| Index: src/gpu/gl/GrGLCaps.cpp
|
| diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
|
| index 51974d4c02a2b0133976aea1ce88ee91f31cc37e..50a74febe7a6d48dd6bd3494cda51aaa0a46e9ae 100644
|
| --- a/src/gpu/gl/GrGLCaps.cpp
|
| +++ b/src/gpu/gl/GrGLCaps.cpp
|
| @@ -400,14 +400,14 @@
|
|
|
| // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the
|
| // threshold to the maximum unless the client gives us a hint that map memory is cheap.
|
| - if (fBufferMapThreshold < 0) {
|
| + if (fGeometryBufferMapThreshold < 0) {
|
| // We think mapping on Chromium will be cheaper once we know ahead of time how much space
|
| // we will use for all GrBatchs. Right now we might wind up mapping a large buffer and using
|
| // a small subset.
|
| #if 0
|
| - fBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32;
|
| + fGeometryBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32;
|
| #else
|
| - fBufferMapThreshold = SK_MaxS32;
|
| + fGeometryBufferMapThreshold = SK_MaxS32;
|
| #endif
|
| }
|
|
|
|
|