DescriptionUse NV glsl shader compiler for Vulkan
The nvidia direct glsl shader compiler seems to perform much better than using
shaderc to compile to spir-v first.
This change also includes a change to prefer host cached memory for buffers.
Having cached buffers signifcantly improves performance whenever we need to do
buffer reads and writes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1835813003
Committed: https://skia.googlesource.com/skia/+/c5ec1408298510410270ea67e895570ccfa76e54
Patch Set 1 #Patch Set 2 : rebase #Patch Set 3 : #
Messages
Total messages: 8 (4 generated)
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