| Index: src/gpu/vk/GrVkCaps.cpp | 
| diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp | 
| index 35aef7a29aef5d931a10efcda1f5008c962712bb..7cfddbab2a4166a948fa8e2b8a8c8706389d1918 100644 | 
| --- a/src/gpu/vk/GrVkCaps.cpp | 
| +++ b/src/gpu/vk/GrVkCaps.cpp | 
| @@ -29,7 +29,7 @@ | 
| fUseDrawInsteadOfClear = false; //TODO: figure this out | 
|  | 
| fMapBufferFlags = kNone_MapFlags; //TODO: figure this out | 
| -    fBufferMapThreshold = SK_MaxS32;  //TODO: figure this out | 
| +    fGeometryBufferMapThreshold = SK_MaxS32;  //TODO: figure this out | 
|  | 
| fMaxRenderTargetSize = 4096; // minimum required by spec | 
| fMaxTextureSize = 4096; // minimum required by spec | 
| @@ -112,7 +112,7 @@ | 
|  | 
| // Assuming since we will always map in the end to upload the data we might as well just map | 
| // from the get go. There is no hard data to suggest this is faster or slower. | 
| -    fBufferMapThreshold = 0; | 
| +    fGeometryBufferMapThreshold = 0; | 
|  | 
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; | 
|  | 
|  |