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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GamepadButton_h | |
6 #define GamepadButton_h | |
7 | |
8 #include "bindings/v8/ScriptWrappable.h" | |
9 #include "heap/Handle.h" | |
10 #include "wtf/RefCounted.h" | |
11 #include "wtf/Vector.h" | |
12 | |
13 namespace WebCore { | |
14 | |
15 class GamepadButton: public RefCounted<GamepadButton>, public ScriptWrappable { | |
eseidel
2014/03/06 01:56:16
FINAL?
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16 public: | |
17 static PassRefPtr<GamepadButton> create(); | |
18 ~GamepadButton(); | |
19 | |
20 float value() const { return m_value; } | |
21 void value(float val) { m_value = val; } | |
Inactive
2014/03/06 02:54:00
setValue?
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22 | |
23 bool pressed() const { return m_pressed; } | |
24 void pressed(bool val) { m_pressed = val; } | |
Inactive
2014/03/06 02:54:00
setPressed?
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25 | |
26 private: | |
27 GamepadButton(); | |
28 float m_value; | |
29 bool m_pressed; | |
30 }; | |
31 | |
32 typedef Vector<RefPtr<GamepadButton> > GamepadButtonVector; | |
33 | |
34 } // namespace WebCore | |
35 | |
36 #endif // GamepadButton_h | |
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