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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1826893002: Switch new SkImageFilter internal methods over to sk_sp (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Change method name to drawSpriteWithFilter Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
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219 } 219 }
220 SkASSERT(nullptr != texture->asRenderTarget()); 220 SkASSERT(nullptr != texture->asRenderTarget());
221 return texture->asRenderTarget(); 221 return texture->asRenderTarget();
222 } 222 }
223 223
224 // This method ensures that we always have a texture-backed "bitmap" when we fin ally 224 // This method ensures that we always have a texture-backed "bitmap" when we fin ally
225 // call through to the base impl so that the image filtering code will take the 225 // call through to the base impl so that the image filtering code will take the
226 // gpu-specific paths. This mirrors SkCanvas::internalDrawDevice (the other 226 // gpu-specific paths. This mirrors SkCanvas::internalDrawDevice (the other
227 // use of SkImageFilter::filterImage) in that the source and dest will have 227 // use of SkImageFilter::filterImage) in that the source and dest will have
228 // homogenous backing (e.g., raster or gpu). 228 // homogenous backing (e.g., raster or gpu).
229 void SkGpuDevice::drawBitmapAsSpriteWithImageFilter(const SkDraw& draw, const Sk Bitmap& bitmap, 229 void SkGpuDevice::drawSpriteWithFilter(const SkDraw& draw, const SkBitmap& bitma p,
230 int x, int y, const SkPaint& paint) { 230 int x, int y, const SkPaint& paint) {
231 if (bitmap.getTexture()) { 231 if (bitmap.getTexture()) {
232 INHERITED::drawBitmapAsSpriteWithImageFilter(draw, bitmap, x, y, paint); 232 INHERITED::drawSpriteWithFilter(draw, bitmap, x, y, paint);
233 return; 233 return;
234 } 234 }
235 235
236 SkAutoLockPixels alp(bitmap, !bitmap.getTexture()); 236 SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
237 if (!bitmap.getTexture() && !bitmap.readyToDraw()) { 237 if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
238 return; 238 return;
239 } 239 }
240 240
241 GrTexture* texture; 241 GrTexture* texture;
242 // draw sprite neither filters nor tiles. 242 // draw sprite neither filters nor tiles.
243 AutoBitmapTexture abt(fContext, bitmap, GrTextureParams::ClampNoFilter(), &t exture); 243 AutoBitmapTexture abt(fContext, bitmap, GrTextureParams::ClampNoFilter(), &t exture);
244 if (!texture) { 244 if (!texture) {
245 return; 245 return;
246 } 246 }
247 247
248 SkBitmap newBitmap; 248 SkBitmap newBitmap;
249 249
250 GrWrapTextureInBitmap(texture, texture->width(), texture->height(), 250 GrWrapTextureInBitmap(texture, texture->width(), texture->height(),
251 bitmap.isOpaque(), &newBitmap); 251 bitmap.isOpaque(), &newBitmap);
252 252
253 INHERITED::drawBitmapAsSpriteWithImageFilter(draw, newBitmap, x, y, paint); 253 INHERITED::drawSpriteWithFilter(draw, newBitmap, x, y, paint);
254 } 254 }
255 255
256 /////////////////////////////////////////////////////////////////////////////// 256 ///////////////////////////////////////////////////////////////////////////////
257 257
258 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size _t dstRowBytes, 258 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size _t dstRowBytes,
259 int x, int y) { 259 int x, int y) {
260 ASSERT_SINGLE_OWNER 260 ASSERT_SINGLE_OWNER
261 261
262 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src p ixels 262 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src p ixels
263 GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo, *fContext->caps()) ; 263 GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo, *fContext->caps()) ;
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1915 } 1915 }
1916 1916
1917 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1917 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1918 ASSERT_SINGLE_OWNER 1918 ASSERT_SINGLE_OWNER
1919 // We always return a transient cache, so it is freed after each 1919 // We always return a transient cache, so it is freed after each
1920 // filter traversal. 1920 // filter traversal.
1921 return SkGpuDevice::NewImageFilterCache(); 1921 return SkGpuDevice::NewImageFilterCache();
1922 } 1922 }
1923 1923
1924 #endif 1924 #endif
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