| Index: src/core/SkBitmapProcShader.cpp
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| diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
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| index 0a3c0eaeb7f0da2eb44f336077fc2de70bd3b895..14114c08937bed7697a6ebf15f9fb23acbee0ff6 100644
 | 
| --- a/src/core/SkBitmapProcShader.cpp
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| +++ b/src/core/SkBitmapProcShader.cpp
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| @@ -132,7 +132,7 @@ public:
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|          // To implement the old shadeSpan entry-point, we need to efficiently convert our native
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|          // floats into SkPMColor. The SkXfermode::D32Procs do exactly that.
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|          //
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| -        sk_sp<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kSrc_Mode));
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| +        sk_sp<SkXfermode> xfer(SkXfermode::Make(SkXfermode::kSrc_Mode));
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|          fXferProc = SkXfermode::GetD32Proc(xfer.get(), 0);
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|      }
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|  
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| 
 |