| Index: src/gpu/gl/GrGLGpu.h
|
| diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
|
| index bc79d2f427f5a803f1946a15e6f3fa015bbf9eb1..bcb3c193dc6a5b537546ef40e6edf97a44e55dfc 100644
|
| --- a/src/gpu/gl/GrGLGpu.h
|
| +++ b/src/gpu/gl/GrGLGpu.h
|
| @@ -10,12 +10,15 @@
|
|
|
| #include "GrGLContext.h"
|
| #include "GrGLIRect.h"
|
| +#include "GrGLIndexBuffer.h"
|
| #include "GrGLPathRendering.h"
|
| #include "GrGLProgram.h"
|
| #include "GrGLRenderTarget.h"
|
| #include "GrGLStencilAttachment.h"
|
| #include "GrGLTexture.h"
|
| +#include "GrGLTransferBuffer.h"
|
| #include "GrGLVertexArray.h"
|
| +#include "GrGLVertexBuffer.h"
|
| #include "GrGpu.h"
|
| #include "GrPipelineBuilder.h"
|
| #include "GrTypes.h"
|
| @@ -23,7 +26,6 @@
|
| #include "SkTArray.h"
|
| #include "SkTypes.h"
|
|
|
| -class GrGLBuffer;
|
| class GrPipeline;
|
| class GrNonInstancedMesh;
|
| class GrSwizzle;
|
| @@ -99,6 +101,15 @@
|
|
|
| void releaseBuffer(GrGLuint id, GrGLenum type);
|
|
|
| + // sizes are in bytes
|
| + void* mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, size_t currentSize,
|
| + size_t requestedSize);
|
| +
|
| + void unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr);
|
| +
|
| + void bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, size_t currentSize,
|
| + const void* src, size_t srcSizeInBytes);
|
| +
|
| const GrGLContext* glContextForTesting() const override {
|
| return &this->glContext();
|
| }
|
| @@ -138,7 +149,9 @@
|
| GrGpuResource::LifeCycle lifeCycle,
|
| const SkTArray<GrMipLevel>& texels) override;
|
|
|
| - GrBuffer* onCreateBuffer(GrBufferType, size_t size, GrAccessPattern) override;
|
| + GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) override;
|
| + GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) override;
|
| + GrTransferBuffer* onCreateTransferBuffer(size_t size, TransferType type) override;
|
| GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) override;
|
| GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
|
| GrWrapOwnership) override;
|
| @@ -195,7 +208,7 @@
|
|
|
| bool onTransferPixels(GrSurface*,
|
| int left, int top, int width, int height,
|
| - GrPixelConfig config, GrBuffer* transferBuffer,
|
| + GrPixelConfig config, GrTransferBuffer* buffer,
|
| size_t offset, size_t rowBytes) override;
|
|
|
| void onResolveRenderTarget(GrRenderTarget* target) override;
|
| @@ -498,8 +511,8 @@
|
| * returned GrGLAttribArrayState should be used to set vertex attribute arrays.
|
| */
|
| GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu,
|
| - const GrGLBuffer* vbuffer,
|
| - const GrGLBuffer* ibuffer);
|
| + const GrGLVertexBuffer* vbuffer,
|
| + const GrGLIndexBuffer* ibuffer);
|
|
|
| /** Variants of the above that takes GL buffer IDs. Note that 0 does not imply that a
|
| buffer won't be bound. The "default buffer" will be bound, which is used for client-side
|
|
|