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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef WebKitGamepad_h | |
6 #define WebKitGamepad_h | |
7 | |
8 #include "modules/gamepad/GamepadBase.h" | |
9 | |
10 namespace WebCore { | |
11 | |
12 class WebKitGamepad FINAL: public GamepadBase { | |
eseidel
2014/03/06 01:56:16
I'm not even sure we need to use two classes to im
Nils Barth (inactive)
2014/03/06 02:14:33
You can haz 2 IDL files with t3h same kla55:
inter
bajones
2014/03/06 18:52:25
I would very much like to do this as it seems much
| |
13 public: | |
14 static PassRefPtrWillBeRawPtr<WebKitGamepad> create() | |
15 { | |
16 return adoptRefWillBeNoop(new WebKitGamepad); | |
17 } | |
18 virtual ~WebKitGamepad(); | |
19 | |
20 const FloatVector& buttons() const { return m_buttons; } | |
21 virtual void buttons(unsigned count, const blink::WebGamepadButton* data); | |
Inactive
2014/03/06 02:54:00
OVERRIDE
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22 | |
23 private: | |
24 WebKitGamepad(); | |
25 FloatVector m_buttons; | |
26 }; | |
27 | |
28 } // namespace WebCore | |
29 | |
30 #endif // WebKitGamepad_h | |
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