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Unified Diff: src/gpu/vk/GrVkGpu.cpp

Issue 1835813003: Use NV glsl shader compiler for Vulkan (Closed) Base URL: https://skia.googlesource.com/skia.git@cacheHash
Patch Set: Created 4 years, 9 months ago
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Index: src/gpu/vk/GrVkGpu.cpp
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index c4c32d12ff644a8ee265e9a192660ea5bc42e67a..e0aa2d298729be9d7256d3a4ebface8b1e22df90 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -111,7 +111,7 @@ GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
fCompiler = shaderc_compiler_initialize();
fVkCaps.reset(new GrVkCaps(options, this->vkInterface(), backendCtx->fPhysicalDevice,
- backendCtx->fFeatures));
+ backendCtx->fFeatures, backendCtx->fExtensions));
fCaps.reset(SkRef(fVkCaps.get()));
VK_CALL(GetPhysicalDeviceMemoryProperties(backendCtx->fPhysicalDevice, &fPhysDevMemProps));
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