Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(5)

Side by Side Diff: src/gpu/gl/GrGLGpu.h

Issue 1831133004: Revert of Consolidate GPU buffer implementations (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/GrGLDefines.h ('k') | src/gpu/gl/GrGLGpu.cpp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLGpu_DEFINED 8 #ifndef GrGLGpu_DEFINED
9 #define GrGLGpu_DEFINED 9 #define GrGLGpu_DEFINED
10 10
11 #include "GrGLContext.h" 11 #include "GrGLContext.h"
12 #include "GrGLIRect.h" 12 #include "GrGLIRect.h"
13 #include "GrGLIndexBuffer.h"
13 #include "GrGLPathRendering.h" 14 #include "GrGLPathRendering.h"
14 #include "GrGLProgram.h" 15 #include "GrGLProgram.h"
15 #include "GrGLRenderTarget.h" 16 #include "GrGLRenderTarget.h"
16 #include "GrGLStencilAttachment.h" 17 #include "GrGLStencilAttachment.h"
17 #include "GrGLTexture.h" 18 #include "GrGLTexture.h"
19 #include "GrGLTransferBuffer.h"
18 #include "GrGLVertexArray.h" 20 #include "GrGLVertexArray.h"
21 #include "GrGLVertexBuffer.h"
19 #include "GrGpu.h" 22 #include "GrGpu.h"
20 #include "GrPipelineBuilder.h" 23 #include "GrPipelineBuilder.h"
21 #include "GrTypes.h" 24 #include "GrTypes.h"
22 #include "GrXferProcessor.h" 25 #include "GrXferProcessor.h"
23 #include "SkTArray.h" 26 #include "SkTArray.h"
24 #include "SkTypes.h" 27 #include "SkTypes.h"
25 28
26 class GrGLBuffer;
27 class GrPipeline; 29 class GrPipeline;
28 class GrNonInstancedMesh; 30 class GrNonInstancedMesh;
29 class GrSwizzle; 31 class GrSwizzle;
30 32
31 #ifdef SK_DEVELOPER 33 #ifdef SK_DEVELOPER
32 #define PROGRAM_CACHE_STATS 34 #define PROGRAM_CACHE_STATS
33 #endif 35 #endif
34 36
35 class GrGLGpu : public GrGpu { 37 class GrGLGpu : public GrGpu {
36 public: 38 public:
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 } 94 }
93 void notifyIndexBufferDelete(GrGLuint id) { 95 void notifyIndexBufferDelete(GrGLuint id) {
94 fHWGeometryState.notifyIndexBufferDelete(id); 96 fHWGeometryState.notifyIndexBufferDelete(id);
95 } 97 }
96 98
97 // id and type (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, etc.) of buffer to bind 99 // id and type (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, etc.) of buffer to bind
98 void bindBuffer(GrGLuint id, GrGLenum type); 100 void bindBuffer(GrGLuint id, GrGLenum type);
99 101
100 void releaseBuffer(GrGLuint id, GrGLenum type); 102 void releaseBuffer(GrGLuint id, GrGLenum type);
101 103
104 // sizes are in bytes
105 void* mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, siz e_t currentSize,
106 size_t requestedSize);
107
108 void unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr);
109
110 void bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, siz e_t currentSize,
111 const void* src, size_t srcSizeInBytes);
112
102 const GrGLContext* glContextForTesting() const override { 113 const GrGLContext* glContextForTesting() const override {
103 return &this->glContext(); 114 return &this->glContext();
104 } 115 }
105 116
106 void clearStencil(GrRenderTarget*) override; 117 void clearStencil(GrRenderTarget*) override;
107 118
108 void invalidateBoundRenderTarget() { 119 void invalidateBoundRenderTarget() {
109 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; 120 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
110 } 121 }
111 122
(...skipping 19 matching lines...) Expand all
131 void onResetContext(uint32_t resetBits) override; 142 void onResetContext(uint32_t resetBits) override;
132 143
133 void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; 144 void xferBarrier(GrRenderTarget*, GrXferBarrierType) override;
134 145
135 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCyc le lifeCycle, 146 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCyc le lifeCycle,
136 const SkTArray<GrMipLevel>& texels) override; 147 const SkTArray<GrMipLevel>& texels) override;
137 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, 148 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
138 GrGpuResource::LifeCycle lifeCycle, 149 GrGpuResource::LifeCycle lifeCycle,
139 const SkTArray<GrMipLevel>& texels) ove rride; 150 const SkTArray<GrMipLevel>& texels) ove rride;
140 151
141 GrBuffer* onCreateBuffer(GrBufferType, size_t size, GrAccessPattern) overrid e; 152 GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) override;
153 GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) override;
154 GrTransferBuffer* onCreateTransferBuffer(size_t size, TransferType type) ove rride;
142 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership ) override; 155 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership ) override;
143 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&, 156 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
144 GrWrapOwnership) override; 157 GrWrapOwnership) override;
145 GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDes c&, 158 GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDes c&,
146 GrWrapOwnership) override ; 159 GrWrapOwnership) override ;
147 // Given a GrPixelConfig return the index into the stencil format array on G rGLCaps to a 160 // Given a GrPixelConfig return the index into the stencil format array on G rGLCaps to a
148 // compatible stencil format, or negative if there is no compatible stencil format. 161 // compatible stencil format, or negative if there is no compatible stencil format.
