| Index: src/gpu/vk/GrVkCaps.cpp
|
| diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
|
| index 35aef7a29aef5d931a10efcda1f5008c962712bb..7cfddbab2a4166a948fa8e2b8a8c8706389d1918 100644
|
| --- a/src/gpu/vk/GrVkCaps.cpp
|
| +++ b/src/gpu/vk/GrVkCaps.cpp
|
| @@ -29,7 +29,7 @@
|
| fUseDrawInsteadOfClear = false; //TODO: figure this out
|
|
|
| fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
|
| - fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
|
| + fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out
|
|
|
| fMaxRenderTargetSize = 4096; // minimum required by spec
|
| fMaxTextureSize = 4096; // minimum required by spec
|
| @@ -112,7 +112,7 @@
|
|
|
| // Assuming since we will always map in the end to upload the data we might as well just map
|
| // from the get go. There is no hard data to suggest this is faster or slower.
|
| - fBufferMapThreshold = 0;
|
| + fGeometryBufferMapThreshold = 0;
|
|
|
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
|
|
|
|
|