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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef WebKitGamepad_h | |
6 #define WebKitGamepad_h | |
7 | |
8 #include "bindings/v8/ScriptWrappable.h" | |
9 #include "heap/Handle.h" | |
10 #include "public/platform/WebGamepad.h" | |
11 #include "wtf/RefCounted.h" | |
12 #include "wtf/Vector.h" | |
13 #include "wtf/text/WTFString.h" | |
14 | |
15 namespace WebCore { | |
16 | |
17 class WebKitGamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Web KitGamepad>, public ScriptWrappable { | |
18 public: | |
19 static PassRefPtrWillBeRawPtr<WebKitGamepad> create() | |
20 { | |
21 return adoptRefWillBeNoop(new WebKitGamepad); | |
22 } | |
23 virtual ~WebKitGamepad(); | |
eseidel
2014/03/12 22:25:26
Is virtual needed?
| |
24 | |
25 typedef Vector<float> FloatVector; | |
26 | |
27 const String& id() const { return m_id; } | |
28 void setId(const String& id) { m_id = id; } | |
29 | |
30 unsigned index() const { return m_index; } | |
31 void setIndex(unsigned val) { m_index = val; } | |
32 | |
33 bool connected() const { return m_connected; } | |
34 void setConnected(bool val) { m_connected = val; } | |
35 | |
36 unsigned long long timestamp() const { return m_timestamp; } | |
37 void setTimestamp(unsigned long long val) { m_timestamp = val; } | |
38 | |
39 const String& mapping() const { return m_mapping; } | |
40 void setMapping(const String& val) { m_mapping = val; } | |
41 | |
42 const FloatVector& axes() const { return m_axes; } | |
43 void setAxes(unsigned count, const float* data); | |
44 | |
45 const FloatVector& buttons() const { return m_buttons; } | |
46 void setButtons(unsigned count, const blink::WebGamepadButton* data); | |
47 | |
48 void trace(Visitor*); | |
49 | |
50 private: | |
51 WebKitGamepad(); | |
52 String m_id; | |
53 unsigned m_index; | |
54 bool m_connected; | |
55 unsigned long long m_timestamp; | |
56 String m_mapping; | |
57 FloatVector m_axes; | |
58 FloatVector m_buttons; | |
59 }; | |
60 | |
61 } // namespace WebCore | |
62 | |
63 #endif // WebKitGamepad_h | |
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