| Index: src/core/SkBitmapProcShader.cpp
|
| diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
|
| index 0a3c0eaeb7f0da2eb44f336077fc2de70bd3b895..14114c08937bed7697a6ebf15f9fb23acbee0ff6 100644
|
| --- a/src/core/SkBitmapProcShader.cpp
|
| +++ b/src/core/SkBitmapProcShader.cpp
|
| @@ -132,7 +132,7 @@ public:
|
| // To implement the old shadeSpan entry-point, we need to efficiently convert our native
|
| // floats into SkPMColor. The SkXfermode::D32Procs do exactly that.
|
| //
|
| - sk_sp<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kSrc_Mode));
|
| + sk_sp<SkXfermode> xfer(SkXfermode::Make(SkXfermode::kSrc_Mode));
|
| fXferProc = SkXfermode::GetD32Proc(xfer.get(), 0);
|
| }
|
|
|
|
|