Index: Source/modules/gamepad/GamepadButton.h |
diff --git a/Source/modules/gamepad/GamepadButton.h b/Source/modules/gamepad/GamepadButton.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d1f4308b22cd94149f8666d2d01ab31aeabe77ad |
--- /dev/null |
+++ b/Source/modules/gamepad/GamepadButton.h |
@@ -0,0 +1,36 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef GamepadButton_h |
+#define GamepadButton_h |
+ |
+#include "bindings/v8/ScriptWrappable.h" |
+#include "heap/Handle.h" |
+#include "wtf/RefCounted.h" |
+#include "wtf/Vector.h" |
+ |
+namespace WebCore { |
+ |
+class GamepadButton: public RefCounted<GamepadButton>, public ScriptWrappable { |
eseidel
2014/03/06 01:56:16
FINAL?
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+public: |
+ static PassRefPtr<GamepadButton> create(); |
+ ~GamepadButton(); |
+ |
+ float value() const { return m_value; } |
+ void value(float val) { m_value = val; } |
Inactive
2014/03/06 02:54:00
setValue?
|
+ |
+ bool pressed() const { return m_pressed; } |
+ void pressed(bool val) { m_pressed = val; } |
Inactive
2014/03/06 02:54:00
setPressed?
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+ |
+private: |
+ GamepadButton(); |
+ float m_value; |
+ bool m_pressed; |
+}; |
+ |
+typedef Vector<RefPtr<GamepadButton> > GamepadButtonVector; |
+ |
+} // namespace WebCore |
+ |
+#endif // GamepadButton_h |