| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index dc1edd4b9874f6e78ee1ab15e310b01e484f3fda..724d77b4c03479d1c9212095a2803ffd6aaa0195 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -226,10 +226,10 @@ GrRenderTarget* SkGpuDevice::CreateRenderTarget(
|
| // gpu-specific paths. This mirrors SkCanvas::internalDrawDevice (the other
|
| // use of SkImageFilter::filterImage) in that the source and dest will have
|
| // homogenous backing (e.g., raster or gpu).
|
| -void SkGpuDevice::drawBitmapAsSpriteWithImageFilter(const SkDraw& draw, const SkBitmap& bitmap,
|
| - int x, int y, const SkPaint& paint) {
|
| +void SkGpuDevice::drawSpriteWithFilter(const SkDraw& draw, const SkBitmap& bitmap,
|
| + int x, int y, const SkPaint& paint) {
|
| if (bitmap.getTexture()) {
|
| - INHERITED::drawBitmapAsSpriteWithImageFilter(draw, bitmap, x, y, paint);
|
| + INHERITED::drawSpriteWithFilter(draw, bitmap, x, y, paint);
|
| return;
|
| }
|
|
|
| @@ -250,7 +250,7 @@ void SkGpuDevice::drawBitmapAsSpriteWithImageFilter(const SkDraw& draw, const Sk
|
| GrWrapTextureInBitmap(texture, texture->width(), texture->height(),
|
| bitmap.isOpaque(), &newBitmap);
|
|
|
| - INHERITED::drawBitmapAsSpriteWithImageFilter(draw, newBitmap, x, y, paint);
|
| + INHERITED::drawSpriteWithFilter(draw, newBitmap, x, y, paint);
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|