Index: src/core/SkBitmapProcShader.cpp |
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp |
index 0a3c0eaeb7f0da2eb44f336077fc2de70bd3b895..14114c08937bed7697a6ebf15f9fb23acbee0ff6 100644 |
--- a/src/core/SkBitmapProcShader.cpp |
+++ b/src/core/SkBitmapProcShader.cpp |
@@ -132,7 +132,7 @@ public: |
// To implement the old shadeSpan entry-point, we need to efficiently convert our native |
// floats into SkPMColor. The SkXfermode::D32Procs do exactly that. |
// |
- sk_sp<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kSrc_Mode)); |
+ sk_sp<SkXfermode> xfer(SkXfermode::Make(SkXfermode::kSrc_Mode)); |
fXferProc = SkXfermode::GetD32Proc(xfer.get(), 0); |
} |