| Index: Source/modules/gamepad/GamepadButton.h
|
| diff --git a/Source/modules/gamepad/GamepadButton.h b/Source/modules/gamepad/GamepadButton.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a310056599442d70c1bd6d6f221cb4e8fe66894a
|
| --- /dev/null
|
| +++ b/Source/modules/gamepad/GamepadButton.h
|
| @@ -0,0 +1,38 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GamepadButton_h
|
| +#define GamepadButton_h
|
| +
|
| +#include "bindings/v8/ScriptWrappable.h"
|
| +#include "heap/Handle.h"
|
| +#include "wtf/RefCounted.h"
|
| +#include "wtf/Vector.h"
|
| +
|
| +namespace WebCore {
|
| +
|
| +class GamepadButton FINAL : public RefCountedWillBeGarbageCollectedFinalized<GamepadButton>, public ScriptWrappable {
|
| +public:
|
| + static PassRefPtrWillBeRawPtr<GamepadButton> create();
|
| + ~GamepadButton();
|
| +
|
| + float value() const { return m_value; }
|
| + void setValue(float val) { m_value = val; }
|
| +
|
| + bool pressed() const { return m_pressed; }
|
| + void setPressed(bool val) { m_pressed = val; }
|
| +
|
| + void trace(Visitor*);
|
| +
|
| +private:
|
| + GamepadButton();
|
| + float m_value;
|
| + bool m_pressed;
|
| +};
|
| +
|
| +typedef WillBeHeapVector<RefPtrWillBeMember<GamepadButton> > GamepadButtonVector;
|
| +
|
| +} // namespace WebCore
|
| +
|
| +#endif // GamepadButton_h
|
|
|