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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_CODE_STUB_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_CODE_STUB_ASSEMBLER_H_ |
6 #define V8_COMPILER_CODE_STUB_ASSEMBLER_H_ | 6 #define V8_COMPILER_CODE_STUB_ASSEMBLER_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 // Clients of this interface shouldn't depend on lots of compiler internals. | 10 // Clients of this interface shouldn't depend on lots of compiler internals. |
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295 | 295 |
296 // Check that the value is a positive smi. | 296 // Check that the value is a positive smi. |
297 Node* WordIsPositiveSmi(Node* a); | 297 Node* WordIsPositiveSmi(Node* a); |
298 | 298 |
299 // Load an object pointer from a buffer that isn't in the heap. | 299 // Load an object pointer from a buffer that isn't in the heap. |
300 Node* LoadBufferObject(Node* buffer, int offset, | 300 Node* LoadBufferObject(Node* buffer, int offset, |
301 MachineType rep = MachineType::AnyTagged()); | 301 MachineType rep = MachineType::AnyTagged()); |
302 // Load a field from an object on the heap. | 302 // Load a field from an object on the heap. |
303 Node* LoadObjectField(Node* object, int offset, | 303 Node* LoadObjectField(Node* object, int offset, |
304 MachineType rep = MachineType::AnyTagged()); | 304 MachineType rep = MachineType::AnyTagged()); |
| 305 // Store a field to an object on the heap. |
| 306 Node* StoreObjectFieldNoWriteBarrier( |
| 307 Node* object, int offset, Node* value, |
| 308 MachineRepresentation rep = MachineRepresentation::kTagged); |
305 // Load the floating point value of a HeapNumber. | 309 // Load the floating point value of a HeapNumber. |
306 Node* LoadHeapNumberValue(Node* object); | 310 Node* LoadHeapNumberValue(Node* object); |
307 // Store the floating point value of a HeapNumber. | 311 // Store the floating point value of a HeapNumber. |
308 Node* StoreHeapNumberValue(Node* object, Node* value); | 312 Node* StoreHeapNumberValue(Node* object, Node* value); |
309 // Truncate the floating point value of a HeapNumber to an Int32. | 313 // Truncate the floating point value of a HeapNumber to an Int32. |
310 Node* TruncateHeapNumberValueToWord32(Node* object); | 314 Node* TruncateHeapNumberValueToWord32(Node* object); |
311 // Load the bit field of a Map. | 315 // Load the bit field of a Map. |
312 Node* LoadMapBitField(Node* map); | 316 Node* LoadMapBitField(Node* map); |
313 // Load the instance type of a Map. | 317 // Load the instance type of a Map. |
314 Node* LoadMapInstanceType(Node* map); | 318 Node* LoadMapInstanceType(Node* map); |
| 319 // Load the instance size of a Map. |
| 320 Node* LoadMapInstanceSize(Node* map); |
315 | 321 |
316 // Load an array element from a FixedArray. | 322 // Load an array element from a FixedArray. |
317 Node* LoadFixedArrayElementSmiIndex(Node* object, Node* smi_index, | 323 Node* LoadFixedArrayElementSmiIndex(Node* object, Node* smi_index, |
318 int additional_offset = 0); | 324 int additional_offset = 0); |
319 Node* LoadFixedArrayElementConstantIndex(Node* object, int index); | 325 Node* LoadFixedArrayElementConstantIndex(Node* object, int index); |
320 | 326 |
321 // Allocate an object of the given size. | 327 // Allocate an object of the given size. |
322 Node* Allocate(int size, AllocationFlags flags = kNone); | 328 Node* Allocate(int size, AllocationFlags flags = kNone); |
323 // Allocate a HeapNumber without initializing its value. | 329 // Allocate a HeapNumber without initializing its value. |
324 Node* AllocateHeapNumber(); | 330 Node* AllocateHeapNumber(); |
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449 // Map of variables to the list of value nodes that have been added from each | 455 // Map of variables to the list of value nodes that have been added from each |
450 // merge path in their order of merging. | 456 // merge path in their order of merging. |
451 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_; | 457 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_; |
452 }; | 458 }; |
453 | 459 |
454 } // namespace compiler | 460 } // namespace compiler |
455 } // namespace internal | 461 } // namespace internal |
456 } // namespace v8 | 462 } // namespace v8 |
457 | 463 |
458 #endif // V8_COMPILER_CODE_STUB_ASSEMBLER_H_ | 464 #endif // V8_COMPILER_CODE_STUB_ASSEMBLER_H_ |
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