| Index: third_party/polymer/v1_0/components-chromium/paper-behaviors/README.md
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| diff --git a/third_party/polymer/v1_0/components-chromium/paper-behaviors/README.md b/third_party/polymer/v1_0/components-chromium/paper-behaviors/README.md
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| -
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| -<!---
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| -
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| -This README is automatically generated from the comments in these files:
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| -paper-button-behavior.html paper-checked-element-behavior.html paper-inky-focus-behavior.html paper-ripple-behavior.html
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| -
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| -Edit those files, and our readme bot will duplicate them over here!
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| -Edit this file, and the bot will squash your changes :)
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| -
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| -The bot does some handling of markdown. Please file a bug if it does the wrong
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| -thing! https://github.com/PolymerLabs/tedium/issues
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| -
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| --->
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| -
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| -[](https://travis-ci.org/PolymerElements/paper-behaviors)
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| -
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| -_[Demo and API Docs](https://elements.polymer-project.org/elements/paper-behaviors)_
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| -
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| -
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| -<!-- No docs for Polymer.PaperButtonBehavior found. -->
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| -
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| -##Polymer.PaperCheckedElementBehavior
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| -
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| -Use `Polymer.PaperCheckedElementBehavior` to implement a custom element
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| -that has a `checked` property similar to `Polymer.IronCheckedElementBehavior`
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| -and is compatible with having a ripple effect.
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| -##Polymer.PaperInkyFocusBehavior
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| -
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| -`Polymer.PaperInkyFocusBehavior` implements a ripple when the element has keyboard focus.
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| -##Polymer.PaperRippleBehavior
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| -`Polymer.PaperRippleBehavior` dynamically implements a ripple
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| -when the element has focus via pointer or keyboard.
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| -
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| -NOTE: This behavior is intended to be used in conjunction with and after
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| -`Polymer.IronButtonState` and `Polymer.IronControlState`.
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