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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "src/ast/ast.h" | 5 #include "src/ast/ast.h" | 
| 6 | 6 | 
| 7 #include <cmath>  // For isfinite. | 7 #include <cmath>  // For isfinite. | 
| 8 | 8 | 
| 9 #include "src/ast/prettyprinter.h" | 9 #include "src/ast/prettyprinter.h" | 
| 10 #include "src/ast/scopes.h" | 10 #include "src/ast/scopes.h" | 
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| 445       if (m_literal->depth() >= depth_acc) depth_acc = m_literal->depth() + 1; | 445       if (m_literal->depth() >= depth_acc) depth_acc = m_literal->depth() + 1; | 
| 446     } | 446     } | 
| 447 | 447 | 
| 448     // Add CONSTANT and COMPUTED properties to boilerplate. Use undefined | 448     // Add CONSTANT and COMPUTED properties to boilerplate. Use undefined | 
| 449     // value for COMPUTED properties, the real value is filled in at | 449     // value for COMPUTED properties, the real value is filled in at | 
| 450     // runtime. The enumeration order is maintained. | 450     // runtime. The enumeration order is maintained. | 
| 451     Handle<Object> key = property->key()->AsLiteral()->value(); | 451     Handle<Object> key = property->key()->AsLiteral()->value(); | 
| 452     Handle<Object> value = GetBoilerplateValue(property->value(), isolate); | 452     Handle<Object> value = GetBoilerplateValue(property->value(), isolate); | 
| 453 | 453 | 
| 454     // Ensure objects that may, at any point in time, contain fields with double | 454     // Ensure objects that may, at any point in time, contain fields with double | 
| 455     // representation are always treated as nested objects. This is true for | 455     // representation are treated as nested objects if they are not unboxed. | 
| 456     // computed fields (value is undefined), and smi and double literals | 456     // This is true for computed fields (value is undefined), and smi and double | 
| 457     // (value->IsNumber()). | 457     // literals (value->IsNumber()). | 
| 458     // TODO(verwaest): Remove once we can store them inline. |  | 
| 459     if (FLAG_track_double_fields && | 458     if (FLAG_track_double_fields && | 
| 460         (value->IsNumber() || value->IsUninitialized())) { | 459         (value->IsNumber() || value->IsUninitialized())) { | 
| 461       may_store_doubles_ = true; | 460       may_store_doubles_ = true; | 
| 462     } | 461     } | 
| 463 | 462 | 
| 464     is_simple = is_simple && !value->IsUninitialized(); | 463     is_simple = is_simple && !value->IsUninitialized(); | 
| 465 | 464 | 
| 466     // Keep track of the number of elements in the object literal and | 465     // Keep track of the number of elements in the object literal and | 
| 467     // the largest element index.  If the largest element index is | 466     // the largest element index.  If the largest element index is | 
| 468     // much larger than the number of elements, creating an object | 467     // much larger than the number of elements, creating an object | 
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| 831 bool Literal::Match(void* literal1, void* literal2) { | 830 bool Literal::Match(void* literal1, void* literal2) { | 
| 832   const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); | 831   const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); | 
| 833   const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); | 832   const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); | 
| 834   return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || | 833   return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || | 
| 835          (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); | 834          (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); | 
| 836 } | 835 } | 
| 837 | 836 | 
| 838 | 837 | 
| 839 }  // namespace internal | 838 }  // namespace internal | 
| 840 }  // namespace v8 | 839 }  // namespace v8 | 
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