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1 <!DOCTYPE HTML> | |
2 <script src="../../../../../resources/js-test.js"></script> | |
3 <style> | |
4 div.box { | |
5 margin: 5px; | |
6 padding: 20px; | |
7 float: left; | |
8 } | |
9 #grey { | |
10 width: 50px; | |
11 height: 50px; | |
12 } | |
13 </style> | |
14 | |
15 <div id="grey" class="box" style="background-color:grey"> | |
16 <div id="green" class="box" style="background-color:green;"> | |
17 </div> | |
18 </div> | |
19 <div id="blue" class="box" style="background-color:blue;"> | |
20 </div> | |
21 | |
22 <div id="console"></div> | |
23 | |
24 <script> | |
25 description("Verifies that pointer capture works for touch."); | |
26 | |
27 var rect = document.getElementById("green").getBoundingClientRect(); | |
28 var x1 = rect.left + 5; | |
29 var y1 = rect.top + 5; | |
30 | |
31 var rect = document.getElementById("grey").getBoundingClientRect(); | |
32 var x2 = rect.left + 5; | |
mustaq
2016/04/04 15:37:26
Unused: x2, y2.
Navid Zolghadr
2016/04/04 16:26:57
Done.
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33 var y2 = rect.top + 5; | |
34 | |
35 var rect = document.getElementById("blue").getBoundingClientRect(); | |
36 var x3 = rect.left + 5; | |
37 var y3 = rect.top + 5; | |
38 | |
39 function init() { | |
40 var eventList = ["touchstart", "touchmove", "touchend", "touchcancel", | |
41 "pointerenter", "pointerleave", "pointerover", "pointerout", "pointermove", "pointerdown", "pointerup", "pointercancel", | |
42 "gotpointercapture", "lostpointercapture"]; | |
43 | |
44 document.addEventListener("lostpointercapture", function(event) { | |
45 if (event.eventPhase == Event.AT_TARGET) { | |
46 debug("document received " + event.type + " " + event.pointerId); | |
47 } | |
48 }); | |
49 ["grey", "green", "blue"].forEach(function(id) { | |
50 var targetDiv = document.getElementById(id); | |
51 eventList.forEach(function(eventName) { | |
52 targetDiv.addEventListener(eventName, function(event) { | |
53 if (event.eventPhase == Event.AT_TARGET) { | |
54 if (event.type.includes("pointer")) | |
55 debug(id + " received " + event.type + " " + event.pointerId); | |
56 else | |
57 debug(id + " received " + event.type); | |
58 } | |
59 }); | |
60 }); | |
61 }); | |
62 } | |
63 | |
64 function singleTouchTestScenario(touchCancel) { | |
65 debug(" **** First touch on green box & jiggle ***** "); | |
66 eventSender.addTouchPoint(x1, y1) | |
67 eventSender.touchStart(); | |
68 eventSender.updateTouchPoint(0, x1+1, y1+1); | |
69 eventSender.touchMove(); | |
70 | |
71 debug(" **** Move to blue box & jiggle ****"); | |
72 eventSender.updateTouchPoint(0, x3, y3); | |
73 eventSender.touchMove(); | |
74 eventSender.updateTouchPoint(0, x3+1, y3+1); | |
75 eventSender.touchMove(); | |
76 | |
77 if (touchCancel) { | |
78 debug(" **** Cancel touch ***** "); | |
79 eventSender.cancelTouchPoint(0); | |
80 eventSender.touchCancel(); | |
81 } else { | |
82 debug(" **** Release touch ***** "); | |
83 eventSender.releaseTouchPoint(0); | |
84 eventSender.touchEnd(); | |
85 } | |
86 | |
87 debug(""); | |
88 } | |
89 | |
90 | |
91 function multiTouchTestScenario(touchCancel) { | |
92 debug(" **** First and second touch on green & jiggle ***** "); | |
93 eventSender.addTouchPoint(x1, y1) | |
94 eventSender.addTouchPoint(x1, y1) | |
95 eventSender.touchStart(); | |
96 eventSender.updateTouchPoint(0, x1+1, y1+1); | |
97 eventSender.updateTouchPoint(1, x1+1, y1+1); | |
98 eventSender.touchMove(); | |
99 | |
100 debug(" **** Move first touch to blue box & jiggle ****"); | |
101 eventSender.updateTouchPoint(0, x3, y3); | |
102 eventSender.updateTouchPoint(0, x3+1, y3+1); | |
103 eventSender.touchMove(); | |
104 | |
105 if (touchCancel) { | |
106 debug(" **** Cancel touches ***** "); | |
107 eventSender.cancelTouchPoint(0); | |
108 eventSender.cancelTouchPoint(1); | |
mustaq
2016/04/04 15:37:26
I meant separate end/cancel for 0 & 1, to assert t
Navid Zolghadr
2016/04/04 16:26:57
Does this sound better? I had to send the moves an
mustaq
2016/04/05 15:46:17
I don't think we need to worry about the apparent
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109 eventSender.touchCancel(); | |
110 } else { | |
111 debug(" **** Release touches ***** "); | |
112 eventSender.releaseTouchPoint(0); | |
113 eventSender.releaseTouchPoint(1); | |
114 eventSender.touchEnd(); | |
115 } | |
116 | |
117 debug(""); | |
118 } | |
119 | |
120 function runTests() { | |
121 debug(" ======= Touch and release ======="); | |
122 singleTouchTestScenario(false); | |
123 | |
124 debug(" ======= Touch and cancel ======="); | |
125 singleTouchTestScenario(true); | |
126 | |
127 debug(" ======= Multitouch and release ======="); | |
128 multiTouchTestScenario(false); | |
129 | |
130 debug(" ======= Multitouch and cancel ======="); | |
131 multiTouchTestScenario(true); | |
132 | |
133 } | |
134 | |
135 init(); | |
136 if (window.eventSender) | |
137 runTests(); | |
138 else | |
139 debug("This test requires eventSender"); | |
140 | |
141 </script> | |
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