Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index dc1edd4b9874f6e78ee1ab15e310b01e484f3fda..724d77b4c03479d1c9212095a2803ffd6aaa0195 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -226,10 +226,10 @@ GrRenderTarget* SkGpuDevice::CreateRenderTarget( |
// gpu-specific paths. This mirrors SkCanvas::internalDrawDevice (the other |
// use of SkImageFilter::filterImage) in that the source and dest will have |
// homogenous backing (e.g., raster or gpu). |
-void SkGpuDevice::drawBitmapAsSpriteWithImageFilter(const SkDraw& draw, const SkBitmap& bitmap, |
- int x, int y, const SkPaint& paint) { |
+void SkGpuDevice::drawSpriteWithFilter(const SkDraw& draw, const SkBitmap& bitmap, |
+ int x, int y, const SkPaint& paint) { |
if (bitmap.getTexture()) { |
- INHERITED::drawBitmapAsSpriteWithImageFilter(draw, bitmap, x, y, paint); |
+ INHERITED::drawSpriteWithFilter(draw, bitmap, x, y, paint); |
return; |
} |
@@ -250,7 +250,7 @@ void SkGpuDevice::drawBitmapAsSpriteWithImageFilter(const SkDraw& draw, const Sk |
GrWrapTextureInBitmap(texture, texture->width(), texture->height(), |
bitmap.isOpaque(), &newBitmap); |
- INHERITED::drawBitmapAsSpriteWithImageFilter(draw, newBitmap, x, y, paint); |
+ INHERITED::drawSpriteWithFilter(draw, newBitmap, x, y, paint); |
} |
/////////////////////////////////////////////////////////////////////////////// |