| Index: ash/wm/drag_window_resizer_unittest.cc
|
| diff --git a/ash/wm/drag_window_resizer_unittest.cc b/ash/wm/drag_window_resizer_unittest.cc
|
| index 9705c75d72742fbbfcbd1fca92e34a10ec47df24..24da28895640a4c953c2ea458c54c07e543cddd9 100644
|
| --- a/ash/wm/drag_window_resizer_unittest.cc
|
| +++ b/ash/wm/drag_window_resizer_unittest.cc
|
| @@ -4,7 +4,6 @@
|
|
|
| #include "ash/wm/drag_window_resizer.h"
|
|
|
| -#include "ash/display/display_layout_builder.h"
|
| #include "ash/display/display_manager.h"
|
| #include "ash/display/mouse_cursor_event_filter.h"
|
| #include "ash/root_window_controller.h"
|
| @@ -24,6 +23,8 @@
|
| #include "ui/base/hit_test.h"
|
| #include "ui/base/ui_base_types.h"
|
| #include "ui/compositor/layer_tree_owner.h"
|
| +#include "ui/display/manager/display_layout.h"
|
| +#include "ui/display/manager/display_layout_builder.h"
|
| #include "ui/gfx/geometry/insets.h"
|
| #include "ui/views/widget/widget.h"
|
| #include "ui/wm/core/window_util.h"
|
| @@ -425,12 +426,14 @@ TEST_F(DragWindowResizerTest, DragWindowControllerAcrossThreeDisplays) {
|
|
|
| // Layout so that all three displays touch each other.
|
| DisplayManager* display_manager = Shell::GetInstance()->display_manager();
|
| - DisplayIdList list = display_manager->GetCurrentDisplayIdList();
|
| + display::DisplayIdList list = display_manager->GetCurrentDisplayIdList();
|
| ASSERT_EQ(3u, list.size());
|
| ASSERT_EQ(gfx::Screen::GetScreen()->GetPrimaryDisplay().id(), list[0]);
|
| - DisplayLayoutBuilder builder(list[0]);
|
| - builder.AddDisplayPlacement(list[1], list[0], DisplayPlacement::RIGHT, 0);
|
| - builder.AddDisplayPlacement(list[2], list[0], DisplayPlacement::BOTTOM, 0);
|
| + display::DisplayLayoutBuilder builder(list[0]);
|
| + builder.AddDisplayPlacement(list[1], list[0],
|
| + display::DisplayPlacement::RIGHT, 0);
|
| + builder.AddDisplayPlacement(list[2], list[0],
|
| + display::DisplayPlacement::BOTTOM, 0);
|
| display_manager->SetLayoutForCurrentDisplays(builder.Build());
|
| // Sanity check.
|
| ASSERT_EQ(gfx::Rect(0, 000, 400, 600),
|
|
|