| Index: content/common/gpu/media/gpu_video_decode_accelerator_helpers.h
|
| diff --git a/content/common/gpu/media/gpu_video_decode_accelerator_helpers.h b/content/common/gpu/media/gpu_video_decode_accelerator_helpers.h
|
| deleted file mode 100644
|
| index 1717f5926035adec6640d6bfc63945d5a49b3c34..0000000000000000000000000000000000000000
|
| --- a/content/common/gpu/media/gpu_video_decode_accelerator_helpers.h
|
| +++ /dev/null
|
| @@ -1,59 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_
|
| -#define CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_
|
| -
|
| -#include "base/callback.h"
|
| -#include "base/memory/weak_ptr.h"
|
| -
|
| -namespace gfx {
|
| -class GLContext;
|
| -}
|
| -
|
| -namespace gl {
|
| -class GLImage;
|
| -}
|
| -
|
| -namespace gpu {
|
| -namespace gles2 {
|
| -class GLES2Decoder;
|
| -}
|
| -}
|
| -
|
| -namespace content {
|
| -
|
| -// Helpers/defines for specific VideoDecodeAccelerator implementations in GPU
|
| -// process. Which callbacks are required depends on the implementation.
|
| -//
|
| -// Note that these callbacks may be called more than once, and so must own/share
|
| -// ownership of any objects bound to them.
|
| -//
|
| -// Unless specified otherwise, these callbacks must be executed on the GPU Child
|
| -// thread (i.e. the thread which the VDAs are initialized on).
|
| -
|
| -// Return current GLContext.
|
| -using GetGLContextCallback = base::Callback<gfx::GLContext*(void)>;
|
| -
|
| -// Make the applicable GL context current. To be called by VDAs before
|
| -// executing any GL calls. Return true on success, false otherwise.
|
| -using MakeGLContextCurrentCallback = base::Callback<bool(void)>;
|
| -
|
| -// Bind |image| to |client_texture_id| given |texture_target|. If
|
| -// |can_bind_to_sampler| is true, then the image may be used as a sampler
|
| -// directly, otherwise a copy to a staging buffer is required.
|
| -// Return true on success, false otherwise.
|
| -using BindGLImageCallback =
|
| - base::Callback<bool(uint32_t client_texture_id,
|
| - uint32_t texture_target,
|
| - const scoped_refptr<gl::GLImage>& image,
|
| - bool can_bind_to_sampler)>;
|
| -
|
| -// Return a WeakPtr to a GLES2Decoder, if one is available.
|
| -using GetGLES2DecoderCallback =
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| - base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>;
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_
|
|
|