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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef GamepadButton_h | |
| 6 #define GamepadButton_h | |
| 7 | |
| 8 #include "bindings/v8/ScriptWrappable.h" | |
| 9 #include "heap/Handle.h" | |
| 10 #include "wtf/RefCounted.h" | |
| 11 #include "wtf/Vector.h" | |
| 12 | |
| 13 namespace WebCore { | |
| 14 | |
| 15 class GamepadButton: public RefCounted<GamepadButton>, public ScriptWrappable { | |
|
eseidel
2014/03/06 01:56:16
FINAL?
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| 16 public: | |
| 17 static PassRefPtr<GamepadButton> create(); | |
| 18 ~GamepadButton(); | |
| 19 | |
| 20 float value() const { return m_value; } | |
| 21 void value(float val) { m_value = val; } | |
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Inactive
2014/03/06 02:54:00
setValue?
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| 22 | |
| 23 bool pressed() const { return m_pressed; } | |
| 24 void pressed(bool val) { m_pressed = val; } | |
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Inactive
2014/03/06 02:54:00
setPressed?
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| 25 | |
| 26 private: | |
| 27 GamepadButton(); | |
| 28 float m_value; | |
| 29 bool m_pressed; | |
| 30 }; | |
| 31 | |
| 32 typedef Vector<RefPtr<GamepadButton> > GamepadButtonVector; | |
| 33 | |
| 34 } // namespace WebCore | |
| 35 | |
| 36 #endif // GamepadButton_h | |
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