Chromium Code Reviews| Index: Source/modules/gamepad/GamepadButton.h |
| diff --git a/Source/modules/gamepad/GamepadButton.h b/Source/modules/gamepad/GamepadButton.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..a310056599442d70c1bd6d6f221cb4e8fe66894a |
| --- /dev/null |
| +++ b/Source/modules/gamepad/GamepadButton.h |
| @@ -0,0 +1,38 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef GamepadButton_h |
| +#define GamepadButton_h |
| + |
| +#include "bindings/v8/ScriptWrappable.h" |
| +#include "heap/Handle.h" |
| +#include "wtf/RefCounted.h" |
| +#include "wtf/Vector.h" |
| + |
| +namespace WebCore { |
| + |
| +class GamepadButton FINAL : public RefCountedWillBeGarbageCollectedFinalized<GamepadButton>, public ScriptWrappable { |
| +public: |
| + static PassRefPtrWillBeRawPtr<GamepadButton> create(); |
| + ~GamepadButton(); |
| + |
| + float value() const { return m_value; } |
| + void setValue(float val) { m_value = val; } |
| + |
| + bool pressed() const { return m_pressed; } |
| + void setPressed(bool val) { m_pressed = val; } |
| + |
| + void trace(Visitor*); |
|
eseidel
2014/03/12 22:25:26
Do we need an empty trace method?
|
| + |
| +private: |
| + GamepadButton(); |
| + float m_value; |
| + bool m_pressed; |
| +}; |
| + |
| +typedef WillBeHeapVector<RefPtrWillBeMember<GamepadButton> > GamepadButtonVector; |
| + |
| +} // namespace WebCore |
| + |
| +#endif // GamepadButton_h |