| Index: src/gpu/GrYUVProvider.cpp | 
| diff --git a/src/gpu/GrYUVProvider.cpp b/src/gpu/GrYUVProvider.cpp | 
| index f35c6dfe9b2ae156d879be5ae366661539853891..90d553758fc43ef3d2097f9a5baf7436427ab017 100644 | 
| --- a/src/gpu/GrYUVProvider.cpp | 
| +++ b/src/gpu/GrYUVProvider.cpp | 
| @@ -123,6 +123,9 @@ GrTexture* GrYUVProvider::refAsTexture(GrContext* ctx, const GrSurfaceDesc& desc | 
| SkASSERT(renderTarget); | 
|  | 
| GrPaint paint; | 
| +    // We may be decoding an sRGB image, but the result of our linear math on the YUV planes | 
| +    // is already in sRGB in that case. Don't convert (which will make the image too bright). | 
| +    paint.setDisableOutputConversionToSRGB(true); | 
| SkAutoTUnref<const GrFragmentProcessor> yuvToRgbProcessor( | 
| GrYUVEffect::CreateYUVToRGB(yuvTextures[0], | 
| yuvTextures[1], | 
|  |