OLD | NEW |
---|---|
(Empty) | |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GamepadButton_h | |
6 #define GamepadButton_h | |
7 | |
8 #include "bindings/v8/ScriptWrappable.h" | |
9 #include "heap/Handle.h" | |
10 #include "wtf/RefCounted.h" | |
11 #include "wtf/Vector.h" | |
12 | |
13 namespace WebCore { | |
14 | |
15 class GamepadButton FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gam epadButton>, public ScriptWrappable { | |
16 public: | |
17 static PassRefPtrWillBeRawPtr<GamepadButton> create(); | |
18 ~GamepadButton(); | |
19 | |
20 float value() const { return m_value; } | |
21 void setValue(float val) { m_value = val; } | |
22 | |
23 bool pressed() const { return m_pressed; } | |
24 void setPressed(bool val) { m_pressed = val; } | |
25 | |
26 void trace(Visitor*); | |
eseidel
2014/03/12 22:25:26
Do we need an empty trace method?
| |
27 | |
28 private: | |
29 GamepadButton(); | |
30 float m_value; | |
31 bool m_pressed; | |
32 }; | |
33 | |
34 typedef WillBeHeapVector<RefPtrWillBeMember<GamepadButton> > GamepadButtonVector ; | |
35 | |
36 } // namespace WebCore | |
37 | |
38 #endif // GamepadButton_h | |
OLD | NEW |