Index: Source/modules/gamepad/WebKitGamepad.h |
diff --git a/Source/modules/gamepad/WebKitGamepad.h b/Source/modules/gamepad/WebKitGamepad.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7a4f34c1d55c104e07ae6521d235ea4fd26c0a5a |
--- /dev/null |
+++ b/Source/modules/gamepad/WebKitGamepad.h |
@@ -0,0 +1,30 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef WebKitGamepad_h |
+#define WebKitGamepad_h |
+ |
+#include "modules/gamepad/GamepadBase.h" |
+ |
+namespace WebCore { |
+ |
+class WebKitGamepad FINAL: public GamepadBase { |
eseidel
2014/03/06 01:56:16
I'm not even sure we need to use two classes to im
Nils Barth (inactive)
2014/03/06 02:14:33
You can haz 2 IDL files with t3h same kla55:
inter
bajones
2014/03/06 18:52:25
I would very much like to do this as it seems much
|
+public: |
+ static PassRefPtrWillBeRawPtr<WebKitGamepad> create() |
+ { |
+ return adoptRefWillBeNoop(new WebKitGamepad); |
+ } |
+ virtual ~WebKitGamepad(); |
+ |
+ const FloatVector& buttons() const { return m_buttons; } |
+ virtual void buttons(unsigned count, const blink::WebGamepadButton* data); |
Inactive
2014/03/06 02:54:00
OVERRIDE
|
+ |
+private: |
+ WebKitGamepad(); |
+ FloatVector m_buttons; |
+}; |
+ |
+} // namespace WebCore |
+ |
+#endif // WebKitGamepad_h |