
+ |
+ document.addEventListener("lostpointercapture", function(event) { |
+ if (event.eventPhase == Event.AT_TARGET) { |
+ debug("document received " + event.type + " " + event.pointerId); |
+ } |
+ }); |
+ ["grey", "green", "blue"].forEach(function(id) { |
+ var targetDiv = document.getElementById(id); |
+ eventList.forEach(function(eventName) { |
+ targetDiv.addEventListener(eventName, function(event) { |
+ if (event.eventPhase == Event.AT_TARGET) { |
+ if (event.type.includes("pointer")) |
+ debug(id + " received " + event.type + " " + event.pointerId); |
+ else |
+ debug(id + " received " + event.type); |
+ } |
+ }); |
+ }); |
+ }); |
+} |
+ |
+function singleTouchTestScenario(touchCancel) { |
+ debug(" **** First touch on green box & jiggle ***** "); |
+ eventSender.addTouchPoint(x1, y1) |
+ eventSender.touchStart(); |
+ eventSender.updateTouchPoint(0, x1+1, y1+1); |
+ eventSender.touchMove(); |
+ |
+ debug(" **** Move to blue box & jiggle ****"); |
+ eventSender.updateTouchPoint(0, x3, y3); |
+ eventSender.touchMove(); |
+ eventSender.updateTouchPoint(0, x3+1, y3+1); |
+ eventSender.touchMove(); |
+ |
+ if (touchCancel) { |
+ debug(" **** Cancel touch ***** "); |
+ eventSender.cancelTouchPoint(0); |
+ eventSender.touchCancel(); |
+ } else { |
+ debug(" **** Release touch ***** "); |
+ eventSender.releaseTouchPoint(0); |
+ eventSender.touchEnd(); |
+ } |
+ |
+ debug(""); |
+} |
+ |
+ |
+function multiTouchTestScenario(touchCancel) { |
+ debug(" **** First and second touch on green & jiggle ***** "); |
+ eventSender.addTouchPoint(x1, y1) |
+ eventSender.addTouchPoint(x1, y1) |
+ eventSender.touchStart(); |
+ eventSender.updateTouchPoint(0, x1+1, y1+1); |
+ eventSender.updateTouchPoint(1, x1+1, y1+1); |
+ eventSender.touchMove(); |
+ |
+ debug(" **** Move first touch to blue box & jiggle ****"); |
+ eventSender.updateTouchPoint(0, x3, y3); |
+ eventSender.updateTouchPoint(0, x3+1, y3+1); |
+ eventSender.touchMove(); |
+ |
+ if (touchCancel) { |
+ debug(" **** Cancel touches ***** "); |
+ eventSender.cancelTouchPoint(0); |
+ eventSender.cancelTouchPoint(1); |
mustaq
2016/04/04 15:37:26
I meant separate end/cancel for 0 & 1, to assert t
Navid Zolghadr
2016/04/04 16:26:57
Does this sound better? I had to send the moves an
mustaq
2016/04/05 15:46:17
I don't think we need to worry about the apparent
|
+ eventSender.touchCancel(); |
+ } else { |
+ debug(" **** Release touches ***** "); |
+ eventSender.releaseTouchPoint(0); |
+ eventSender.releaseTouchPoint(1); |
+ eventSender.touchEnd(); |
+ } |
+ |
+ debug(""); |
+} |
+ |
+function runTests() { |
+ debug(" ======= Touch and release ======="); |
+ singleTouchTestScenario(false); |
+ |
+ debug(" ======= Touch and cancel ======="); |
+ singleTouchTestScenario(true); |
+ |
+ debug(" ======= Multitouch and release ======="); |
+ multiTouchTestScenario(false); |
+ |
+ debug(" ======= Multitouch and cancel ======="); |
+ multiTouchTestScenario(true); |
+ |
+} |
+ |
+init(); |
+if (window.eventSender) |
+ runTests(); |
+else |
+ debug("This test requires eventSender"); |
+ |
+</script> |