Chromium Code Reviews| Index: Source/modules/gamepad/WebKitGamepad.h |
| diff --git a/Source/modules/gamepad/WebKitGamepad.h b/Source/modules/gamepad/WebKitGamepad.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..9c2c566347083b0d5482dc427e86424e32421be4 |
| --- /dev/null |
| +++ b/Source/modules/gamepad/WebKitGamepad.h |
| @@ -0,0 +1,63 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef WebKitGamepad_h |
| +#define WebKitGamepad_h |
| + |
| +#include "bindings/v8/ScriptWrappable.h" |
| +#include "heap/Handle.h" |
| +#include "public/platform/WebGamepad.h" |
| +#include "wtf/RefCounted.h" |
| +#include "wtf/Vector.h" |
| +#include "wtf/text/WTFString.h" |
| + |
| +namespace WebCore { |
| + |
| +class WebKitGamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<WebKitGamepad>, public ScriptWrappable { |
| +public: |
| + static PassRefPtrWillBeRawPtr<WebKitGamepad> create() |
| + { |
| + return adoptRefWillBeNoop(new WebKitGamepad); |
| + } |
| + virtual ~WebKitGamepad(); |
|
eseidel
2014/03/12 22:25:26
Is virtual needed?
|
| + |
| + typedef Vector<float> FloatVector; |
| + |
| + const String& id() const { return m_id; } |
| + void setId(const String& id) { m_id = id; } |
| + |
| + unsigned index() const { return m_index; } |
| + void setIndex(unsigned val) { m_index = val; } |
| + |
| + bool connected() const { return m_connected; } |
| + void setConnected(bool val) { m_connected = val; } |
| + |
| + unsigned long long timestamp() const { return m_timestamp; } |
| + void setTimestamp(unsigned long long val) { m_timestamp = val; } |
| + |
| + const String& mapping() const { return m_mapping; } |
| + void setMapping(const String& val) { m_mapping = val; } |
| + |
| + const FloatVector& axes() const { return m_axes; } |
| + void setAxes(unsigned count, const float* data); |
| + |
| + const FloatVector& buttons() const { return m_buttons; } |
| + void setButtons(unsigned count, const blink::WebGamepadButton* data); |
| + |
| + void trace(Visitor*); |
| + |
| +private: |
| + WebKitGamepad(); |
| + String m_id; |
| + unsigned m_index; |
| + bool m_connected; |
| + unsigned long long m_timestamp; |
| + String m_mapping; |
| + FloatVector m_axes; |
| + FloatVector m_buttons; |
| +}; |
| + |
| +} // namespace WebCore |
| + |
| +#endif // WebKitGamepad_h |