149 int getCompatibleStencilIndex(GrPixelConfig config); 162 int getCompatibleStencilIndex(GrPixelConfig config);
150 163
151 // If |desc.fTextureStorageAllocator| exists, use that to create the 164 // If |desc.fTextureStorageAllocator| exists, use that to create the
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
188 void* buffer, 201 void* buffer,
189 size_t rowBytes) override; 202 size_t rowBytes) override;
190 203
191 bool onWritePixels(GrSurface*, 204 bool onWritePixels(GrSurface*,
192 int left, int top, int width, int height, 205 int left, int top, int width, int height,
193 GrPixelConfig config, 206 GrPixelConfig config,
194 const SkTArray<GrMipLevel>& texels) override; 207 const SkTArray<GrMipLevel>& texels) override;
195 208
196 bool onTransferPixels(GrSurface*, 209 bool onTransferPixels(GrSurface*,
197 int left, int top, int width, int height, 210 int left, int top, int width, int height,
198 GrPixelConfig config, GrBuffer* transferBuffer, 211 GrPixelConfig config, GrTransferBuffer* buffer,
199 size_t offset, size_t rowBytes) override; 212 size_t offset, size_t rowBytes) override;
200 213
201 void onResolveRenderTarget(GrRenderTarget* target) override; 214 void onResolveRenderTarget(GrRenderTarget* target) override;
202 215
203 void onDraw(const GrPipeline&, 216 void onDraw(const GrPipeline&,
204 const GrPrimitiveProcessor&, 217 const GrPrimitiveProcessor&,
205 const GrMesh*, 218 const GrMesh*,
206 int meshCount) override; 219 int meshCount) override;
207 220
208 bool onCopySurface(GrSurface* dst, 221 bool onCopySurface(GrSurface* dst,
(...skipping 282 matching lines...) Expand 10 before | Expand all | Expand 10 after
491 } 504 }
492 } 505 }
493 506
494 /** 507 /**
495 * Binds the vertex array object that should be used to render from the vertex buffer. 508 * Binds the vertex array object that should be used to render from the vertex buffer.
496 * The vertex array is bound and its attrib array state object is return ed. The vertex 509 * The vertex array is bound and its attrib array state object is return ed. The vertex
497 * buffer is bound. The index buffer (if non-nullptr) is bound to the ve rtex array. The 510 * buffer is bound. The index buffer (if non-nullptr) is bound to the ve rtex array. The
498 * returned GrGLAttribArrayState should be used to set vertex attribute arrays. 511 * returned GrGLAttribArrayState should be used to set vertex attribute arrays.
499 */ 512 */
500 GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu, 513 GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu,
501 const GrGLBuffer* vbuffe r, 514 const GrGLVertexBuffer* vbuffer,
502 const GrGLBuffer* ibuffe r); 515 const GrGLIndexBuffer* i buffer);
503 516
504 /** Variants of the above that takes GL buffer IDs. Note that 0 does not imply that a 517 /** Variants of the above that takes GL buffer IDs. Note that 0 does not imply that a
505 buffer won't be bound. The "default buffer" will be bound, which is used for client-side 518 buffer won't be bound. The "default buffer" will be bound, which is used for client-side
506 array rendering. */ 519 array rendering. */
507 GrGLAttribArrayState* bindArrayAndBufferToDraw(GrGLGpu* gpu, GrGLuint vb ufferID); 520 GrGLAttribArrayState* bindArrayAndBufferToDraw(GrGLGpu* gpu, GrGLuint vb ufferID);
508 GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu, 521 GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu,
509 GrGLuint vbufferID, 522 GrGLuint vbufferID,
510 GrGLuint ibufferID); 523 GrGLuint ibufferID);
511 524
512 private: 525 private:
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
604 } fPLSSetupProgram; 617 } fPLSSetupProgram;
605 618
606 bool fHWPLSEnabled; 619 bool fHWPLSEnabled;
607 bool fPLSHasBeenUsed; 620 bool fPLSHasBeenUsed;
608 621
609 typedef GrGpu INHERITED; 622 typedef GrGpu INHERITED;
610 friend class GrGLPathRendering; // For accessing setTextureUnit. 623 friend class GrGLPathRendering; // For accessing setTextureUnit.
611 }; 624 };
612 625
613 #endif 626 #endif
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLDefines.h ('k') | src/gpu/gl/GrGLGpu.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698