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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GamepadButton_h |
| 6 #define GamepadButton_h |
| 7 |
| 8 #include "bindings/v8/ScriptWrappable.h" |
| 9 #include "heap/Handle.h" |
| 10 #include "wtf/RefCounted.h" |
| 11 #include "wtf/Vector.h" |
| 12 |
| 13 namespace WebCore { |
| 14 |
| 15 class GamepadButton FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gam
epadButton>, public ScriptWrappable { |
| 16 public: |
| 17 static PassRefPtrWillBeRawPtr<GamepadButton> create(); |
| 18 ~GamepadButton(); |
| 19 |
| 20 float value() const { return m_value; } |
| 21 void setValue(float val) { m_value = val; } |
| 22 |
| 23 bool pressed() const { return m_pressed; } |
| 24 void setPressed(bool val) { m_pressed = val; } |
| 25 |
| 26 void trace(Visitor*); |
| 27 |
| 28 private: |
| 29 GamepadButton(); |
| 30 float m_value; |
| 31 bool m_pressed; |
| 32 }; |
| 33 |
| 34 typedef WillBeHeapVector<RefPtrWillBeMember<GamepadButton> > GamepadButtonVector
; |
| 35 |
| 36 } // namespace WebCore |
| 37 |
| 38 #endif // GamepadButton_h |
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