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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_ | |
6 #define CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_ | |
7 | |
8 #include "base/callback.h" | |
9 #include "base/memory/weak_ptr.h" | |
10 | |
11 namespace gfx { | |
12 class GLContext; | |
13 } | |
14 | |
15 namespace gl { | |
16 class GLImage; | |
17 } | |
18 | |
19 namespace gpu { | |
20 namespace gles2 { | |
21 class GLES2Decoder; | |
22 } | |
23 } | |
24 | |
25 namespace content { | |
26 | |
27 // Helpers/defines for specific VideoDecodeAccelerator implementations in GPU | |
28 // process. Which callbacks are required depends on the implementation. | |
29 // | |
30 // Note that these callbacks may be called more than once, and so must own/share | |
31 // ownership of any objects bound to them. | |
32 // | |
33 // Unless specified otherwise, these callbacks must be executed on the GPU Child | |
34 // thread (i.e. the thread which the VDAs are initialized on). | |
35 | |
36 // Return current GLContext. | |
37 using GetGLContextCallback = base::Callback<gfx::GLContext*(void)>; | |
38 | |
39 // Make the applicable GL context current. To be called by VDAs before | |
40 // executing any GL calls. Return true on success, false otherwise. | |
41 using MakeGLContextCurrentCallback = base::Callback<bool(void)>; | |
42 | |
43 // Bind |image| to |client_texture_id| given |texture_target|. If | |
44 // |can_bind_to_sampler| is true, then the image may be used as a sampler | |
45 // directly, otherwise a copy to a staging buffer is required. | |
46 // Return true on success, false otherwise. | |
47 using BindGLImageCallback = | |
48 base::Callback<bool(uint32_t client_texture_id, | |
49 uint32_t texture_target, | |
50 const scoped_refptr<gl::GLImage>& image, | |
51 bool can_bind_to_sampler)>; | |
52 | |
53 // Return a WeakPtr to a GLES2Decoder, if one is available. | |
54 using GetGLES2DecoderCallback = | |
55 base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>; | |
56 | |
57 } // namespace content | |
58 | |
59 #endif // CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_ | |
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